Post by Tobin on Jul 11, 2014 23:14:42 GMT
I am not 100% Satisfied with this claim. It was just a quick one I made on the way out. Need more Animal taming.
Main Class: Monk
Main Class Claims:
Building Kallista [Guild Thread]: Post 1:692 Post 2: 1054 Post 3: 927
2673 * 1.2 = 3207
How Nostalgic [Guild Thread]: post 6: 723, post 7: 1514
2237*1.2 for guild thread = 2684
Deeper: Post 4: 1140 Post 5: 995 Post 6: 622 Post 7: 571
3328
Tobin Boar Hunter [Mentor]: Post 6: 832
832*1.25 = 1040
Word Count Total: 10259
Main Class AP Claimed: 41
Crafter Class: Brewer
Crafter Class Claims:
Building Kallista [Guild Thread]: Post 4: 651
651 * 1.2 = 781
Kiss: Post 12: 793
793
Total Word Count: 1574
Brewer Class AP Claimed: 6
Link to Previous Claim: They grow up so quickly
Pre-Claim AP:
Main Class: 168 AP
Craft Subclass: 27 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 209 AP
Craft Subclass: 33 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 50
Craft Subclass Level: 16
RP Subclass Level: 11
Skills Claimed:
Magnet Grip
Tier II Skill
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds.
Heated Combat
Tier II Skill
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than half a second, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.
Main Class: Monk
Main Class Claims:
Building Kallista [Guild Thread]: Post 1:692 Post 2: 1054 Post 3: 927
2673 * 1.2 = 3207
How Nostalgic [Guild Thread]: post 6: 723, post 7: 1514
2237*1.2 for guild thread = 2684
Deeper: Post 4: 1140 Post 5: 995 Post 6: 622 Post 7: 571
3328
Tobin Boar Hunter [Mentor]: Post 6: 832
832*1.25 = 1040
Word Count Total: 10259
Main Class AP Claimed: 41
Crafter Class: Brewer
Crafter Class Claims:
Building Kallista [Guild Thread]: Post 4: 651
651 * 1.2 = 781
Kiss: Post 12: 793
793
Total Word Count: 1574
Brewer Class AP Claimed: 6
Link to Previous Claim: They grow up so quickly
Pre-Claim AP:
Main Class: 168 AP
Craft Subclass: 27 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 209 AP
Craft Subclass: 33 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 50
Craft Subclass Level: 16
RP Subclass Level: 11
Skills Claimed:
Magnet Grip
Tier II Skill
The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds.
Heated Combat
Tier II Skill
A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than half a second, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage.