Post by Deleted on Nov 27, 2014 2:54:36 GMT
Main Class Skill Change
Skill to Remove: Tier 1
Skill to Add: Tier 2
For reference, here's a summary of Caerbannog's current skills:
Skill to Remove: Tier 1
Parry. Tier I Skill. A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Skill to Add: Tier 2
Air Magnum. Tier II Skill. A skill that can only be performed while Wind Bullet is actively toggled. For the bare-handed version, the character must have both hands free and wraps their hands together. The thumbs, index, and middle fingers are extended while the ring and pinky fingers are curled. By pressing down the thumbs, the character shoots out a powerful blast of air from their other extended fingers. For the firearm version, the character must hold and press down the firearm trigger with both hands. This blast is much more pronounced and concentrated, causing moderate wind damage to a target struck by the attack. It also has a minor knockback effect as well. This skill has a range of 10 meters, an animation time of 1.5 seconds, and a cooldown time of 10 seconds. Until the cooldown time of this skill wears off, Wind Bullets cannot be fired.
[b]Air Magnum. [/b]Tier II Skill. A skill that can only be performed while Wind Bullet is actively toggled. For the bare-handed version, the character must have both hands free and wraps their hands together. The thumbs, index, and middle fingers are extended while the ring and pinky fingers are curled. By pressing down the thumbs, the character shoots out a powerful blast of air from their other extended fingers. For the firearm version, the character must hold and press down the firearm trigger with both hands. This blast is much more pronounced and concentrated, causing moderate wind damage to a target struck by the attack. It also has a minor knockback effect as well. This skill has a range of 10 meters, an animation time of 1.5 seconds, and a cooldown time of 10 seconds. Until the cooldown time of this skill wears off, Wind Bullets cannot be fired.
For reference, here's a summary of Caerbannog's current skills:
Available skills: 12 x Tier 1, 10 x Tier 2, 10 x Tier 3
Current Tier 1 Skills: 20 <== Excess are taken from the Tier 3 slots so they can be used for Tier 2 skills, right?
Denkosekka
Gonosen
Izunagiri
Kodamakaeshi
Mawarufuusen
Samurai's Challenge
Seinarushinken
Shunsen
Tsurugibunshin
Zantetsuken
Iaido
Parry
Quick Swap
Rapid Shot
Ranged Mastery
Tongue of Nature
Magnum Shot
Missile Swarm
Magic Light
Wind Bullet
Current Tier 2 Skills: 10
Bishamonkeshin
Dokuganryu
Fuurinkazan
Ikusanehan
Murakumonotachi
Rokutenmaou
Torifune
Tsubamegaeshi
Yabouzan
Nitengorin
Current Tier 3 Skills: 2
Muramasa
Toragari Shura
Current Tier 1 Skills: 20 <== Excess are taken from the Tier 3 slots so they can be used for Tier 2 skills, right?
Denkosekka
Gonosen
Izunagiri
Kodamakaeshi
Mawarufuusen
Samurai's Challenge
Seinarushinken
Shunsen
Tsurugibunshin
Zantetsuken
Iaido
Parry
Quick Swap
Rapid Shot
Ranged Mastery
Tongue of Nature
Magnum Shot
Missile Swarm
Magic Light
Wind Bullet
Current Tier 2 Skills: 10
Bishamonkeshin
Dokuganryu
Fuurinkazan
Ikusanehan
Murakumonotachi
Rokutenmaou
Torifune
Tsubamegaeshi
Yabouzan
Nitengorin
Current Tier 3 Skills: 2
Muramasa
Toragari Shura