"Gentle Moon" Yuzuki (優月)
Fox Tail
Inactive Player
Gold:
Blacksmith
Courtesan
Guild:
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Post by Pwyll on Dec 10, 2014 10:33:39 GMT
Alphabetical Order, please.
[div][attr="class","skill"][b]「Wind Bullet」[/b] / [u]Tier I[/u] - Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.[/div]
[div][attr="class","skill"][b]「Hearing Aptitude」[/b] / [u]Tier I[/u] - A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping. [/div]
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「No more... Please... I'm sorry...!」
Half-Alv
Inactive Player
Gold:
Woodcrafter
Hitman
Guild:
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Post by Chain on Dec 10, 2014 10:50:00 GMT
Alphabetical please
Spellwalk, Miscellaneous
[div][attr="class","skill"][b]「Spellwalk」[/b] / [u]Tier I[/u] - A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.[/div]
Scarlet Symphony, Bard
[div][attr="class","skill"][b]「Scarlet Symphony」[/b] / [u]Tier I[/u] - The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument.[/div]
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「A necessary evil, or a twisted good?」
Half-Alv
Inactive Player
Gold:
Tailor
Animal Trainer
Guild:
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Post by Hyōka on Dec 10, 2014 11:39:57 GMT
Alphabetical please
Phantom Summon, Summoner
[div][attr="class","skill"][b]「Summon | Phantom」[/b] / [u]Tier I[/u] - Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.[/div]
Sylph Summon, Summoner
[div][attr="class","skill"][b]「Summon | Sylph」[/b] / [u]Tier I[/u] - Fairy-type Wind elemental follower. Sylph is a small fairy-like creature that looks like a jolly girl. She is able to attack with a magical wind that knocks back enemies. She can summon a healing breeze that heals allies for a minor amount and removes a debuff. She is Friendly to her Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.[/div]
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Post by Deleted on Dec 13, 2014 8:44:31 GMT
[div][attr="class","skill"][b]>Deadly Dance<[/b]: >Tier I Skill
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.<[/div]
[div][attr="class","skill"][b]>Quick Draw<[/b]: >Tier I Skill
A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds.<[/div]
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Post by Deleted on Dec 22, 2014 23:05:05 GMT
[div][attr="class","skill"][b]Equipment Mastery: Swords[/b] / [u]Tier I[/u] - Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally.[/div]
[div][attr="class","skill"][b]Heavy Anchor[/b] / [u]Tier I[/u] - This skill is performed by facing a nearby target at equal footing. The Guardian slams their foot into the ground, causing the opponent to essentially be pinned to the very spot they stand. Neither of you will be able to move while the skill is active. This skill has an animation time of 2 seconds and a cooldown of 30 seconds. The maximum duration of this skill is 10 seconds, ending immediately when either the Guardian or target is moved by an outside force.[/div]
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Human
Inactive Player
Gold:
Pharmacist
Animal Trainer
Guild:
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Post by Valentine on Dec 24, 2014 16:11:48 GMT
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