Post by Nisha on May 4, 2014 15:24:47 GMT
Main Class:
Main Class Claims:[/b] Nyoron~
Total Word Count: 7613
Main Class AP Claimed: 30ap
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Bushido - Iaido: Tier I Skill / Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Ace Move - Tsurugibunshin: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
Ace Move - Izunagiri: Tier I Skill / Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.This skill's attribute is wind, has an animation time of 1 second, and a cooldown of 30 seconds.
Ace Move - Seinarushinken: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Main Class Claims:[/b] Nyoron~
Total Word Count: 7613
Main Class AP Claimed: 30ap
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 13
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Bushido - Iaido: Tier I Skill / Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Ace Move - Tsurugibunshin: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute.
Ace Move - Izunagiri: Tier I Skill / Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.This skill's attribute is wind, has an animation time of 1 second, and a cooldown of 30 seconds.
Ace Move - Seinarushinken: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.