Post by Sei on Nov 10, 2014 23:47:15 GMT
[attr="class","ws"] [attr="class","h"]Sei [attr="class","fc"] [attr="class","bi"]REAL NAME: Michael [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 26 [attr="class","bi2"]SEXUALITY: Pansexual [attr="class","bi2"]FACE-CLAIM: Lamento [attr="class","bi2"]PLAYED BY: Cymakara [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Standing a hair under six feet with a rather slim form, this Fox Tail appears at first sight like a swordsman than an actual cleric. Especially as his chosen attire is that of loose fitting yet battle worn clothing, including a cloak that he wears loosely over his shoulder, and a vanity eyepatch that serves no real purpose besides just looking cool. His white fox ears blend in well to his white hair, which he has down his back. He always smiles, and at first glance everyone might just take him as a friendly and very helpful player, not... what he really is... [attr="class","h3"]Personality [attr="class","b"] At first and usually last glance, Sei is a friendly guy. He smiles, and is usually trying to help others with their problems either through a direct means, or indirect advice. Healing people, cooking food for them when he was a bit extra in terms of spare gold, even helping others find a place to sleep for the night so they weren't stuck in the grass. All in all he fit the perfect ideal for a cleric, someone who wanted to aid others through thick and thin. But, what most people did not realize about Sei was that wasn't really the case. Instead, he was a sadistic bastard who prefered to see people suffer, and prolongue their suffering. Even going so far as to ensure people felt pain at times through pranks or mis-information. But of course, as a cleric, the fun part for him was healing them and making sure they didn't die too soon. He was the best, and the worst, at his dual nature. Usually, no one would ever see the second half of who he really was. After all, people would stop trusting them if they knew how delicious their suffering truly was to the fox tail [attr="class","h3"]History [attr="class","b"]Before he merged with the game, Michael in school to become a doctor. Something not hard to believe given his.. Fascination with pain and suffering. He got the game as a hobby to play in between surgeries, a fun way to keep his mind on both mending wounds and enjoying the suffering of one. Despite his sinister interest, he was relatively a sane and intelligent person, scoring a couple point above genious on his IQ test and even walking through his courses like they were nothing more than just in the way rather than really a test of his ability. When he was pulled into the game, he didn't change one bit. Instead, he continued to work as a doctor through his class, working as a medic to help mend people and keep people's moods and morale high. His choice of look was always deemed interesting, but he always responded to things simply, "Why be the cliche, when I can be more?" While most clerics were cliche stave users in light armor, he used a single sword, and as such mixed between damaging and healing. After all, he was rarely in groups long. Some people just seemed to feel akward and creeped out around him... [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Housekeeper [attr="class","bi5"]CRAFTING CLASS: Chef [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Cure: Tier I Skill A basic cure magic that removes negative status effects from a single ally. It consumes little MP and has the ability to remove negative status effects regardless of type, but higher skill ranks allow shorter casting times for this skill. Its effect is a pale blue light similar to that of Heal. The effectiveness of its cure effect may vary based on the level of the skill and the gap between the level of the user and the level of the monster which gave the status effect. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. [attr="class","skill"]Resurrection: Tier I Skill A fundamental resurrection magic for low level healing classes. A Player is transported to a nearby Cathedral when its HP becomes 0, but can be revived before this could happen. Resurrection has a long casting time, consumes a lot of MP, and the target must not make contact with anything else during casting, making this skill very difficult to use during combat. Aside from this, it shares cooldown times with superior resurrection skills, narrowing down its usefulness in battle even more, causing many players to refrain from using this skill. This skill has a casting time of 5 seconds and a cooldown time of 90 seconds. [attr="class","skill"]Saint Channeling: Tier I Skill The cleric becomes immobile while performing this skill and cannot perform any other skills while this skill is in effect. Every few seconds, all party members within the immediate vicinity will gradually regenerate their HP as long as the cleric continues to cast this spell. It is interrupted as soon as an opponent lands a direct hit on the cleric, so party members should be ready to defend and interpret hits meant for their teammate. This skill has a minimal casting time of 2 seconds and a cooldown time of 30 seconds the moment it is interrupted. [attr="class","skill"]Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly. [attr="class","skill"]Busybody: Busybody: The housekeeper can produce Level 1-5 items as though they were a Chef, Tailor, or Woodcrafter. If the housekeeper's crafting subclass is one of these classes, then they are able to craft items 5 levels higher than their crafting class's level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Start Cloth Armor [attr="class","skill"]Left Hand: [attr="class","skill"]Right Hand: Starter Long Sword [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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