Post by Harmony on Dec 4, 2014 17:45:08 GMT
[attr="class","ws"] [attr="class","h"]HARMONY [attr="class","fc"] [attr="class","bi"]REAL NAME: Annabeth [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 15 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: original, MORGAN [attr="class","bi2"]PLAYED BY: Morgan [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Harmony is a fox tail with slight build, light brown ears, small red freckles that dot her nose and cheeks, long red hair that she like to keep tied back behind her in a ponytail with her ribbon. She wears a pair of simple wire frame glasses with a cord to keep them on while she moves. She is near sighted in one eye and far sighted in the other. She likes simple earrings such as her heart shaped ones, and wears a neckless shaped after one her friend gave her. Her tail is a red color that matches her hair with a white tip, she keeps it neatly brushed. She prefers to wear long sleeves and jeans, absolutely hates dressing up. In real life she wears same thing. Doesn’t like people touching her hair, has a purposeful stride when she wants to get something done otherwise she is content to just meander around. The main differences in her real world appearance and in game are her height, in real life she is 4’ 8” and in game she is around 5’ 4”. Has a habit of signing in ASL while she talks. photolink: lh4.googleusercontent.com/WS01Xy_CUQ/VICjES3HjTI/AAAAAAAAAB4/2n4DmsKidbU/w275-h565-no/Morgan%2B1.png [attr="class","h3"]Personality [attr="class","b"]Harmony enjoys her friends, she is very protective, and doesn’t like anyone who doesn’t protect or help their friends. That being said she does tend to have a take care of you own perspective that can come off as uncaring to some people. She is can be very analytical but doesn’t always show it. She is logical and doesn’t like ignorant people. When she is going to start something new she tries to research and collect as much theoretical knowledge as possible before moving on to practical application. As such she can be prone to over preparation for events and can stress herself out. Harmony will analyze a situation and then make the decisions based one the obstacle faced. She can think on her feat and change plans as necessary. She like her stuff how she has it not quite ocd but pretty close. She prefers to work in small groups where everyone’s roles are clearly defined. She doesn’t trust people very easily. She believes people should have base sense integrity. She doesn’t break agreements and will almost always finish a task she sets her mind on completing. She isn’t very competitive in much except for debates she enjoys them and is good at them. Some of her weaknesses include not trusting people very easily, can come off as uncaring, and is very literal. Some of her strengths are thinking on her feet, analyzing information or situations and, clearly stating what needs to be done. [attr="class","h3"]History [attr="class","b"]Harmony has major trust issues, she is legally deaf. She was removed from her home when she was 10. After that she was shuffled around from foster home to foster home and began shut herself out from the world. She would lock herself in her room after school and draw. Most of the drawing were dark, and gloomy. Then she met her friend Hannah who managed to break her shell of isolation she had put up around herself. After she met Hannah her world seemed to brighten up a bit. Harmony started to come out of her shell and showed some of her drawings to Hannah. Hannah was a big gamer and spent quite a long time convincing Harmony to try a game with her. The title of that game was Elder Tales. Harmony eventually gave in and told her that she would try it just this once. Harmony logged on to her computer and booted the game wondering why she was doing it. She logged on and was waiting for Hannah when everything went black. When she woke up everything was different. Her ceiling was replaced with sky, her floor with grass and her walls with city and people. [attr="class","h3"]Extra [attr="class","b"]She is ambidextrous. Dislikes, people touching her tail or ears, liars, and poeple thinking she doesnt care likes, chocolate, people but needs space some times, music and anyhting that can be heard in general. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Foxtail [attr="class","bi4"]CLASS: Bard [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Woodcrafter [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] [attr="class","skill"] [attr="class","skill"] [attr="class","skill"]Arsenal Tool: Polarizing Shield Type- Defensive | Arsenal Tool | Arm The Purity Core releases energy that courses through the warden armor's magitech circuits, materializing a shield that appears to be formed from a gentle blue light. This shield is electrical in nature and uses its buildup charge to repulse any objects of metallic nature, making it difficult for many foes to hit the Warden with such weapons. Additionally, if the Polarizing Shield makes contact with any target's body, it inflicts a Paralysis effect on them for 10 seconds, slowing down their attack speed and skill animation times by 25%. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. [attr="class","skill"]Arsenal Tool: Riot Blade Type- Offensive | Arsenal Tool | Arm A skill most often utilized in close-quarters combat, the Riot Blade is an Arsenal Tool that extends from the Warden Armor at the knuckle area. The Purity Core manifests its energy in the form of a blue cylindrical energy sword that extends about half a meter forward. The concentrated energy allows the blade to cleanly cut through many physical objects in its path and leave behind burn marks from the point of impact. The blade, however, is extremely thin - roughly the width of a rapier in terms of dimensions. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycles, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. [attr="class","skill"]Mode Change: Purity Gauntlets Type- Special The Warden Armor unravels itself as this skill is used, changing the Warden's appearance and revealing their body and clothing underneath the armor. The armor configuration changes to form two pairs of densely-compacted metal gauntlets, connected to a central processing unit on the Warden's back through thin wires. When this skill is active, the Warden's Armor is considered to be Cloth Armor in terms of defensive purposes and mobility. Additionally, the Warden cannot use any "Arsenal Tool" skills other than Arm Type Arsenal Tools and they no longer need to pay Purity Charge to upkeep their Arm Type Arsenal Tools. This skill has an animation time of 4 seconds and a cooldown time of 60 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete. [attr="class","skill"]Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. [attr="class","skill"]High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Wardenscale: A basic set of Wardenscale made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Warden Armor is required for a Warden to use any skills that involve their armor. [attr="class","skill"]Left Hand: Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced. Beginner’s Flute: A cheap little instrument for aspiring musicians and novice bards, made out of cheap materials. They don’t really play too well, but at least you can play something. Starter Great Shield: A starter great shield designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t really feel too sturdy. Its distinctively huge size allows for good protection if somewhat unwieldy. You probably should get this replaced as soon as you can. Starter Long Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. Second Anniversary Cake: Level 30 food display. A multi-layered cake with extra frosting and toppings made to celebrate the 2nd anniversary of the Apocalypse in the Unfounded Kingdom. It can be used as furniture in Guild or Personal Housing, granting +1 to all housing stats. It can alternately be eaten in a thread to grant a Food Buff for 5 posts. The Food Buff grants +5% movement speed, increases maximum HP by 10%, and also heals the user by the same amount immediately upon use. Untradeable. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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