Post by Capsule on May 15, 2014 14:59:59 GMT
Main Class:
Main Class Claims:
The Clock Strikes Twelve: 841, 502
Orchestral Manoeuvres in the Dark: 1429, 1081, 905, 579, 653, 544
Cleaning the Streets: 1115, 662
Total Word Count: 8315
Main Class AP Claimed: 33
RP Subclass:
RP Subclass Claims:
Gotta Catch Em All: 636
Total Word Count: 636
RP Class AP Claimed: 2
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1873/8-capsules-ap-claim
Pre-Claim AP:
Main Class: 204 AP
Craft Subclass: 126 AP
RP Subclass: 53 AP
Post-Claim AP:
Main Class: 237 AP
Craft Subclass: 126 AP
RP Subclass: 55 AP
Final Levels:
Main Class Level: 53
Craft Subclass Level: 42
RP Subclass Level: 23
Requested Skill(s):
Requesting my placeholder for the L21 Animal Trainer skill to be replaced with this:
Main Class Claims:
The Clock Strikes Twelve: 841, 502
Orchestral Manoeuvres in the Dark: 1429, 1081, 905, 579, 653, 544
Cleaning the Streets: 1115, 662
Total Word Count: 8315
Main Class AP Claimed: 33
RP Subclass:
RP Subclass Claims:
Gotta Catch Em All: 636
Total Word Count: 636
RP Class AP Claimed: 2
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1873/8-capsules-ap-claim
Pre-Claim AP:
Main Class: 204 AP
Craft Subclass: 126 AP
RP Subclass: 53 AP
Post-Claim AP:
Main Class: 237 AP
Craft Subclass: 126 AP
RP Subclass: 55 AP
Final Levels:
Main Class Level: 53
Craft Subclass Level: 42
RP Subclass Level: 23
Requested Skill(s):
[div][attr="class","skill"][b]Tongue of Nature[/b]: [u]Tier I Adventurer Skill[/u]
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to understand and communicate with animals and monsters. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer and Druid classes are more aligned with the power of nature and thus gain higher success rates at using this skill. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.[/div]
Requesting my placeholder for the L21 Animal Trainer skill to be replaced with this:
[div][attr="class","skill"][b]Pacify[/b]: One of the most important talents of an Animal Trainer is the ability to calm wild creatures and slowly gain their trust. Pacify can be said to be the Animal Trainer counterpart of the Courtesan's Allure skill - it can be toggled to cause a change in all nearby monsters' behavior. The Animal Trainer's monster slot limit is passively increased by 1. Monsters of a Docile and Curious nature become Friendly, allowing them to be tamed with a greater success rate. Monsters of a Cowardly or Wary nature become Docile. Monsters of Predatory or Aggressive nature become Wary. Keep in mind that monsters of the Sentient nature are unaffected by this skill. This skill has a maximum duration of 30 seconds and a cooldown of 10 seconds after it has worn off or was forcibly terminated.[/div]