Post by Nathaniel on Jan 5, 2014 8:36:14 GMT
[attr="class","ws"] [attr="class","h"]Nathaniel [attr="class","fc"] [attr="class","bi"]REAL NAME: Alexander Cross [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 26 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Dante Sparda, DEVIL MAY CRY [attr="class","bi2"]PLAYED BY: Jharek [attr="class","h2"]Appearance [attr="class","b"] Choosing to mirror more of his personal appearance within the world, Alex chose a similar hairstyle and body frame to his own, as well as height of 6'0". Over the left cheek, a single vertical scar that mimics that of a blade wound, and a minor amount of 5 o clock shadow on his chin and jawline. The method of dress available to him of course ranged from deep black and red leathers, attire fitting for his chosen class, given his desire to simply wear medium armor in leather itself. Thinking the appearance matched well with the desires and thoughts of his character, the final product was a tall male, with short white hair and a single scar, ice blue eyes and leather clothing, which matched that of his preferred armor class and personal aesthetic. [attr="class","h3"]Personality [attr="class","b"] Being the normal and upfront kind of person he is, the chosen personality for his character is without doubt similar to his own. A very flippant and lazy individual at times, he comes off as carefree and jovial, but hides much beneath the surface. When problems arise he can be quite calculated, and like with his own personal life experiences, he knows well how to cut losses, even if they mean cutting a life short. Given the nature of the game he would not hesitate to bury the knife in an allies back to save his own skin, but such is the nature of things in the world that he comes from. When it comes to exerting his characters skills in combat, he takes on a less modest approach, preferring to use his agility and speed to ensure that his enemies have little time to react, often using himself as a counter to the heavier, more defensive classes of the game. The age old saying of 'you can't hit what you can't catch' ringing in his ears more often than not, he delights in performing, showing his skills to others to earn himself a bit of gratification, a sense of accomplishment of sorts despite the lack of such in the real world. [attr="class","h3"]History [attr="class","b"] Before finding himself enjoying the world of gaming, Alexander Cross was simply another detective in the London police force, specializing in rather gruesome crimes. A now single man, who had married shortly after his tenure as a detective, who's wife had passed away 3 years prior due to lukemia, he found himself trying many different things to keep his sanity over the years that followed in her death, often confiding in family, most notably his older brother Chris. Drinking had become his passtime after a particularly horrific murder investigation, which had taken a heavy toll on his sanity. In a moment of genius however, his brother had recommended that he try playing video games on his off time, finding them himself to be a perfect source of stress relief, and allowing you to immerse yourself in something almost so totally that they could tune out their lives for a while and just have fun. It was only after a few weeks of playing that he had found something that kept him normal, allowing him to connect with friends or complete strangers, and play something that allowed him to vent his frustrations against harmless and skilled AI opponents. The last he remembered from outside of the game world, he had went to sleep one night after a particularly rough time at work, looking forward to his week of vacation time to relax, order in and play some games, little did he know what he was truly in for. [attr="class","h3"]Extra [attr="class","b"]N/A |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Pathfinder [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Viper Raise: Main Class / An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. [attr="class","skill"]Battle Perception: Subclass / Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about ten feet further than a normal character, and is most useful for preventing ambushes. [attr="class","skill"]Disassembly:: Crafting Class / Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor [attr="class","skill"]Left Hand: Starter Longsword [attr="class","skill"]Right Hand: Starter Longsword. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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