Post by kittygrey on Sept 19, 2014 21:03:01 GMT
Main Class: Cleric
Main Class Claims:
Deep Dark [1] [2] [3] [4]
A healers favorite drink [1] [2] [3] [4] [5]
The adventure of Glius [1] [2] [3] [4] [5]
Total Word Count: 2153 + 2622 + 3013 = 7788
Main Class AP Claimed: 31 AP
Crafting Subclass: Chef
Craft Subclass Claims:
Sandwiches For Friends [1] [2] [3]
It's a Good Thing I can Cook in R.L! [1] [2]
As Payment, Food made with Love! [1] [2] [3] [4]
Total Word Count: 2457 + 1822 + 3003 = 7282
Craft Class AP Claimed: 29 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Farming for... Animals?! [1] [2] [3] [4] [5] [6] [7]
Total Word Count: 5273
RP Class AP Claimed: 21 AP
Total Claim:
Link to Previous Claim: AP Claim [2]
Pre-Claim AP:
Main Class: - 45 AP
Craft Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: - 76 AP
Craft Subclass: - 29 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 25
Craft Subclass Level: - 15
RP Subclass Level: - 11
Requested Skill(s):
Main Class Skills:
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Cure
Tier I Skill
A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Resurrection
Tier I Skill
A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. Aside from this, it shares cooldown times with superior resurrection skills, narrowing down its usefulness in battle even more, causing many players to refrain from using this skill. This skill has a casting time of 5 seconds and a cooldown time of 90 seconds.
Chef Skill:
Level 11 Skill
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
RP Subclass Skills: (As I just made the switch, I thought it better to add in the level 1 skill as well!)
Level 1 Skill
Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Level 11 Skill
Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot.
Main Class Claims:
Deep Dark [1] [2] [3] [4]
A healers favorite drink [1] [2] [3] [4] [5]
The adventure of Glius [1] [2] [3] [4] [5]
Total Word Count: 2153 + 2622 + 3013 = 7788
Main Class AP Claimed: 31 AP
Crafting Subclass: Chef
Craft Subclass Claims:
Sandwiches For Friends [1] [2] [3]
It's a Good Thing I can Cook in R.L! [1] [2]
As Payment, Food made with Love! [1] [2] [3] [4]
Total Word Count: 2457 + 1822 + 3003 = 7282
Craft Class AP Claimed: 29 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Farming for... Animals?! [1] [2] [3] [4] [5] [6] [7]
Total Word Count: 5273
RP Class AP Claimed: 21 AP
Total Claim:
Link to Previous Claim: AP Claim [2]
Pre-Claim AP:
Main Class: - 45 AP
Craft Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: - 76 AP
Craft Subclass: - 29 AP
RP Subclass: - 21 AP
Final Levels:
Main Class Level: - 25
Craft Subclass Level: - 15
RP Subclass Level: - 11
Requested Skill(s):
Main Class Skills:
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Cure
Tier I Skill
A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Resurrection
Tier I Skill
A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. Aside from this, it shares cooldown times with superior resurrection skills, narrowing down its usefulness in battle even more, causing many players to refrain from using this skill. This skill has a casting time of 5 seconds and a cooldown time of 90 seconds.
Chef Skill:
Level 11 Skill
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
RP Subclass Skills: (As I just made the switch, I thought it better to add in the level 1 skill as well!)
Level 1 Skill
Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Level 11 Skill
Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot.