Post by Mab on Jun 2, 2014 12:03:38 GMT
Main Class: Druid
Main Class Claims: From the thread: Girl in a tree. Post number 1, 3, 5, 7, 9, 11, 13, 15,
Total Word Count: 4586
Main Class AP Claimed: 18
Total Claim: 18 AP
Link to Previous Claim: no previous claim
Pre-Claim AP: No previous claim
Main Class: - AP
Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: 18 AP
Craft Subclass: - AP
RP Subclass: - AP
Final Levels:
Main Class Level: 10
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
1. Earthbeat Healing - Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents.
2. Familiar; Grey wolf - A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
3. Tongue of Nature - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.