Post by zantetsuken on May 19, 2014 5:49:39 GMT
Main Class: Samurai
Main Class Claims:
The Recurring Weapon: Zantetsuken: - [2529] | [2510] | [2518]
Total Word Count: 7557
Main Class AP Claimed: 30 AP (solo limit reached, weekly claim)
Total Claim:
30 AP only
Link to Previous Claim: 1st claim
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: -
RP Subclass Level: -
Requested Skill(s):
Heal: Adventurer (Main - Tier I Skill)
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Sword Rain Flurry: Adventurer (Main - Tier I skill)
The user pierces the target in rapid succession, usually amounting to a single initiating strike plus an additional one every 10 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has an animation time of 0.5 seconds per strike. Its cooldown time is 10 seconds.
Ace Move Shunsen: Samurai (Main - Tier I Skill)
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Ace Move Seinarushinken: Samurai (Main - Tier I Skill)
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Main Class Claims:
The Recurring Weapon: Zantetsuken: - [2529] | [2510] | [2518]
Total Word Count: 7557
Main Class AP Claimed: 30 AP (solo limit reached, weekly claim)
Total Claim:
30 AP only
Link to Previous Claim: 1st claim
Pre-Claim AP:
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 30 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels:
Main Class Level: 13
Craft Subclass Level: -
RP Subclass Level: -
Requested Skill(s):
Heal: Adventurer (Main - Tier I Skill)
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Sword Rain Flurry: Adventurer (Main - Tier I skill)
The user pierces the target in rapid succession, usually amounting to a single initiating strike plus an additional one every 10 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has an animation time of 0.5 seconds per strike. Its cooldown time is 10 seconds.
Ace Move Shunsen: Samurai (Main - Tier I Skill)
Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Ace Move Seinarushinken: Samurai (Main - Tier I Skill)
Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.