Post by Tyonis on Oct 13, 2014 0:50:42 GMT
Main Class Claims
Threads: In Chronological Order
[Solo] How do I Swung Sword?
1061
627
795
542
585
Total: 3610
The Basics
740
Total: 740
Not Her Speechcraft Teacher (Social)
311
195
326
305
161
139
223
113
Total: 1773
Striving to Become Stronger, in a Foolish Way
576
329
Total: 905
The Freaks of La Carnival
537
Total: 537
Main Class Total Word Count: 7565
Main Class AP Claimed: 30.26 x 2 (Oct 4 - Nov 4 Double MC AP Event) = 60AP
Link to Previous Claim:
N/A
Pre-Claim AP:
Main Class: - 0
Crafting Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: 60
Crafting Subclass: 0
RP Subclass: 0
Final Levels:
Main Class Level: 21
Crafting Subclass: 0
RP Subclass: - 0
Requested Skill(s):
Adventurer Skills (Tier 1)
Fall Defense: A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.
Magnum Shot: Bow skill. The user pulls the string of the bow with great force and fires an arrow at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some archers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Quick Swap: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Samurai Skills (Tier 1)
Ace Move: Bushi Chousen (Samurai's Challenge): Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.
Ace Move: Go no Sen (Early Bird, Night Owl): Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 20 seconds.
Ace Move: Shunsen (Flashwave): Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds.
Threads: In Chronological Order
[Solo] How do I Swung Sword?
1061
627
795
542
585
Total: 3610
The Basics
740
Total: 740
Not Her Speechcraft Teacher (Social)
311
195
326
305
161
139
223
113
Total: 1773
Striving to Become Stronger, in a Foolish Way
576
329
Total: 905
The Freaks of La Carnival
537
Total: 537
Main Class Total Word Count: 7565
Main Class AP Claimed: 30.26 x 2 (Oct 4 - Nov 4 Double MC AP Event) = 60AP
Link to Previous Claim:
N/A
Pre-Claim AP:
Main Class: - 0
Crafting Subclass: - 0
RP Subclass: - 0
Post-Claim AP:
Main Class: 60
Crafting Subclass: 0
RP Subclass: 0
Final Levels:
Main Class Level: 21
Crafting Subclass: 0
RP Subclass: - 0
Requested Skill(s):
Adventurer Skills (Tier 1)
Fall Defense: A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.
Magnum Shot: Bow skill. The user pulls the string of the bow with great force and fires an arrow at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some archers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds.
Quick Swap: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Samurai Skills (Tier 1)
Ace Move: Bushi Chousen (Samurai's Challenge): Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.
Ace Move: Go no Sen (Early Bird, Night Owl): Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 20 seconds.
Ace Move: Shunsen (Flashwave): Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds.