Post by Capsule on Sept 21, 2014 12:30:09 GMT
Main Class:
Main Class Claims:
Prop Hunt: 563
Paint the Town!: 669
Together They Make Ninety: 1388, 519
The Girl Who Played with Fire: 710, 718, 764, 618,
Ofishial Ausfishtice Business, & Otter Lobstervations: 667
Total Word Count: 6616
Main Class AP Claimed: 26
RP Subclass:
RP Subclass Claims:
Ofishial Ausfishtice Business, & Otter Lobstervations: 902, 576, 550, 733
Total Word Count: 2761
RP Class AP Claimed: 11
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2879/12-capsules-ap-claim
Pre-Claim AP:
Main Class: 364 AP
Craft Subclass: 173 AP
RP Subclass: 85 AP
Post-Claim AP:
Main Class: 390 AP
Craft Subclass: 173 AP
RP Subclass: 96 AP
Final Levels:
Main Class Level: 69
Craft Subclass Level: 51
RP Subclass Level: 35
Requested Skill(s):
Main Class Claims:
Prop Hunt: 563
Paint the Town!: 669
Together They Make Ninety: 1388, 519
The Girl Who Played with Fire: 710, 718, 764, 618,
Ofishial Ausfishtice Business, & Otter Lobstervations: 667
Total Word Count: 6616
Main Class AP Claimed: 26
RP Subclass:
RP Subclass Claims:
Ofishial Ausfishtice Business, & Otter Lobstervations: 902, 576, 550, 733
Total Word Count: 2761
RP Class AP Claimed: 11
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/2879/12-capsules-ap-claim
Pre-Claim AP:
Main Class: 364 AP
Craft Subclass: 173 AP
RP Subclass: 85 AP
Post-Claim AP:
Main Class: 390 AP
Craft Subclass: 173 AP
RP Subclass: 96 AP
Final Levels:
Main Class Level: 69
Craft Subclass Level: 51
RP Subclass Level: 35
Requested Skill(s):
[div][attr="class","skill"][b]Paradigm Shift[/b]: [u]Tier II Enchanter Skill[/u]
In the world of Elder Tale, there are a large number of self-casted skills and abilities. Enchanters, being masters of supporting, can manage abilities that would otherwise be exclusive toward individual classes. The Enchanter that uses this skill chooses a caster and a target. The first time this skill is activated in a party, a dialog window will appear to confirm whether both parties agree to this skill effect transfer. This window can be set to automatically accept skill transfer requests during subsequent castings. Provided both parties agree, this skill changes the 'owner' of the skill or buff from the caster to the target. In the simplest case, one could change the owner of the 'Magic Light' skill such that it mimicked the target instead. In a more advanced usage, it is possible to cause the Cleric's Miracle Missile ability to be sourced from another player instead or cause the Swashbuckler's Pocket Aces skill to affect the weapons of a Samurai. The targeted player is considered the new owner, in the case of buffs continually being passed around. Associated costs of upkeeping the swapped skill effect is still dependent upon the original owner. This skill has a casting time of 2 seconds and a cooldown of 10 seconds.[/div]