Post by Ddendyl on Jun 22, 2014 17:27:57 GMT
[attr="class","ws"] [attr="class","h"]DDENDYL [attr="class","fc"] [attr="class","bi"]REAL NAME: Innes Dendell [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: haruka nanase, FREE! [attr="class","bi2"]PLAYED BY: Dahmun [attr="class","h2"]Appearance [attr="class","b"] The avatar Ddendyl, since the Catastrophe, has changed looks to become almost exactly like how Innes looks outside of the game in real life. He stands tall at a height of five feet and nine inches, with his animated body becoming more like himself each and every day he looks at it. His body is sturdy and athletic, having been built with muscle outside of the game from the academic and club teams he was a part of and has since been very strong and useful in-game. On top of his broad shoulders and almond shaped head is his boyish, charcoal grey black hair. His bangs, if un-kept, clutters across his face, covering his eyes and wildly thrashing about as he walks. There are times when Ddendyl ties his hair into a pony tail, only to give off the look of a cosplaying Samurai. Both Innes and Ddendyl carry a very handsome and cool face, with sharp, cold blue eyes, thin lips, and a very defined jawline. Outside of Elder Tale, Innes is seen with plain tee's and jeans and isn't very fashionable by any means. Along with that he brought his sense of fashion into the game with him, causing Ddendyl to be a less than fortunate in the area of style. In-game Ddendyl can be found wearing cloth outfits and light armors, hardly ever is he in heavy armor unless it is for combat purposes. His sense of style is more towards comfort and simplicity rather than high-end and attractiveness. [attr="class","h3"]Personality [attr="class","b"] Ddendyl is a bright and friendly individual, and has a big habit of being a little too cheeky at times when he is speaking to others too. He is also rather intuitive, favoring to go with the feeling of his gut and instincts rather than solid, logical reasoning and explanation. It often times causes him to get into troubling and crazy situations due to his brash thinking, but he does his best to retrace his steps to find and solve all his problems. It does take him a few tries to get things back together again, but he does always manage to somehow clean up his own mess. Being such a cheeky fellow has made Ddendyl a very outgoing and personable person too. He has got a very big and kind heart, and also is very responsive towards others, showing a lot of compassion and care. A sympathetic man, he is always willing to help others and to help brighten someone's day, and since the Catastrophe that is what he has been doing, going around and trying his best to help cheer others up. Ddendyl's very carefree and personable attitude can be attributed to a facade or mask of his true nature of being a fearless and self-less person. Traits that may be observed in his vast acts of courageous stupidity and idiotic grand gestures. Ddendyl knows his own limits and likes to push himself way over the edge, hoping to improve his mind and body and to show himself that he can do anything if he sets his mind to it. He has no sense of safety for himself and no willingness to regulate himself in order to protect his life own life, but does so for others. In his own life outside of Elder Tale Ddendyl, or rather Innes, was a rather cold and bitter young man. He, dispite the love and affection of his parents, shown no emotion to anyone ever. He was an intelligent and studious youth but was cold and harsh to those around him, being cocky and arrogant. Innes was a competitive and vain athlete and person, causing a lot of rifts and burnt bridges between teammates, coaches, and even family members. Becoming Ddendyl gave Innes a chance to be reborn as another person, a better person. He hoped that he could always carry himself the way Ddendyl did and not how Innes did, making sure to right every wrong he ever did to someone in the real world inside of Elder Tale. Deep inside the bright youth is a genuinely kind and strong young man who still has a lot of growing up to do if he wants to live life fully, happily, and content. [attr="class","h3"]History [attr="class","b"] Innes was born into a quaint, charming family. Both of his parents were teachers. His father was a professor at the University, where his mother was a primary school teacher at the local school down the road. Innes was the oldest of three children, Elise was his younger sister whereas Alec was his younger brother, being two and four years younger than Innes respectively. Growing up he always had a strong Napoleon complex, believing he should always be in control and at the top of every pedestal. It began in his childhood, as he was a very bright and smart student he was given honors and awards by teachers and clubs alike. It didn't help that he was a star athlete in many local club sports for children too, and as he grew older Innes and his attitude worsened. He was spiteful and toxic towards his friends and family, always giving them attitude and emotions of disgust. It was soon just so bad that he was kicked off of many student organizations and athletic teams because of his on-going toxic attitude. The actions and words Innes said to others, he believed were rightfully stated, it wasn't until others started speaking out to him of what his actions had caused. Old teammates, friends, and family members all have hurt themselves or inflicted pain on others due to Innes and his bullying. It all was not directly his fault, but to a certain extent he helped advance many stages of depression, anger, and actions of others. One person who was deeply inflicted by Innes was his younger brother Alec, who fell into a deep depression and almost committed suicide. Innes never believed that his actions and words could mean and hurt so much to those around him until it hit him so close to home. During the downtime of him being off of teams and out of student organizations he began playing online games with his brother, Alec, in hopes of retaining and building some new relationship with him. Gaming was also a peaking interest as Innes found nothing else to do as sports was now on the back burner. By chance he found out that one of the most popular and thriving games to ever be made, Elder Tale, was coming to Great Britain and he had to get on that hype with Alec. Innes began Elder Tale in hopes of becoming a better brother and person, but never imagined that something like the Catastrophe would or could even happen. Now locked inside a game, he had to do his best to become someone new and to search for his brother who was also lost within the game. [attr="class","h3"]Extra [attr="class","b"] Innes/Ddendyl is right-handed. His birth date is: December 16th |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Farmer [attr="class","bi5"]CRAFTING CLASS: Chef [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Reactive Heal: Main Class | Tier I Cleric Skill The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds. [attr="class","skill"]Harvest: Sub Class | Level 1 Farmer Skill All threads that a Farmer is involved in results in all members of the thread receiving a food ingredient item upon the thread's completion. The farmer will declare that they are using this skill while in the claim thread. The thread must be declared completed by all members of the thread and will be locked after this skill is successfully used. [attr="class","skill"]Iron Stomach: Crafting Class | Level 1 Skill Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Great Shield: A starter great shield designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t really feel too sturdy. Its distinctively huge size allows for good protection if somewhat unwieldy. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Long Sword: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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