Human
Inactive Player
Gold:
Woodcrafter
Tracker
Guild:
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Post by dordur on Nov 18, 2014 9:54:55 GMT
Glius had toggled his "Silent move" and was around a cave resting in a bush and using the skill to avoid detection from monsters, The monsters around here were around level 1-10 but in the cave they were just about 5 and 25 the only npc above level 5 was a field boss. after resting for some time, Glius heard something and when he took a look saw something that looked like a "Dull Green Slime - level 2" getting attacked by a "Garden Snake - level 5" Glius didn't really care but when he noticed that the slime was getting completely overwhelmed, he jumped in using the "Fatal ambush" Skill and having just been able to prepare it in and use it time, Glius completely incarcerated the "Garden snake" and hoping that nobody would notice as he shooed the slime away while attempting to go back to his sleeping spot. Fatal Ambush: tier 1 Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds. 314 words 1770 characters
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Wolf Hair
Inactive Player
Gold:
Mechanic
Gunslinger
Guild:
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Post by mechsoul on Nov 18, 2014 10:11:39 GMT
Renshi walked along the path, until he found a lone slime running away. putting away his pistol, and only using his rapier, his passive skill "fencer style" activated, which made his attacks do more damage. Running towards the slime, Renshi stabbed straight through the slimy body, annihilating the slime. He was curious what the slime was running from, and after looking at the place he ran from, he saw a cave opening. "Might as well" Renshi thought to himself. So he headed for the opening, and noticed someone trying to sleep inside. Curious as to who this might be, Renshi slowly got closer to the man. Unsure of how he would react, he stayed abut a meter away and whispered: "Hello? You awake?".
Skill Name: Fencer Style A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
196 words 1166 characters
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Human
Inactive Player
Gold:
Woodcrafter
Tracker
Guild:
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Post by dordur on Nov 18, 2014 22:14:55 GMT
Just after going asleep and not soon after dispatching off the garden snake, Glius was interrupted by someone saying "Hello? you awake?." Glius near instantly attempted to put his Kunai up against the mans throat using a skill called " hide walk" disappearing and exactly after 2 seconds appearing behind the man and shouting a series of questions. "What are you doing here... Are you an person of the land?.... Are you here to kill me?... what race are you... ANSWER ME!! NOW!!" After these questions Gius noticed around five Kobolds [level 5] coming out of the cave that they were barely right next to. These kobolds were probably here to see what all the racket was about and hopefully they didn't notice them ((i'll post their reaction in the next post depending on your post Mech))
Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Kobold
Level 5-20
Type: Subhuman
Rank: Normal
Nature: Wary
Found in: Underground.
Weakness/Resistances: None
Skills:
- Night Vision: Passive. Resistant to blindness debuffs. Increased accuracy and damage at night for 10%.
- Cudgel Whack: The kobold swings its mighty club around once or twice, and delivers a stronger blow.
Description: A monster that usually hangs around the entrance of the Underground Network. They are rather curious of the Adventurers, but dangerously so. The further in the Underground, the different color of the scales on them. In the Kobold society, this differentiates rank, and of course, strength.
306 words 1833 characters
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Wolf Hair
Inactive Player
Gold:
Mechanic
Gunslinger
Guild:
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Post by mechsoul on Nov 19, 2014 13:06:46 GMT
The person sleeping dissappeared right in front of Renshi, and reappeared behind him holding a kunai. As a reflex, Renshi turned quickly and stepped back, while grabbing hold of his holstered rapier. Ren heard the series of questions asked, and thought to himself: "why not answer?". So he said: "Just walking around, nope, nope and I'm a wolfhair". Ren didn't have to much time to explain, because he saw kobolds heading his way, so this was the only way. Taking the rapier out of it's holster, his passive activated, while charging at one of the kobolds, activating Viper raise, and hitting a koobolds weak spot. This caused a bleeding effect, leaving one of the kobolds injured. Knowing he only has one skill to dodge with, Ren stepped back from the group of kobolds and said to the man: "Temporary truce?". While talking to the man, he prepared for the kobolds attack, but kept his gun holstered.
Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown.
total: 425 words 2478 characters
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Human
Inactive Player
Gold:
Woodcrafter
Tracker
Guild:
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Post by dordur on Nov 20, 2014 4:40:23 GMT
As the wolfhair answered his questions, the wolfhair found a slight sigh of relief coming down his throat like a cold wind. They however both noticed the 5 KOBOLDS (not goblins) that were coming their way and as the wolfhair rushed towards them said something about a truce which Glius simply said loudly "FINE!!...." obviously quite irritated that the wolfhair who was level one had charged at 5x level 5 Kobolds. The kobold he had Hit only lost 10% hp and soon the other kobolds were aware of them. Glius noticed that the other player would be swarmed to death and charged at the Same kobold that the other player had damaged using a skill Called "Fatal Ambush" and barely being able to kill that kobold before it was able to strike Mech. As the First kobold died, the other ones slashed at Glius and Mech dealing 10% to both of them Glius and Mech Glius - 90% Mech - 90% Kobolds 0% - dead100% 100% 100% 100% Npc Skills used.Used on Glius- Cudgel Whack: The kobold swings its mighty club around once or twice, and delivers a stronger blow. Used on Mech
None just a single attack SKILLS USED
Fatal Ambush. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds. 362 words 2027 characters
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Wolf Hair
Inactive Player
Gold:
Mechanic
Gunslinger
Guild:
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Post by mechsoul on Nov 20, 2014 10:47:30 GMT
Ren had noticed he was really underleveled for these monsters, and knew he wouldn't exactly deal much damage, let alone kill one of them. So taking out his pistol, he fired at one of the kobolds, drawing their aggro and letting it charge at him. His plan was to put away his gun, prepare for the kobolds attack by using his high roller, and letting the man next to him finish him off. So he did, he executed his part perfectly, dealing about 20% of his health in damage, and stepping back to let the other person finish him. Hopefully he understood what his plan was, because he didn't really like taking damage...
Skills used:
High Roller, The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
Kobolds
0% - dead
80%
100%
100%
100%
607 words 3483 characters
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