Post by Pwyll on Jun 11, 2014 10:46:49 GMT
Main Class:
Main Class Claims:
log-horizon.proboards.com/post/8549/thread
log-horizon.proboards.com/post/8621/thread
log-horizon.proboards.com/post/8691/thread
log-horizon.proboards.com/post/8707/thread
log-horizon.proboards.com/post/8748/thread
log-horizon.proboards.com/post/8930/thread
log-horizon.proboards.com/post/8938/thread
log-horizon.proboards.com/post/8949/thread
log-horizon.proboards.com/post/8965/thread
log-horizon.proboards.com/post/9237/thread
log-horizon.proboards.com/post/9339/thread
log-horizon.proboards.com/post/9497/thread
log-horizon.proboards.com/post/9710/thread
log-horizon.proboards.com/post/9703/thread
Total Word Count:
750+750+1000+750+750+750+750+750+750+750+750+1250+750+750=11250 (wow)
Main Class AP Claimed: 45
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/8029/thread
log-horizon.proboards.com/post/9129/thread
log-horizon.proboards.com/post/9275/thread
log-horizon.proboards.com/post/9299/thread
log-horizon.proboards.com/post/9368/thread
Total Word Count:
500+750+750+750+750=3500
RP Class AP Claimed: 14
Total Claim:
Link to Previous Claim:
log-horizon.proboards.com/thread/2282/pwyll-ap-claim-2
Pre-Claim AP:
Main Class: - 8 AP
Craft Subclass: - 25 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 53 AP
Craft Subclass: - 25 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 19
Craft Subclass Level: - 13
RP Subclass Level: - 8
Requested Skill(s):
5 skills to claim........
This one will need it's own category, inserted above the main class part in the profile. Coding included here to make it easier on you. Just keep the spacing the same when you put it in so it looks uniform~
So the dic align center part of the code will be in front of blahblahblah yeah screw it, i'll copy the entire code for you to copypasta into the profile =P
So starting from just under the skills coding, where the main class one is typed, all the way down to the last skill and its code, is this:
Main Class Claims:
log-horizon.proboards.com/post/8549/thread
log-horizon.proboards.com/post/8621/thread
log-horizon.proboards.com/post/8691/thread
log-horizon.proboards.com/post/8707/thread
log-horizon.proboards.com/post/8748/thread
log-horizon.proboards.com/post/8930/thread
log-horizon.proboards.com/post/8938/thread
log-horizon.proboards.com/post/8949/thread
log-horizon.proboards.com/post/8965/thread
log-horizon.proboards.com/post/9237/thread
log-horizon.proboards.com/post/9339/thread
log-horizon.proboards.com/post/9497/thread
log-horizon.proboards.com/post/9710/thread
log-horizon.proboards.com/post/9703/thread
Total Word Count:
750+750+1000+750+750+750+750+750+750+750+750+1250+750+750=11250 (wow)
Main Class AP Claimed: 45
RP Subclass:
RP Subclass Claims:
log-horizon.proboards.com/post/8029/thread
log-horizon.proboards.com/post/9129/thread
log-horizon.proboards.com/post/9275/thread
log-horizon.proboards.com/post/9299/thread
log-horizon.proboards.com/post/9368/thread
Total Word Count:
500+750+750+750+750=3500
RP Class AP Claimed: 14
Total Claim:
Link to Previous Claim:
log-horizon.proboards.com/thread/2282/pwyll-ap-claim-2
Pre-Claim AP:
Main Class: - 8 AP
Craft Subclass: - 25 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 53 AP
Craft Subclass: - 25 AP
RP Subclass: - 14 AP
Final Levels:
Main Class Level: - 19
Craft Subclass Level: - 13
RP Subclass Level: - 8
Requested Skill(s):
5 skills to claim........
{Skills}
「Straights」 / Tier I - A skill with a one-second animation time and five-second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.
「Mirage Dealer」 / Tier I - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 0.5 seconds and a cooldown of 8 seconds.
「High Roller」 / Tier I - The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
「Discard」 / Tier I - A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 0.5 seconds and a cooldown of 15 seconds.
「Tongue of Nature」 / Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
「Straights」 / Tier I - A skill with a one-second animation time and five-second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.
[div][attr="class","skill"][b]「Straights」[/b] / [u]Tier I[/u] - A skill with a one-second animation time and five-second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.[/div]
「Mirage Dealer」 / Tier I - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 0.5 seconds and a cooldown of 8 seconds.
[div][attr="class","skill"][b]「Mirage Dealer」[/b] / [u]Tier I[/u] - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 0.5 seconds and a cooldown of 8 seconds.[/div]
「High Roller」 / Tier I - The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
[div][attr="class","skill"][b]「High Roller」[/b] / [u]Tier I[/u] - The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
[/div]
「Discard」 / Tier I - A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 0.5 seconds and a cooldown of 15 seconds.
[div][attr="class","skill"][b]「Discard」[/b] / [u]Tier I[/u] - A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 0.5 seconds and a cooldown of 15 seconds.[/div]
「Tongue of Nature」 / Tier I - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
[div][attr="class","skill"][b]「Tongue of Nature」[/b] / [u]Tier I[/u] - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.[/div]
This one will need it's own category, inserted above the main class part in the profile. Coding included here to make it easier on you. Just keep the spacing the same when you put it in so it looks uniform~
So the dic align center part of the code will be in front of blahblahblah yeah screw it, i'll copy the entire code for you to copypasta into the profile =P
So starting from just under the skills coding, where the main class one is typed, all the way down to the last skill and its code, is this:
[div align="center"][b][u]Miscellaneous Class - Adventurer Skills[/u][/b]
[div][attr="class","skill"][b]「Tongue of Nature」[/b] / [u]Tier I[/u] - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.[/div]
[b][u]Main Class - Swashbuckler Skills[/u][/b]
[div][attr="class","skill"][b]「Ante Up」[/b] / [u]Tier I[/u] - The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled.[/div]
[div][attr="class","skill"][b]「Discard」[/b] / [u]Tier I[/u] - A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 0.5 seconds and a cooldown of 15 seconds.[/div]
[div][attr="class","skill"][b]「Fencer Style」[/b] / [u]Tier I[/u] - A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.[/div]
[div][attr="class","skill"][b]「High Roller」[/b] / [u]Tier I[/u] - The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
[/div]
[div][attr="class","skill"][b]「Mirage Dealer」[/b] / [u]Tier I[/u] - Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 0.5 seconds and a cooldown of 8 seconds.[/div]
[div][attr="class","skill"][b]「Straights」[/b] / [u]Tier I[/u] - A skill with a one-second animation time and five-second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill.[/div]
[b][u]Sub Class - Courtesan Skills[/u][/b]
[div][attr="class","skill"][b]「Allure」[/b] / [u]Tier I[/u] - A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.[/div]
[b][u]Crafting Class - Blacksmith Skills[/u][/b]
[div][attr="class","skill"][b]「Heatsink」[/b] / [u]Tier I[/u] - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.[/div]