Post by Arluin on Dec 10, 2014 6:41:47 GMT
[attr="class","ws"] [attr="class","h"]Arluin [attr="class","fc"] [attr="class","bi"]REAL NAME: Thomas Christian [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 19 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Cleric, Dragon Nest [attr="class","bi2"]PLAYED BY: Seven [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Arluin is a young man of average height, being slightly under six feet. He has lightly tanned skinned and a thin, yet solid build. Many people don't expect his small frame to contain much power, but he does well in proving otherwise. His most notable feature is his stark white hair, but that is debateable considering that he is in a fantasy world where having white hair may be quite common. His blue-green eyes radiate with strength and determination. They are down right frightening when he is angry, as they are very expressive. He normally has a pensive look on his face, but he isn't as serious as he looks. Arluin likes armor, but he prefers to wear items that are functional and beautiful. He has on a high-collared cream coat that has a green inner lining and gold detailing. There is a chainmail under this, along with pieces of armor placed over his chest, arms, and shins. The armor has ornate designs all over it. Arluin's armor has a lion motif, as there is a belt with a lion face for a buckle and a chain with lion clasp across the front of his coat. He has on a pair of striped cream and green pants, similar to his coat's colors, and a pair of brown boots. [attr="class","h3"]Personality [attr="class","b"] Arluin is an idealistic individual who adheres to a core set of values. His optimism can be inspiring when he makes an effort to rally others. His primary concern is pursuing potential and truth. He is a sensitve man, compassionate towards most people. He is interested in growth of himself and others. He does his best to make sure everyone is doing the best that they can. He is individualistic and enjoys his solidarity, but he will make an effort to help others. He isn't the best in social situations, but he is welcoming of them, even if he is painfully shy. His timid nature causes him to be distant at times, because small talk makes him uncomfortable. This also prevents him from sharing his feelings freely or not expressing them well. Arluin strives to do good in the world and make it a better place for everyone in it. He has no problem with making sacrifices for the greater good when necessary. Anyone who interferes with his goals for the greater good are his enemies. He likes rules and structure, and uses them to maintain order. Arluin possesses an inner strength that can be intimidating to others when they initially encounter him. He is a serious man with a dry wit, but he isn't afraid to have fun from time to time. However, this is seldom, because he is a very neurotic person. His mind is going a mile a minute most of the time. [attr="class","h3"]History [attr="class","b"] Arluin's childhood was fairly uninteresting in his opinion. He found himself mostly playing alone. This may be due to many of his hobbies not requiring the aid of other people. This solidarity has lead to him being a loner, for the most part. He had a few friends that he would speak to at school, but not even they know much about him. This behavior kept him from being very social, but he didn't mind as much as his parents did. His parents would encourage him to socialize with others, but other children often found him eerily serious for his age. Arluin did really allow this reaction to bother him, but it didn't keep the bullies away. He was often picked on for being atypical to most children. Atypical meaning that he didn't like to run around on the playground or splash about in the mud. Arluin had goals for himself. He wasn't sure what he was to do, but he felt that he was destined for greatness. Arluin went into high school as a sheltered individual. Not sheltered in the since that he didn't know much about the world, but instead, he was reserved. He was able to make a few friends from the chess club and other clubs at school. He enjoyed going to these clubs, because he felt acceptance. It was through these friends that he was introduced to Elder Tale. He hadn't really cared much for video games prior to this experience, but afterwards, he became very interested in Elder Tale and video games in general. It didn't take long for him to learn how to play the game, because he did some research beforehand. He enjoyed his first few playthroughs, but soon after, the Catastrophe plunged him into the universe of Elder Tale. He didn't know what to expect seeing that he was now living in a video game, but he was determined to figure out what was going on. [attr="class","h3"]Extra [attr="class","b"] Blood Type: A Dominant Handedness: Ambidexterous |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Alv [attr="class","bi4"]CLASS: Cleric [attr="class","bi4"]SUBCLASS: Exorcist [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Anima-Siphoning Sphere: (Tier 1) The Cleric harnesses healing energy in the form of a faint white vapor which swirls around in the shape of an orb. This skill magnetizes anima from the nearby atmosphere until it is fully generated, after which it will flash several times and heal the nearest ally. If a healing skill is performed by any character between the moment this skill is performed and the Cleric's next turn, halve the healing effect of that skill. The orb is then fully charged and will immediately heal a target. Otherwise, the orb will fully charge at the beginning of the Cleric's 2nd turn from the moment it is casted. Anima Siphoning is therefore often used in the presence of an enemy healer, allowing the Cleric to leech off the rival healer's hard work. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. If Anima-Siphoning Sphere is currently active, it cannot be recasted. [attr="class","skill"]Reactive Heal: (Tier 1) The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds. [attr="class","skill"]Martyr Spear: (Tier 1) One of the cleric's few offensive options. This spell causes a spear of light to appear in the air above the cleric. After the spear is ready, the cleric points at a target. The spear will promptly head towards the target's position at a high velocity and strike the opponent with light-elemental damage. While this skill has a decently long range, it becomes naturally easier to dodge the farther away the opponent is. This skill has a casting time of 3 seconds and a cooldown time of 20 seconds. [attr="class","skill"]Heatsink: (Level 1) Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Holy Banishment: (Level 1) The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Wisdom stat and Exorcist level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Buckler: A starter shield designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t really feel too sturdy. It is small enough to serve as an all-around defensive off-hand equip. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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