Half-Alv
Inactive Player
Gold:
Pharmacist
Pathfinder
Guild:
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Post by Mab on Jun 11, 2014 5:43:44 GMT
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Half-Alv
Inactive Player
Gold:
Pharmacist
Pathfinder
Guild:
|
Post by Mab on Jun 13, 2014 7:13:01 GMT
| Mab:: Level 22 :: Druid | Armor: Windsor Antiqua Leather Armor (Lv5) | Main Weapon: Windsor Antiqua Staff (2H - Lv5) | Quick Slot: ? | Summon: Wolf Pup |
| | WC: ? | Tags: ? | Skills: None used |
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Half-Alv
Inactive Player
Gold:
Pharmacist
Pathfinder
Guild:
|
Post by Mab on Jun 15, 2014 18:29:47 GMT
Skills I want list:
From the tier 1 list, I can add 5 until tier 2 becomes available:
1. Nature revive: A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bath the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for two minutes, so the party should quickly support them back up to a safe state as soon as possible.
2. Cure Bloom: A low-base healing ability that releases a thin pink mist with the fragrance of flowers. Its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. The aesthetic effect also makes it a nice ability to have when cleaning a room, too!
3. Spell walk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
4. Abhor Phalanx: For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After a few minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time.
5. Brilliant prism: The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened.
6. Familiar Alraune: A summoning ability usable by the Druid class. This summons an Alraune, a toddler-sized sprite resembling a girl made from flower petals. Alraunes usually perform a passive support role by placing pollen and powder onto targets to slow down their movement speed. However, they can also use this trait for an offensive support use by attacking the opponent and manually placing these spores on them. If enough spores are placed on a target, they may even be stunned for a few moments. The Alraune's offensive powers are very lacking, though, so a tank will usually be necessary if one were to go this route. The Alraune's abilities and appearance becomes more impressive as the skill ranks up, transforming into a beautiful flower-bodied girl. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Tier 2 skills maximum 10:
1. Gaean rebearth: A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a slightly longer cooldown time of a full three minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation.
2. Geomancy earthquake: Tier II Skill A skill that creates a micro-scale earthquake by raising the weapon and generating a ball of light from the end, then slamming the weapon to the ground. The magnitude of the earthquake depends upon the amount of time taken to perform this skill. If it was released as soon as the orb was generated, there would only be barely noticeable tremors. Completing the spell after several seconds will result in cracked earth chasms opening up everywhere except a small area around the druid.
3. Cyclone: A wind elemental skill with a very large area of effect. The Druid generates hurricane-force winds around themselves to blow away targets and deal wind-based damage to all enemies within 10 meters. This range decreases to 5 meters if the Druid uses it indoors. The closer an enemy was to the Druid when this skill is used, the more damage they take and the more knockback they receive. Be careful, because while party members and non-hostile characters are immune to damage taken by this spell, it is still possible to blow them away if they are caught off-guard. This skill has a casting time of 2 seconds and a cooldown time of 25 seconds.
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Half-Alv
Inactive Player
Gold:
Pharmacist
Pathfinder
Guild:
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Post by Mab on Jun 16, 2014 10:11:20 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims: druid
Girl in a tree: post 1: 504 - post 2: 520 - post 3: 534 [Invite] How nostalgic: post 1: 612 - post 2: 421 The Australian kiss: post 1: 534 - post 2: 509 - post 3: 507 - post 4: 520 [mentor] Oh my god we are all gonna die!: post 1: 500 *1.25 [mentor] Belieb it! - post 1: 517 - post 2: 501 *1.25
Trouble in the Marchlands: post 1: 547 - post 2: 509 Finding the goods: post 1: 505 Child rearing: post 1 681 - post 2: 503 Who dares: post 1: 803 Total Word Count: 9727 + 377 (mentor) = 10104 Main Class AP Claimed: 40
Craft Subclass: Pharmacist Craft Subclass Claims: post 1: 501 - post 2: 500 - post 3: 513 - post 4: 515 Total Word Count: 2029 Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim: claim 3 Pre-Claim AP: Main Class: 66 AP Craft Subclass: 8 AP RP Subclass: - AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.) Main Class: 106 AP Craft Subclass: 20 AP RP Subclass: 20 AP
Final Levels: (List your character's levels upon successful claim.) Main Class Level: 31 Craft Subclass Level: 11 RP Subclass Level: 11
Requested Skill(s):
* Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Abhor Phalanx: For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After a few minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time.
Brilliant prism: The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened.
Tier II skill:
Gaean rebearth: A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a slightly longer cooldown time of a full three minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation.
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Half-Alv
Inactive Player
Gold:
Pharmacist
Pathfinder
Guild:
|
Post by Mab on Jul 8, 2014 13:42:22 GMT
| Mab:: Level 31 :: Druid | Armor: Windsor Antiqua Leather Armor (Lv5) | Main Weapon: Windsor Antiqua Staff (2H - Lv5) | Quick Slot: Heartbeat Healing | Summon: Wolf Pup |
| | WC: ? | Tags: ? | Skills: none used |
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