Post by Elkeid on May 29, 2014 17:06:26 GMT
Main Class:
Main Class Claims:
A Time for Allies & Peace: 847
Windsor Castle: 1225, 431, 772, 603, 710, 875, 617
Blood On My Hands: 508
Total Word Count: 6588
Main Class AP Claimed: 26
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2092/9-elkeids-ap-claim
Pre-Claim AP:
Main Class: 148 AP
Craft Subclass: 93 AP
RP Subclass: 51 AP
Post-Claim AP:
Main Class: 174 AP
Craft Subclass: 93 AP
RP Subclass: 51 AP
Final Levels:
Main Class Level: 44
Craft Subclass Level: 34
RP Subclass Level: 22
Requested Skill(s):
Main Class Claims:
A Time for Allies & Peace: 847
Windsor Castle: 1225, 431, 772, 603, 710, 875, 617
Blood On My Hands: 508
Total Word Count: 6588
Main Class AP Claimed: 26
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2092/9-elkeids-ap-claim
Pre-Claim AP:
Main Class: 148 AP
Craft Subclass: 93 AP
RP Subclass: 51 AP
Post-Claim AP:
Main Class: 174 AP
Craft Subclass: 93 AP
RP Subclass: 51 AP
Final Levels:
Main Class Level: 44
Craft Subclass Level: 34
RP Subclass Level: 22
Requested Skill(s):
[attr="class","skill"]Acupressure - Tier II Monk Skill
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
[attr="class","skill"]Heated Combat - Tier II Monk Skill
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than half a second, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than half a second, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.