Post by Adalwin von Brinck on Sept 6, 2014 21:26:15 GMT
[attr="class","ws"] [attr="class","h"]Adalwin Von Brinck [attr="class","fc"] [attr="class","bi"]REAL NAME:Luke Von [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE:25 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Kuhn, .Hack GU [attr="class","bi2"]PLAYED BY: Von Brinck [attr="class","h2"]Appearance [attr="class","b"] Adalwin stands at an average height of 5'11", with a runner's physique. His hair is a deep red in color and kept long, curly and messy, as if he had just woke up. He has a mustache which is waxed and styled into twirls at both ends forming slight spirals. Adalwin was always seen wearing his long brown leather boots, which brass buckles running up the side of them, basic tan draw string pants, baggy sleeved cotton laced at the neck and wrists with leather straps. His clothing shows signs of wear, he was never one to keep the items he owns in pristine condition. Adalwin usually appears relaxed and happy. Luke also stands at 5' 11", with more of an average body build. He use to sport a mustache similar to Adalwin's however his current job forbids their employees from having any facial hair. He is usually seen wearing blue jeans, a t-shirt and jeans. Unlike his character Luke's hair is on the shorter side to the point where it does not require any styling. Just by looking at him on a daily basis you could tell that Luke was in a rush all the time. [attr="class","h3"]Personality [attr="class","b"] Luke gets along with most people pretty easily, he enjoys helping the "in game" community. He enjoys being stuck in the game world, and does not look forward to having to leave the world. The world of Elder Tale provides him with an escape from reality. He no longer has to deal with angry, rude, loud, messy, annoying, frustrating customers. He no longer has to attend morning staff meetings, or spend most of the day cooped up in a store full of customers (sheep or zombies as he referred to them). In the world of Elder Tale he is not held down by schedules or deadlines, he can do what he wants when he wants. As Adalwin, Luke spends most of his time in town is spent at a pub enjoying a tall flagon of beer or wine, while feasting on a variety of food with a room full of people. When not in the pub, he is exploring the vast world of Elder Tale, enjoying the sights and fights. He also enjoys not having to always be polite, or nice to every person he interacts with. No longer does he have to be a push over, or be a bottom kisser everyday. His weapons of choice are two hatchets, and each fight he participates in is viewed as an enjoyable challenge. [attr="class","h3"]History [attr="class","b"] Luke was born and raised in the United States of America. He grew up living a happy normal lifestyle. His father worked as a head brewer at a local brewery, and his mother worked as a computer programer. All throughout his life Luke was what you would consider an "average Joe" he earned C's in school, worked in various retail stores, owned an older beat up car that always needed repairs, and currently lives in a one bedroom apartment. Luke works at a grocery store where he is currently the manager. A very unpleasant job, which he loathes going to everyday. His favorite past time is playing video games. He started playing on the classic systems such as the NES and the Sega handheld. However he quickly started moving from the consoles to more computer based games. His first MMORPG on the computer was Runescape, which he throughly enjoyed and played all throughout middle school, into high school. Luke's second favorite past time is making wine and beer which is something he usually did with his father. He started making wine at the age of 18, he would make small batches and age them in his closet. Eventually he moved up to aging the wine in oak barrels and brewing beer as well. Luke has a few friends out of game including two neighbors who were also playing Elder Tale at the time of the apocalypse. Even though he and his friends are American they chose to start playing on the British server, because we were looking for a smoother game play with less lag, and were looking to play with other people who spoke english. [attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Pathfinder [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Blind Bet: Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time. [attr="class","skill"]Skill Name: Detox: When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from sickness status effects twice as quickly.2/ [attr="class","skill"]Skill Name: Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Flail: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand:Starter Kunai: A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but possesses a passably sharp point. This weapon is attached to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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