Post by Sylvia on Jan 11, 2014 3:43:50 GMT
[attr="class","ws"] [attr="class","h"]Sylvia [attr="class","fc"] [attr="class","bi"]REAL NAME: Sylvia Green [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 18 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Original Artwork, hijiri (resetter) [attr="class","bi2"]PLAYED BY: Mega [attr="class","h2"]Appearance [attr="class","b"] In the real world, Sylvia is a woman of average height. At five foot four and one hundred and thirty pounds she is pretty average for a woman of her age of twenty seven years. Her hair is long enough to settle in the middle of her back, straight as a ruler and dark brown in color. This clashes with her skin tone which is unusually pale and the bright blue of her eyes. Sylvia's most often choice of clothing consists of large and baggy pants and shirts with logos on them. She despises tight clothing and thus always chooses a size larger then what she needs. Despite her last name being Green, Sylvia prefers the color purple and incorporates the color into a great majority of her wardrobe. Because of her clothing choices and perhaps the reason why she wears them, is because Sylvia tends to be social awkward. Unsure just how to make new friends, she has very few of them. However those she does have she treasures above all else in this world. Sylvia is one that can always be seen smiling, even through stormy weather and days without sun. Because of this, it makes it hard to tell just exactly what Sylvia is feeling until she makes it apparent herself. In the game world, Sylvia has named her character after herself, Sylvia. Not very original, but she didn't really care. And while she wanted nothing more then to mold her avatar after herself, she decided at the last minute to go with something else entirely. Her last name being 'Green' was the sole reason that everything about her character from her hair color to her clothing of choice, is also green. She thought it would be hilarious, but it wasn't as if anyone else would know the irony. Sylvia's avatar sports shoulder length hair of the brightest green, with two lengths bound to the side of her face to prevent it from obscuring her vision. Her eyes are a deeper green, somewhat sea foam and somewhat aqua. While her skin is a pale shade, perhaps one of the only honest features her avatar shares with her real self. Her avatar body however is much smaller and far thinner then what she is used to at a laughable height of four foot six and seventy nine pounds. Which, when she reflects back on, was probably a poor choice as she finds it unsettling to have to look up at everyone all the time. It makes her nervous just as much as it makes her irritable. [attr="class","h3"]Personality [attr="class","b"] Sylvia is an odd soul, having a wide array of emotions that seem to reveal themselves at random. One minute shes happy, the next shes mad. More often then not however, shes brooding about anything and everything that irritates her. Because truth be told Sylvia does not want to be here at all. She was bribed into playing the game by one of her friends, and being her first non job related MMORPG experience so far shes far from thrilled about the outcome. Even worse, she is being forced by necessity to travel with a group of people that she doesn't even know. Something she will complain about every chance she gets. As Sylvia loves to hate her situation however, she still holds a fondness for Alcohol in game much as she does in real life. She loves the stuff, practically breathes the stuff and given the opportunity will drown in it, washing all her worries and troubles away. Because of this, shes almost always drinking or under the influence. Sylvia also loves animals, the basis of course for taking the subclass 'Animal Trainer'. Of course in this game everything is not all that they appear to be, with the monster class being made up of far more then the animals shes used to. Curiously, either Sylvia doesn't seem to notice or she doesn't care, treating each and every monster she tames as a spoiled dog. Who's a good monster? You are! YOU are! It's kinda creepy really when the monster in question looks like something another monster vomited. But It's really just how Sylvia is. She still sees this as a game, and will take advantage of whatever is thrown her way. She is particularly of the high opinion that animals, and in this case monsters, are better company then people. Even the ugly and those dripping ooze, her subclass will bring out a side of Sylvia that her companions never knew she had in her. She is able to talk to monsters freely without the social limitations she finds when interacting with people. When interacting with people however, Sylvia can be down right mean. Especially if your the so called friend that forced her to play in the first place. Shes one to hold a grudge, and may withhold doing her job and healing if the grudge is large enough to sway her. Shes not likely to share her liquor even if she has extra, unless you did something for her in exchange and then in which case it probably wouldn't be allot. However, she does value the concept of paying back whats owed. Otherwise when confronting people, at first impression shes first considered to be grumpy, irritable and rude. It is only when having become comfortable with the group that shes in, does Sylvia realize that she sorta kinda does not hate these people and is glad for their company. Not anything she would however ever tell them, unless she was on her death bed. She has few friends, but those she considers friends she values highly and she will defend them with her very life if need be. If pushed over the edge with anger, Sylvia is prone to act out in fits of violence. Which thankfully, she usually directs onto the battlefield as an outlet for her consistent aggression. But sometimes not. [attr="class","h3"]History [attr="class","b"] Sylvia was born in a small rural town in northern England, where she lived with her mother and a rowdy assortment of brothers and sisters. She was the oldest of the group, and by direct relation held the most responsibility. From an early age she was roped into changing diapers and helping her mother with chores around the house. Where her father was she couldn't say. All she knew was that they got a decent sized check in the mail each month and that her father was a very busy man. That's all she was ever told and as far as she was concerned was all that she ever needed to know. With so many siblings life was at times hard, but somehow they always survived and put daily bread upon the table. Something that she idolized her mother for each and every day. But despite having so many other people living in their small house, as the years passed Sylvia became more and more withdrawn. Some councilors claimed that it was because of the lack of a father figure in her life. Although Sylvia would simply tell you that she just didn't quite fit in. School was a whole other ball game, one divided and ruled by popularity. Sylvia hated the system, and thus she rebelled against it. She refused school uniforms, sat alone at her table and skipped all after school activities. All she wanted in life was to be left alone, which to her did not seem like such a ridiculous request. Apparently however, her silent rebellion was 'cool' in its own unique way as one by one random students would start to sit at her table. Together they would eat in silence and share each others company without a single word. Eventually, Sylvia grew to accept this sudden intrusion and even come to appreciate it. With time, these students would become acquaintances and they would start to talk while they ate. And as time passed, these acquaintances would be known to her as friends. A foreign word to her but one she was starting to like. It would be through these friends that she began to open up to the world around her, and she soaked up their affection like a half starved plant depraved of water. Her friends were her life, and she would do anything for them if they all but asked. For the rest of the population however, she was as neutral and distant as ever. As always, she saw no need to change. After graduation, Sylvia sought to go to college for game design, and though she graduated she was never hired. The market was monopolized by big shots and she was a small fish in an ocean of a pond. In the few years she had gone to college, technology had advanced even further and put her once state of the art skills to shame. After a years searching with no results, Sylvia was forced to look for other sources of employment. As of today, she works as a bar tender at a local pub. Which to her at least wasn't the worst job in the world. Because quite frankly Alcohol was one of Sylvia's personal hobbies. Tending the bar made her happy in some ways, though it was getting hard to pay the bills with the salary of a bar keep alone. Her loans were piling up and the phone never seemed to cease ringing. That's of course where her dear friend Apoc came in. Sylvia had little desire to play any sort of online game, thanks to the snubbing of her personal career. Because of which any sort of invitation to play, even from her friends, would be met with a harsh and occasionally silent refusal. Until one day when Apoc put his money where his mouth was. Her late friend has become far more successful then she had, and out of the deep friendship they had once shared, he had thrown her a life line. He would loan her the money to help pay off her college loans, but on one condition. She was to create a character with him on the well known MMORPG Elder Tale and play with him for a while. A simple request only requiring her to play for no less then a month, his attempt to try and coax Sylvia into being more social and open to people. Which would fail miserably as the day she created her character would be the same fateful day that would trap them in the game forever more. To say she was angry would be the understatement of the century. But at least she was here with a friend, one who she would follow and torture for all of eternity until he found a way to return her home, with a check in her pocket in the best case scenario. If only silent glares at ones back could kill. [attr="class","h3"]Extra [attr="class","b"] Sylvia... ~ is an Alcoholic, and considers herself to be a proficient taster for wine and beer alike. ~ can use both hands to do almost anything, except writing or drawing. ~ can make a mean stick figure. ~ can only cook the most simple dishes, she favors the ramen noodle. ~ is a dog person, cats make her sneeze. ~ loves junk food of all types and hates fancy foreign foods. ~ wishes that she was born with a different last name. ~ does not like it when people act stupid. ~ is easily wooed by the strong silent types who love beer and silent staring contests. ~ frequently daydreams herself killing those she hates in an attempt to not to so in real life. ~ frequently smiles creepily when daydreaming. ~ will shoot anyone who calls her old or a hag on site. ~ is cranky not one week out of the month but for the whole year. ~ named her character after herself as a display of disinterest to her friend. ~ is frustrated that she choose a healing class, and would have rather been a ninja. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Animal Trainer [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Heartbeat Healing: One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. [attr="class","skill"]Flameburst: Tier I Druid Skill This skill involves the Druid thrusting forward the spell. Then after a second's cast time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every few seconds for about ten seconds. [attr="class","skill"]Brilliant Prism:Tier I Druid Skill The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened. [attr="class","skill"]Willow Spirit: Tier I Druid Skill The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. [attr="class","skill"]Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels. [attr="class","skill"]Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot. [attr="class","skill"]Detox: When your occupation is all about alcohol, you can't let things like hangovers slow you down! Brewers are immune to status debuffs caused by drinks and potions. They also recover from sickness status effects twice as quickly. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Windsor Antiqua Leather Armor - Lv5 leather armor. Leather armor that balances out defense and mobility. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Windsor Antiqua Scythe - Lv5 two-handed polearm. A scythe that consists of a slightly reinforced metal blade atop a long wooden shaft. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Starter Scythe - A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY 1/13/2014 - Added items: log-horizon.proboards.com/thread/439/stuff-sylvia-online-shop 1/19/2014- Added 20 AP druid. Flameburst, brilliant prism, willow spirit link 2/7/2014 - Taming AP. |
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