Post by Meiko on Nov 4, 2014 17:50:54 GMT
[attr="class","ws"] [attr="class","h"]Meiko [attr="class","fc"] [attr="class","bi"]REAL NAME: Aiko Meidus [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Aiko Kudou, Baka and Test [attr="class","bi2"]PLAYED BY: Meiko [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Aiko is 5'2. her hair is light green and styled in a short, spiky fashion hair and big hazel eyes. Her chest seems small but when bathing they look bigger. When in private she usually wears whatever she feels comfortable in but when shes in public she prefers a mix of cute and comfortable. When in front of Kouta she wears something that's a bit more on the cuter side but still comfortable. She prefers mini skirts to anything else. She also likes to show off quite a bit so she will usually be seen while trying to show off a certain part of her clothing. Especially when she's by Kouta. [attr="class","h3"]Personality [attr="class","b"]She is portrayed as a green-haired, friendly, easy-going and mischievous girl. She is a tomboy and likes addressing herself in a more boyish fashion. She especially likes to mess around with Jack and Kouta, often stating perverted things to arouse them which causes them to panic for a short time. She finds this very funny. It is highly implied that she likes Kouta, which is supported when Jack, Konami, Kouta, and her went to the beach by trying to get him to look at her bathing suit. She states that she learns PD/H/PE "practically", unlike Kouta who sits and takes notes. She is the only female in the group of Jack, Konami, and Kouta. And she won't intentionally harm any males. Aiko is extremely skilled in electronic gadgets and carries a micro-recorder for recording lessons, which she also uses to cause mischief to other people by recording, cutting and rejoining parts of their conversations, creating lots of misunderstandings and woes to others, especially towards Jack and Kouta. She will often spy on them just to do this. She finds this hilarious which is why she always does this. She also uses it to make other people believe that somebody is plotting against them. [attr="class","h3"]History [attr="class","b"]She met Kouta when she was in kindergarten and has been his friend for years. When they got into middle school she started teasing him like she does now. Kouta doesn't really know why she changed but apparently she found out that Kouta was doing tons of perverted things and to punish him she decided to tease him. When she was ten her family moved overseas and she was forced to go even though she didn't want to. This made both her and Kouta sad because they might not see each other again. They decided to promise to each other that they would meet again someday and when they do they would still be friends. After 6 years she came back to go to high school and there Kouta and her reunited and were, obviously, still good friends. She then met Jack and Konami and became part of their group along with Kouta. She quickly started to tease Jack as well. She tried to tease Konami but he had no reaction so she stopped. She met Jack and Konami in high school. She started playing Elder Tale when Kouta invited her to play with him Jack and Konami. She accepted with the goal of getting closer with Kouta but has become a big fan of the game. [attr="class","h3"]Extra [attr="class","b"]-Right Hand Dominant -Astrological Sign: Scorpio -Likes Battleaxes |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Fang [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Pathfinder [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Reactive Heal: The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds. [attr="class","skill"]Holy Rampage: By charging their body with holy energy, the cleric violently releases a wave of mana. This creates a split-second barrier that pushes away all enemies and physical projectiles within three meters. In return, the cleric's mana is pushed into imbalance and requires a moment to recover; as a result, they cannot cast a healing spell for the next 10 seconds. This skill has an animation time of 1 second and a cooldown time of 10 seconds. [attr="class","skill"]Miracle Mine: A light-elemental spell. After performing this spell, the ground beneath the player's current position will light up with a white glow. If an opponent were to step on this aura, it immediately reacts and strikes the target with a bright small-scale explosion. Alternately, the user can trigger a manual activation by snapping their fingers. If multiple mines are present, they will be triggered based on the order they were set. After about five minutes, the mine will naturally dissipate on its own, however. This skill has a casting time of 1 second and a cooldown time of 5 seconds after placing a mine. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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