Post by Nisha on Dec 11, 2014 17:23:37 GMT
Main Class:
Main Class Claims:
Rock-on: 512
Crouching fox tail, hidden fist: 1122
River side nights: 1064, 1235, 1286, 1105, 1189, 1159, 1537, 1332, 1534
How do you make friends: 360, 413, 356
Reviewing Notes: 620
That Darn Cat: ( 480, 527, 652, 607, 619 ) x 1.2 (guild)
There is no way my sister is this...: 514, 441, 800
Of wind and...: 646, 455, 434, 499, 662, 801, 371
Escort triple trouble: 387, 511, 507, 597
Taken in stride: 1060, 1173
Breakfast of the...: 538
CinderellaFashion: 606, 1319
Total Word Count: 30607
Main Class AP Claimed: 122
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 343 AP
Craft Subclass: AP
RP Subclass: AP
Post-Claim AP:
Main Class: 465 Ap
Craft Subclass:
RP Subclass:
Final Levels:
Main Class Level: 76
Craft Subclass Level:
RP Subclass Level:
Requested Skill(s):
Crash Shot - Tier I Skill / A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Quick Swap - Tier I Skill / A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Bushido: Tansho-chousho (Art of Defense) - Tier II Skill / Samurai that have become accustomed with the battlefield need not fear the danger of oncoming attacks. By merely analyzing the situation with combat prowess, the tide can be turned with careful planning. The Parry skill is passively treated as though it is a Chain 1 skill. This skill can be toggled at any time to halve the weapon level of an equipped weapon while increasing the Samurai's defense level by the same amount. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time.
Missile Strike - Tier II Skill / A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Scribe Level 21 Skill / Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Main Class Claims:
Rock-on: 512
Crouching fox tail, hidden fist: 1122
River side nights: 1064, 1235, 1286, 1105, 1189, 1159, 1537, 1332, 1534
How do you make friends: 360, 413, 356
Reviewing Notes: 620
That Darn Cat: ( 480, 527, 652, 607, 619 ) x 1.2 (guild)
There is no way my sister is this...: 514, 441, 800
Of wind and...: 646, 455, 434, 499, 662, 801, 371
Escort triple trouble: 387, 511, 507, 597
Taken in stride: 1060, 1173
Breakfast of the...: 538
CinderellaFashion: 606, 1319
Total Word Count: 30607
Main Class AP Claimed: 122
Total Claim:
Link to Previous Claim: link
Pre-Claim AP:
Main Class: 343 AP
Craft Subclass: AP
RP Subclass: AP
Post-Claim AP:
Main Class: 465 Ap
Craft Subclass:
RP Subclass:
Final Levels:
Main Class Level: 76
Craft Subclass Level:
RP Subclass Level:
Requested Skill(s):
Crash Shot - Tier I Skill / A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Quick Swap - Tier I Skill / A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Bushido: Tansho-chousho (Art of Defense) - Tier II Skill / Samurai that have become accustomed with the battlefield need not fear the danger of oncoming attacks. By merely analyzing the situation with combat prowess, the tide can be turned with careful planning. The Parry skill is passively treated as though it is a Chain 1 skill. This skill can be toggled at any time to halve the weapon level of an equipped weapon while increasing the Samurai's defense level by the same amount. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time.
Missile Strike - Tier II Skill / A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds.
Scribe Level 21 Skill / Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.