Post by Kouri on Sept 23, 2014 1:39:14 GMT
[attr="class","ws"] [attr="class","h"]Kouri Araenis [attr="class","fc"] [attr="class","bi"]REAL NAME: David Johansen [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Inigo, FIRE EMBLEM [attr="class","bi2"]PLAYED BY: ApolloNeko [attr="class","h2"]Appearance [attr="class","b"]David and Kouri are nearly identical (though of course Kouri is more attractive as one tends to do), save for Kouri's hair is a soft, deep shade of blue and his clothes are more standard to that of the game world. He is around 5’11”, fairly muscular, and when not in armor is usually seen in casual, inconspicuous clothing. Kouri is fairly clumsy, often tripping over air when running or dropping cups or pens, but when healing or crafting his movements are always precise and exact. Kouri prefers to walk slowly with his hands behind his back, taking his time to admire the world around him, his shoulders back comfortably. When standing, Kouri is generally seen with a relaxed posture, occasionally leaning against walls or trees when tired or lost in thought. His hair is soft and perpetually messy, further alluding to his casual demeanor. Kouri rarely wields both of his weapons at the same time, preferring instead to equip one and leave the other hand free to cast emergency magic or perform other actions. The one distinguishing feature he has is the standard mark on his tongue, which is part of the reason he speaks quietly, so that others won’t see it and will assume his race is human. Kouri is also a very expressive person, displaying his emotions freely, though for the most part his expression is usually a happy or relaxed one, and if he’s seen unhappy something is usually majorly wrong. [attr="class","h3"]Personality [attr="class","b"]Kouri is sweet and gentle, and has a soft, calming voice to match his demeanor. He loves helping people and hates to see anyone unhappy, doing his best to lift the spirits of those around him. In public, Kouri is rarely seen unhappy, instead doing his best to be optimistic and positive in any situation. People often go to him with their problems if they need to feel better, and he’s glad to lend an ear and some words of comfort to anyone who needs a pep talk or a shoulder to cry on. Although he tries his best to be polite and never offend anything, sometimes he’ll just blurt out his thoughts without thinking, and if he thinks they might have offended anyone he’ll apologize profusely. Kouri’s main concern is never hurting or offending anyone, but if they’re threatening someone he cares about he will break that code and protect them with his life. Kouri’s only fear is that he’ll lose those he loves, so he’ll prevent them from being harmed in any way he can. As of yet, nobody has seen Kouri upset or angry, and if those emotions are brought out it will surely be a terrifying experience for anyone involved, watching the harmless, warm friend they know snap and fly into a blinding rage. When Kouri is alone, he lets his deep inner fears and insecurities show, often crying himself to sleep at night and resuming his normal disposition as soon as he meets with the outside world again. They need him to be strong, he thinks, so he can’t show them any unhappiness or they’ll stop helping themselves. It’ll take someone really close to him to give him the help he doesn’t think he needs, but until then Kouri is content being a lifeline for everyone else. [attr="class","h3"]History [attr="class","b"]David had quite a happy childhood. His parents were the model couple. They never fought, gave him plenty of love and care, and taught him solid morals. His school life thrived as well. Everyone liked him; nobody could find a reason not to, because he was friends with everyone. David began to be the person people came to for support at an early age, anything from a bad grade to relatives dying; he was always there to bring them up again. In David’s fourth year of elementary school, a girl named Anna transferred from out of the country, and she was essentially excluded by everyone else who had already formed their friend circles. This being said, David took it upon himself to be her best friend, a goal he succeeded in. After a while he began to tutor her in English, at which she was rubbish, and in return she would bring him delicious lunches. Anna was probably the closest thing to a romantic relationship he had ever had, and by their second year of high school they were inseparable. It was during this year that the first major tragedy of David’s otherwise picture perfect life would strike. He had sent Anna across the street to buy chips for them to share while he kept their place in line for the newest game system, but she didn’t look before running. It was a complete accident by the driver, and David immediately called an ambulance, running over to his dear friend. Nothing could be done; he just had to watch as she slipped away. David wouldn’t leave his room for weeks, blaming himself for sending her to get food. David used Elder Tale as an escape from his regret in the real world and became Kouri. He decided that now he would save as many lives as he could here where he couldn’t back home, and he wouldn’t be satisfied until his services were no longer needed. He could be the person he had always been, just with a fresh start, a new identity. When all the players were trapped in the game, he began helping people who had breakdowns, doing his best to save everyone from themselves and keep them motivated to go out and explore this new world. Now, two years later, most people are accustomed to being here, so he has decided to join a guild, be their healer, and contribute as much as he can to his party. Some day he hopes to get home, but until then he’s ready to really begin his life in Elder Tale. [attr="class","h3"]Extra [attr="class","b"]Kouri has a soft, calming voice, and he'll occasionally sing someone to sleep if they're really upset. However, most people don't need this treatment and so far nobody in the game has needed it, so it's one of the few hidden talents Kouri has. Kouri never dual wields, and rarely uses his wand when monsters are present, using one hand for fighting and a bare hand for magic. If monsters are not present, Kouri will use his wand to heal and sheathe his sword, he dislikes the imbalance of two weapons at once. Part of the reason Kouri has such messy hair is that he frequently runs his fungers through it when thinking hard about something. Kouri has never been is a relationship, as others tend to get jealous of his nature towards others. Originally Kouri was going to become a Bard, but he chose Cleric because of the amount of healing magic possible. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Alv [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Exorcist [attr="class","bi5"]CRAFTING CLASS: Pharmacist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Healing Light: Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal". This skill has a casting time of 2 seconds and a cooldown time of 8 seconds. [attr="class","skill"]Anima-Siphoning Sphere: (Tier I Skill) The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted. [attr="class","skill"]Holy Rampage: (Tier I Skill) By charging their body with holy energy, the cleric violently releases a wave of mana. This creates a split-second barrier that pushes away all enemies and physical projectiles within three meters. In return, the cleric's mana is pushed into imbalance and requires a moment to recover; as a result, they cannot cast a healing spell for the next 10 seconds. This skill has an animation time of 1 second and a cooldown time of 10 seconds. [attr="class","skill"]Detox: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects [attr="class","skill"]Holy Banishment: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Wisdom stat and Exorcist level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail [attr="class","skill"]Left Hand: Starter Wand [attr="class","skill"]Right Hand: Starter Long Sword [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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