Post by Pen Ddraig on Dec 12, 2014 17:34:04 GMT
[attr="class","ws"] [attr="class","h"]Pen Draig [attr="class","fc"] [attr="class","bi"]REAL NAME: Sarah McKlellen [attr="class","bi2"]REAL GENDER: Genderfluid [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 28 [attr="class","bi2"]SEXUALITY: Fluid sexuality [attr="class","bi2"]FACE-CLAIM: Tankette by MeganaRid [attr="class","bi2"]PLAYED BY: John: the King of Lame [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Real world: Sarah, standing at five feet six inches tall and weighing at one hundred fifty-two pounds, she is your average young woman. She has a slightly rounded face with a cute upturned nose that doesn't seem to fit her "tough girl" attitude. Her eyes are a murky blueish-teal sort of color, which reside behind thick bottle top glasses. Sarah's hair is a somewhat long mop of a surprisingly even length that reaches her chin. Her hair is an ever changing spectrum of color, never staying the same for more than a couple weeks. Despite her tough-girl attitude, Sarah has a self-image problem she has fought for many years. Due to this problem she wears baggy clothing when not in her armor (explained in history and extra info). In Elder Tale: Sarah appearance is vastly different than in the real world; First being her hair, which is a lighter shade of red, is chopped short and parted down the middle. The back reaches half way down her neck while the front stops around her ear lobes. Her height varies some as she stands close to six feet tall now. Unlike her real eyes, her in-game eyes are an emerald green color. Rather than taking on a similar body type as she had in the real world, Sarah chose to have a body of athletic superiority that she had always worked towards. Her muscles were lean and strong, with noticeable definition. Her abdomen showed some light definition as well, while her chest was similar in size to her real world counterpart. Sarah walks with an air of confident, warrior-like grace normally only seen in people with combat experience. [attr="class","h3"]Personality [attr="class","b"] Pen has always been the sort of person that stuck up for the weak. She was influenced from an early age by tales of knights and super heroes. She has always been the tomboy-ish type of person; never worried about dirt or getting hurt when playing. She always enjoyed proving people that said she coudn’t do something, wrong. Pen is a caring sort of woman, almost always willing to help those in need, even if she gains nothing in turn. She thinks life should be spent helping those who are in need. In social circles she can come off as a bit harsh at times; however this is not her intention. She has a relaxed filter to her words. Meaning she doesn’t always think before she speaks. Though her filter may not be that good, her empathy is almost uncanny. Pen can sit in a room full of people and pick out who is upset, even if they try hard to hide it. She’s never been able to explain how. When dealing with negativity she reacts in one of two ways; number one being to let it roll off her shoulder and move away from it. Or number two confront the individual(s) about it and do what she can to prevent it from occurring again. (The latter is her normal reaction.) In combat Pen keeps a rather level head. Watching her friends get hurt isn’t easy for her due to her heightened empathy, but she tries to keep her cool as she prefers to be the main tank. She would rather she got hurt than others. It’s one reason why she has so many scars on her actual body. Pen is not a strategist, by almost any means. She prefers to be told a target and beat it into submission. However, this does not mean she cannot come up with a plan if the need is dire enough. She prefers to “wing it“. With those Pen is close to in both the real world and Elder Tale, she has the same thought; “They’re my friends and family. Only I can beat them up!” In the real world Sarah has a large family due to her parents adopting other children and those she considers close enough to be family. When it comes to her friends there is almost nothing she won’t do to help them. No matter how long it takes or the strain it puts on her, she helps them. Never letting the stress and pressure become known to others. Pen shows affection in a very physical nature; having grown up with mostly boys she learn to show her affection in making jokes about her friends and family, as well as punching them in the arm and wrestling. She is constantly referred to as “one of the guys”. Which despite the fact she is a tomboy, she still sees herself as a girl and not “one of the guys”. She also has a strong sense of justice and feels those that do wrong unto someone should have to pay the price of their actions. She holds herself to that more so than others. “You can’t expect people to listen to a hypocrite” she’d always say. [attr="class","h3"]History [attr="class","b"] Sarah McKlellen was born in the England to Lacey and Jordan McKlellen; a history teacher and a police man. From an early age she was told stories of knights from history and Authurian legend as well as of superheroes from comic books. She was influenced by those stories to be someone that would put others before herself; to be the modern day knight. A true to life super heroine. When she was little, no matter the circumstance she would leap into action to “protect the weak”, this was seen as cute; until she was nearly killed by a car when she ran into the road to try and rescue a lamed bird. She spent some time in the hospital but despite her young age she never complained. Instead, she would sneak from her room on crutches and visit random other patients’ rooms and talk with them. She would sometimes make multiple trips a day into other rooms. During this time some of the more depressed patients began to feel happier and much more at peace. When asked why should would do that Sarah would reply, “I can feel them being sad. No one wants to be sad. So I talk to them.” After Sarah was released from the hospital she would still come to the hospital and visit random patients with baskets of goodies for them. This continued well into her teens. During those years she became more involved with sports, soccer, rugby, and even though it isn’t an accepted sport at her school, she practiced with the sword from a family friend. She began in her early teens and worked hard at it, much like with her other sports. However, her love of sword fighting was much greater than her love for mundane sports. During her training sessions she would imagine herself as a knight, fighting off enemies. It could be one reason why she stuck with it. Her years in high school brought some pain to her also; she was targeted by some students for her tomboy attitude and her choice of haircut. They claimed she was lesbian and that she and one of her friends were secret lovers. While this didn’t bother Sarah much, having a fluid sexuality, it did bother her friend as she had just gotten into a relationship. So Sarah confronted them and told them off. This didn’t solve the problem; instead it made them continue with more ruthlessness than before. They even went as far as to get physical with Sarah’s friend. Sarah stepped in and beat them with a tree branch till they left her alone. She told her mother that night after she got home and filed a report. The students didn’t go near them or talk about them again after that. As a graduation gift, Sarah went to Japan to visit one of her friends that moved away years before. During her time there she was introduced to the game Elder Tale and tried it out. It was instant love as she immediately chose the Guardian, or the Knight, as she liked to call it. Sarah spent a month and a half in Japan with her friend and during that time decided that she wanted to live in Japan for a while. Her parents were reluctant but they trusted her friend and gave in to her pleads. Sarah enrolled in a college there, and over the course of two years became well versed in the Japanese language, as well as the world of Elder Tale. Around the time she was twenty-five, Sarah moved back to England after her mother retired early from the Policeforce. A few months after the retirement, her mother and father decided to take a vacation cruise. It would last the better part of a year and would hit many countries along the way. Sarah spent the time they were away getting back into shape. Her time spent on Elder Tale took precedence over her health, so now that she was back in the states with no Elder Tale to play, she began her sword training again. Only this time, she even called out her Guardian’s attacks. This drew some questioning looks to her. During the time her parents were away she got a job on the military instillation, not far from her home. During her time there she made a friend whom had just arrived to England. He and her hit it off rather well and became fast friends. However, not long after his arrival he was in a car accident and lost the ability to use his legs. Sarah spent the next few months encouraging him that it would be alright and that life wasn’t over. It was an extremely tough road full of verbal fights, drugs and alcohol Sarah managed to get him back on the right trick again. Around the time he began recovering Sarah talked him into trying Elder Tale as they were finally about to have their own server and the release of the expansion Novasphere Pioneers. Her friend agreed and so they planned to start the next day, as she had work that night. A few hours after she got to work her shift lead sent her home due to the business being dead. Excited she didn’t argue and raced home. She figured she would jump on and get her character created then start with Dion in the morning. Once she finished creating her character she blacked out. She awoke inside an overgrown train station, unsure of where she was or how she got there. [attr="class","h3"]Extra [attr="class","b"] Sarah is right hand dominate. Knows Japanese fluently. Is ambidextrous when wielding a sword. Can beat box decently well. Is double jointed in her shoulders Heightened sense of Empathy (mentioned her incase people missed it before.) Is partially color blind in her left eye. (Reds are seen a bit more grey than red.) Loves wolves. Tends to talk about Arthurian lore. She spooked she reacts with a punch in the direction of what scared her. Tends to swear more than people deem appropriate. Is unaware that Dion Tavarie is in the game. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Artisan [attr="class","bi5"]CRAFTING CLASS: Bodyguard [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Anchor Howl: A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled. [attr="class","skill"]Skill Name: Covering: Despite the Guardian's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the Guardian to switch places with the target and take the force of the attack. Obviously, as good as the Guardian's reflexes may be, this requires that the ally be in very close proximity with the Guardian. This skill has an animation time of 1 second and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Resilience: A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run. [attr="class","skill"]Skill Name: Shield Mastery: Tier I Skill - Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases. [attr="class","skill"]Skill Name: Counter Break: Tier I Skill - Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds. [attr="class","skill"]Skill Name: Shield Smash: Tier I Skill - The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Skill Name: Parry: Tier I Skill A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Skill Name: Stepover: Tier I Skill Traps are everywhere in a dungeon. Wired arrow traps, falling ceilings, spiked floors, crushing walls, perhaps even some of your teammates are traps themselves. In any case, this skill deals with providing the Guardian with the ability to temporarily reduce the damage taken from area hazards drastically and to override the obstacle to ultimately break the mechanism. By finding a way through an otherwise rigged pathway, it might be possible to find a shortcut. This skill has a duration of 10 seconds and a cooldown of 1 minute. [attr="class","skill"]Skill Name: Taunting shout: Tier I Skill A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 2 seconds and a cooldown of 5 seconds. [attr="class","skill"]Skill Name: Heavy Anchor: Tier I Skill This skill is performed by facing a nearby target at equal footing. The Guardian slams their foot into the ground, causing the opponent to essentially be pinned to the very spot they stand. Neither of you will be able to move while the skill is active. This skill has an animation time of 2 seconds and a cooldown of 30 seconds. The maximum duration of this skill is 10 seconds, ending immediately when either the Guardian or target is moved by an outside force. [attr="class","skill"]Skill Name: Cool Defense: Tier I Skill Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active. [attr="class","skill"]Skill Name: Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"]Skill Name: Valor Guard: Passive. The Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Sarum Progressive Heavy Plate Armor: A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc) [attr="class","skill"]Left Hand: Sarum Progressive Great Shield: A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc) [attr="class","skill"]Right Hand: Sarum Progressive Long Sword: A weapon or armor of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. Upon purchase of this item, you may specify what type of item you want (longsword, katana, light armor, etc) [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Starter Plate Mail Starter Great Shield Starter Long Sword |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]03/20/2015 -- Equipped three Sarum Items and moved other items to inventory upon approval of Sarum Progressive Item purchase -- Amaterasu |
Coded By Archetype=Luna
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