Post by kittygrey on Oct 24, 2014 2:11:26 GMT
Main Class: Cleric
Main Class Claims:
Together They Make Ninety [1] [2] [3]
Beaches and Better Things [1] [2] [3] [4] [5] [6] [7 x 2]
Battle for the Thighs [1 x 2] [2 x 2] [3 x 2] [4 x 2]
Cider in the Morning [1 x 2] [2 x 2]
You Again? [1 x 2] [2 x 2]
Total Word Count: 1912 + 6561 + 12204 + 1204 + 6886 = 28767
Main Class AP Claimed: 115 AP
Craft Subclass: Chef
Craft Subclass Claims:
Keeping Spirits High [1] [2] [3 x 1.5] [4 x 1.5] [5 x 1.5] [5 x 1.5]
Total Word Count: 8313
Craft Class AP Claimed: 33 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Monsters of Moon Dance Village [1] [2 x 1.5]
Gentle Rabbit and Hard Fox [1 x 1.5]
Lumber Jack Fantasies [1 x 1.5]
Cider in the Morning [1 x 1.5] [2 x 1.5]
You Again? [1 x 1.5] [2 x 1.5] [3 x 1.5]
Total Word Count: 1796 + 1527 + 1170 + 2529 + 5586 = 12530
RP Class AP Claimed: 50 AP
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP:
Main Class: 210 AP
Craft Subclass: 48 AP
RP Subclass: 25 AP
Post-Claim AP:
Main Class: 325 AP
Craft Subclass: 81 AP
RP Subclass: 75 AP
Final Levels:
Main Class Level: 62
Craft Subclass Level: 31
RP Subclass Level: 29
Requested Skill(s):
Restoration Relic
Tier II Skill
The Cleric imbues a moderate portion of their mana to create a small glowing statue onto the battlefield. Every three seconds, this statue automatically targets a random party member whose HP is less than full, healing them by a small amount. Take heed that the statue is fairly fragile and will shatter after it has taken sufficient damage, canceling this skill. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. Restoration Relics have a duration of 60 seconds. However, only one Restoration Relic buff may be active in a party at a time.
Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Healing Vortex
Tier II Skill
A skill that gathers Anima around a specific position, causing it to swirl around and diffuse into the body of an ally in its center. The animation of this skill resembles a golden wind that gradually becomes stronger over time, eventually gaining in strength until it becomes a tornado. This skill may only heal one target and it will heal the target that is most center within the skill. As soon as the Cleric finishes charging the skill, the target is healed and the animation dissipates. True to its appearance, this skill starts off by healing the target slightly less than that of even the Tier I healing skills. However, if the Cleric is left to charge the skill, it will greatly heal the target's HP. This skill has a minimum casting time of 1.5 seconds and a maximum cast time of 8 seconds. A gust-like effect appears starting at 4 seconds and a tornado appears at 8 seconds. The gust heals three times the HP healed by the uncharged version while the tornado heals eight times the amount. The cooldown of this skill is 30 seconds.
Judgment Ray
Tier III Skill
A light-elemental spell that deals impressively high damage. The beam is fired in a straight line and originates from the Cleric's weapon, shooting forward like a laser beam and incinerating everything in its path. The beam's trajectory may be adjusted during this skill's duration to hit additional enemies. It's useful to note that this spell only damages foes and harmlessly phases through allies and non-hostile characters, so the Cleric will not have to worry about friendly fire. The main downside is that this skill consumes a high amount of mana, making it a skill for use when you really need to finish off an enemy. This skill has a casting time of 3 seconds, a maximum range of 10 meters, and a cooldown of 30 seconds.
Level 31 Crafting Skill
Level 21 Skill
Pacify: One of the most important talents of an Animal Trainer is the ability to calm wild creatures and slowly gain their trust. Pacify can be said to be the Animal Trainer counterpart of the Courtesan's Allure skill - it can be toggled to cause a change in all nearby monsters' behavior. The Animal Trainer's monster slot limit is passively increased by 1. Monsters of a Docile and Curious nature become Friendly, allowing them to be tamed with a greater success rate. Monsters of a Cowardly or Wary nature become Docile. Monsters of Predatory or Aggressive nature become Wary. Keep in mind that monsters of the Sentient nature are unaffected by this skill. This skill has a maximum duration of 30 seconds and a cooldown of 10 seconds after it has worn off or was forcibly terminated.
Main Class Claims:
Together They Make Ninety [1] [2] [3]
Beaches and Better Things [1] [2] [3] [4] [5] [6] [7 x 2]
Battle for the Thighs [1 x 2] [2 x 2] [3 x 2] [4 x 2]
Cider in the Morning [1 x 2] [2 x 2]
You Again? [1 x 2] [2 x 2]
Total Word Count: 1912 + 6561 + 12204 + 1204 + 6886 = 28767
Main Class AP Claimed: 115 AP
Craft Subclass: Chef
Craft Subclass Claims:
Keeping Spirits High [1] [2] [3 x 1.5] [4 x 1.5] [5 x 1.5] [5 x 1.5]
Total Word Count: 8313
Craft Class AP Claimed: 33 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Monsters of Moon Dance Village [1] [2 x 1.5]
Gentle Rabbit and Hard Fox [1 x 1.5]
Lumber Jack Fantasies [1 x 1.5]
Cider in the Morning [1 x 1.5] [2 x 1.5]
You Again? [1 x 1.5] [2 x 1.5] [3 x 1.5]
Total Word Count: 1796 + 1527 + 1170 + 2529 + 5586 = 12530
RP Class AP Claimed: 50 AP
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP:
Main Class: 210 AP
Craft Subclass: 48 AP
RP Subclass: 25 AP
Post-Claim AP:
Main Class: 325 AP
Craft Subclass: 81 AP
RP Subclass: 75 AP
Final Levels:
Main Class Level: 62
Craft Subclass Level: 31
RP Subclass Level: 29
Requested Skill(s):
Restoration Relic
Tier II Skill
The Cleric imbues a moderate portion of their mana to create a small glowing statue onto the battlefield. Every three seconds, this statue automatically targets a random party member whose HP is less than full, healing them by a small amount. Take heed that the statue is fairly fragile and will shatter after it has taken sufficient damage, canceling this skill. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. Restoration Relics have a duration of 60 seconds. However, only one Restoration Relic buff may be active in a party at a time.
Last Stand
Tier II Skill
An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Healing Vortex
Tier II Skill
A skill that gathers Anima around a specific position, causing it to swirl around and diffuse into the body of an ally in its center. The animation of this skill resembles a golden wind that gradually becomes stronger over time, eventually gaining in strength until it becomes a tornado. This skill may only heal one target and it will heal the target that is most center within the skill. As soon as the Cleric finishes charging the skill, the target is healed and the animation dissipates. True to its appearance, this skill starts off by healing the target slightly less than that of even the Tier I healing skills. However, if the Cleric is left to charge the skill, it will greatly heal the target's HP. This skill has a minimum casting time of 1.5 seconds and a maximum cast time of 8 seconds. A gust-like effect appears starting at 4 seconds and a tornado appears at 8 seconds. The gust heals three times the HP healed by the uncharged version while the tornado heals eight times the amount. The cooldown of this skill is 30 seconds.
Judgment Ray
Tier III Skill
A light-elemental spell that deals impressively high damage. The beam is fired in a straight line and originates from the Cleric's weapon, shooting forward like a laser beam and incinerating everything in its path. The beam's trajectory may be adjusted during this skill's duration to hit additional enemies. It's useful to note that this spell only damages foes and harmlessly phases through allies and non-hostile characters, so the Cleric will not have to worry about friendly fire. The main downside is that this skill consumes a high amount of mana, making it a skill for use when you really need to finish off an enemy. This skill has a casting time of 3 seconds, a maximum range of 10 meters, and a cooldown of 30 seconds.
Level 31 Crafting Skill
Level 21 Skill
Pacify: One of the most important talents of an Animal Trainer is the ability to calm wild creatures and slowly gain their trust. Pacify can be said to be the Animal Trainer counterpart of the Courtesan's Allure skill - it can be toggled to cause a change in all nearby monsters' behavior. The Animal Trainer's monster slot limit is passively increased by 1. Monsters of a Docile and Curious nature become Friendly, allowing them to be tamed with a greater success rate. Monsters of a Cowardly or Wary nature become Docile. Monsters of Predatory or Aggressive nature become Wary. Keep in mind that monsters of the Sentient nature are unaffected by this skill. This skill has a maximum duration of 30 seconds and a cooldown of 10 seconds after it has worn off or was forcibly terminated.