Post by Balore on Oct 4, 2014 16:02:22 GMT
Main Class: Guardian
Main Class Claims: Beaches and Better Things - [1], [2], [3], [4], [5]
Diversionary Tactics - [1], [2], [3]
Winds of Change - [1], [2], [3]
Case of the "Uhms" - [1], [2], [3], [4], [5]
Scribe Awarness, Location, Location - [1], [2], [3]
Total Word Count: 11,093
Main Class AP Claimed: 44
Total Claim: 44 AP
Link to Previous Claim: Balore AP Claim [2]
Pre-Claim AP: 28 AP
Main Class: - 28 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 44 AP
Main Class: - 72 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Iron Will
Beginner Skill
Guardians have dedicated themselves to protecting their party members. Their devotion has rubbed off on the party, increasing physical defense for the party by 5%. Multiple instances of this skill do not stack.
Hammer Beat
Tier I Skill
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Knight's Heart
Tier I Skill
Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to AGI while mounted.
Aura Saber
Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Main Class Claims: Beaches and Better Things - [1], [2], [3], [4], [5]
Diversionary Tactics - [1], [2], [3]
Winds of Change - [1], [2], [3]
Case of the "Uhms" - [1], [2], [3], [4], [5]
Scribe Awarness, Location, Location - [1], [2], [3]
Total Word Count: 11,093
Main Class AP Claimed: 44
Total Claim: 44 AP
Link to Previous Claim: Balore AP Claim [2]
Pre-Claim AP: 28 AP
Main Class: - 28 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 44 AP
Main Class: - 72 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 27
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Iron Will
Beginner Skill
Guardians have dedicated themselves to protecting their party members. Their devotion has rubbed off on the party, increasing physical defense for the party by 5%. Multiple instances of this skill do not stack.
Hammer Beat
Tier I Skill
A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Knight's Heart
Tier I Skill
Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to AGI while mounted.
Aura Saber
Tier I Skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.