Post by Hanelli on May 14, 2014 9:36:44 GMT
Main Class Claims:
Han is a Pokemanz Trainer...sort of: 424, 457, 517, 536, 540, 254 (subtotal: 2,728)
Gerald-senpai, stahp being a Yandere: 449, 624, 537, 621, 933, 418 (subtotal: 3,582)
Aneki!: 360, 462, 563 (subtotal: 1,385)
Even more work: 463, 483, 544 (subtotal: 1,490)
Rampaging Fire: 1,004, 1,274 (subtotal: 2,278)
Total Word Count: 11,463
Main Class AP Claimed: 45 AP
Total Claim:
Link to Previous Claim: clicky clicky
Pre-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Post-Claim AP:
Main Class: 144 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Final Levels:
Main Class Level: 38
Craft Subclass Level: 39
RP Subclass Level: 25
Requested Skill(s):
Quick Swap - Tier I Skill
A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Congregating Arc - Tier II Skill
The Assassin fires a projectile which disappears midway as it travels toward the opponent. In place of this original projectile, many replicas of the original projectile are copied into overlapping arcs that float a few meters in mid air above the target's position. Then, after half a second, these projectiles are all shot at the target to pierce them from practically all angles. Because these duplicated projectiles congregate based on the target's current position at the time this skill is used, it is less effective against speedier enemies. Also, the nature of this skill means that it is quite possible to transform into an area of effect skill if targets are standing very close together. Still, due to this skill's otherwise unimpressive activation animation, it is usually too late for an opponent to notice the rain of projectiles headed their way. Congregating Arc is most popularly used using arrows or bolts, but it is growing popular for throwing weapons to be used given their otherwise limited ammunition. This skill has a 0.25 second animation time from when the first projectile is fired and then 0.5 seconds until the arc-aligned projectiles are fired toward the target's position. This skill has a cool down of 20 seconds.
Shadow Wires - Tier II Skill
A skill evolved from the Shadow Bind ability. From the duration this skill is activated, the Assassin utilizes their own shadow to create thin and nearly invisible wires wherever they move. Anyone who gets caught in one of these wires takes minor darkness-attribute damage as well as a movement binding effect for 5 seconds. Keep in mind that it is possible for teammates to receive this debuff, so be careful when activating this skill in party oriented play. This skill has a duration of 5 seconds, the invisible wires last for 10 seconds, and this skill has a cool down of 30 seconds.
Han is a Pokemanz Trainer...sort of: 424, 457, 517, 536, 540, 254 (subtotal: 2,728)
Gerald-senpai, stahp being a Yandere: 449, 624, 537, 621, 933, 418 (subtotal: 3,582)
Aneki!: 360, 462, 563 (subtotal: 1,385)
Even more work: 463, 483, 544 (subtotal: 1,490)
Rampaging Fire: 1,004, 1,274 (subtotal: 2,278)
Total Word Count: 11,463
Main Class AP Claimed: 45 AP
Total Claim:
Link to Previous Claim: clicky clicky
Pre-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Post-Claim AP:
Main Class: 144 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Final Levels:
Main Class Level: 38
Craft Subclass Level: 39
RP Subclass Level: 25
Requested Skill(s):
Quick Swap - Tier I Skill
A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Congregating Arc - Tier II Skill
The Assassin fires a projectile which disappears midway as it travels toward the opponent. In place of this original projectile, many replicas of the original projectile are copied into overlapping arcs that float a few meters in mid air above the target's position. Then, after half a second, these projectiles are all shot at the target to pierce them from practically all angles. Because these duplicated projectiles congregate based on the target's current position at the time this skill is used, it is less effective against speedier enemies. Also, the nature of this skill means that it is quite possible to transform into an area of effect skill if targets are standing very close together. Still, due to this skill's otherwise unimpressive activation animation, it is usually too late for an opponent to notice the rain of projectiles headed their way. Congregating Arc is most popularly used using arrows or bolts, but it is growing popular for throwing weapons to be used given their otherwise limited ammunition. This skill has a 0.25 second animation time from when the first projectile is fired and then 0.5 seconds until the arc-aligned projectiles are fired toward the target's position. This skill has a cool down of 20 seconds.
Shadow Wires - Tier II Skill
A skill evolved from the Shadow Bind ability. From the duration this skill is activated, the Assassin utilizes their own shadow to create thin and nearly invisible wires wherever they move. Anyone who gets caught in one of these wires takes minor darkness-attribute damage as well as a movement binding effect for 5 seconds. Keep in mind that it is possible for teammates to receive this debuff, so be careful when activating this skill in party oriented play. This skill has a duration of 5 seconds, the invisible wires last for 10 seconds, and this skill has a cool down of 30 seconds.