Post by Scoria on May 14, 2014 8:49:56 GMT
Main Class: Druid
Main Class Claims:
Druids of Stonehenge
Catch 'Em All
Windsor I
Allies and Peace
For Science!
Castle of Glass
Playing With Wood
Total Word Count:
[838+1048+625+1731+3943+1863+1879] = [11927]
Main Class AP Claimed: 47.708 = 47
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP: 229
Main Class: 63 AP
Craft Subclass: 86 AP
RP Subclass: 80 AP
Post-Claim AP: 276
Main Class: 110 AP
Craft Subclass: 86 AP
RP Subclass: 80 AP
Final Levels:
Main Class Level: 32
Craft Subclass Level: 32
RP Subclass Level: 31
Requested Skill(s):
For going from 21 to 32, I should get 4 skills (22, 25, 28, 31)
Tier I:
Tier II:
Main Class Claims:
Druids of Stonehenge
4, 5
[431+407] = [838]
Catch 'Em All
6, 7
[650+398] = [1048]
Windsor I
4
[625]
Allies and Peace
1, 2, 3
[397+421+913] = [1731]
For Science!
1, 2, 3, 4, 5, 6
[626+741+787+638+649+502] = [3943]
Castle of Glass
1, 2, 3
[533+688+662] = [1863]
Playing With Wood
1, 2, 3, 4
[454+509+597+319] = [1879]
Total Word Count:
[838+1048+625+1731+3943+1863+1879] = [11927]
Main Class AP Claimed: 47.708 = 47
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP: 229
Main Class: 63 AP
Craft Subclass: 86 AP
RP Subclass: 80 AP
Post-Claim AP: 276
Main Class: 110 AP
Craft Subclass: 86 AP
RP Subclass: 80 AP
Final Levels:
Main Class Level: 32
Craft Subclass Level: 32
RP Subclass Level: 31
Requested Skill(s):
For going from 21 to 32, I should get 4 skills (22, 25, 28, 31)
Tier I:
Tongue of Nature
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Earthbeat Healing
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents.
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents.
Parry
A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Tier II:
Gaean Rebirth
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a slightly longer cooldown time of a full three minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation.
A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a slightly longer cooldown time of a full three minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation.