Post by Deleted on Dec 8, 2014 21:51:08 GMT
Main Class: Swashbuckler
Main Class Claims:
- A Note To Adventure! - 2X -
768
976
1,284
1,544
1,750
- A Note To Adventure! - 1X -
2,136
2,224
2,655
2,783
3,040
3,169
3,362
3,492
4,043
4,234
4,451
4,631
5,383
5,849
6,199
6,471
6,726
7,065
7,315
7,398
7,617
7,822
8,019
- Treading Old Ground - 2X -
8,287
8,873
9,021
- A New Yet Familiar World - 2X -
9,239
9,287
9,415
- The Wandering Assassin - 2X -
9,645
9,831
9,993
- Wait, What? - 2X -
10,079
10,593
- I Tried To Catch Some Fog, But I Mist - 2X -
10,767
10,909
11,749
12,179
Total Word Count: 12,179
Main Class AP Claimed: 48
Total Claim:
48
Link to Previous Claim:
log-horizon.proboards.com/thread/3502/dumah-ap-claim?page=1&scrollTo=15059
Pre-Claim AP:
16
Main Class: - 16 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 64 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 22
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Shuffle Windmill - Tier I Skill
The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
High Roller - Tier I Skill
The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
Fencer Style - Tier I Skill
A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Discard - Tier I Skill
A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Blind Bet - Tier I Skill
Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time.
Main Class Claims:
- A Note To Adventure! - 2X -
768
976
1,284
1,544
1,750
- A Note To Adventure! - 1X -
2,136
2,224
2,655
2,783
3,040
3,169
3,362
3,492
4,043
4,234
4,451
4,631
5,383
5,849
6,199
6,471
6,726
7,065
7,315
7,398
7,617
7,822
8,019
- Treading Old Ground - 2X -
8,287
8,873
9,021
- A New Yet Familiar World - 2X -
9,239
9,287
9,415
- The Wandering Assassin - 2X -
9,645
9,831
9,993
- Wait, What? - 2X -
10,079
10,593
- I Tried To Catch Some Fog, But I Mist - 2X -
10,767
10,909
11,749
12,179
Total Word Count: 12,179
Main Class AP Claimed: 48
Total Claim:
48
Link to Previous Claim:
log-horizon.proboards.com/thread/3502/dumah-ap-claim?page=1&scrollTo=15059
Pre-Claim AP:
16
Main Class: - 16 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 64 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 22
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Shuffle Windmill - Tier I Skill
The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
High Roller - Tier I Skill
The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
Fencer Style - Tier I Skill
A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Discard - Tier I Skill
A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Blind Bet - Tier I Skill
Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time.