Post by Capsule on Jun 17, 2014 14:24:01 GMT
Main Class Skill Change
Skill to Remove: Mana Trance: Using this skill the Enchanter enters a trance which increases MP regeneration. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling.
Skill to Add:
Main Class Skill Change
Skill to Remove: Soul Swap: Soul Swap is a fairly unconventional skill with a very long cooldown that is initiated by targeting two nearby characters in the same party, whether in the Enchanter's party or not. Upon the activation of this skill, the two characters experience a body swap for about 15 seconds. All skills belonging to the owner of the original body may now be used by their party member, and any damage taken by a character while in the body of their party member goes to the party member instead. Because many players are not at all knowledgeable over how their teammate fights, using this skill has a greater chance of incapacitating two players at once. On the other hand, if used between a veteran and a newbie, the more experienced player might be able to maneuver the newbie's body out of an otherwise dangerous position. It's said that after this skill was discovered, competitive combat teams have begun to work together more effectively by learning to walk in each others' shoes.
Skill to Add:
Skill to Remove: Mana Trance: Using this skill the Enchanter enters a trance which increases MP regeneration. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling.
Skill to Add:
[div][attr="class","skill"][b]Fall Defense[/b]: [u]Tier I Adventurer Skill[/u]
A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.[/div]
Main Class Skill Change
Skill to Remove: Soul Swap: Soul Swap is a fairly unconventional skill with a very long cooldown that is initiated by targeting two nearby characters in the same party, whether in the Enchanter's party or not. Upon the activation of this skill, the two characters experience a body swap for about 15 seconds. All skills belonging to the owner of the original body may now be used by their party member, and any damage taken by a character while in the body of their party member goes to the party member instead. Because many players are not at all knowledgeable over how their teammate fights, using this skill has a greater chance of incapacitating two players at once. On the other hand, if used between a veteran and a newbie, the more experienced player might be able to maneuver the newbie's body out of an otherwise dangerous position. It's said that after this skill was discovered, competitive combat teams have begun to work together more effectively by learning to walk in each others' shoes.
Skill to Add:
[div][attr="class","skill"][b]Prismatic Laser[/b]: [u]Tier II Adventurer Skill[/u]
The elementals are all interconnected with one another, and a well-experienced mage should be able to harness their power even from their purest forms. This skill causes mana to condense and materialize, creating a white sphere of light above the caster. Then, after a second, this sphere will split into eight different-colored beams which scatter in opposite directions. Red beams deal fire damage, purple deals ice, yellow deals lightning, brown deals earth, green deals wind, blue deals water, white deals light, and black deals darkness. Once casted, the beams will scatter and strike the ground at equal distances of about five feet away. While this skill is rather visually pleasing, it is rather difficult to aim and use properly. This skill has a casting time of 1 second and a cooldown of 15 seconds. This cooldown is increased to 30 seconds for non-mage classes.[/div]