Post by Anarchist on Dec 13, 2014 5:48:09 GMT
[attr="class","ws"] [attr="class","h"]Anarchist [attr="class","fc"] [attr="class","bi"]REAL NAME: Vincent Briggs [attr="class","bi2"]REAL GENDER: Male. [attr="class","bi2"]GENDER: Male. [attr="class","bi2"]AGE: 24 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Mystogan, FAIRY TAIL [attr="class","bi2"]PLAYED BY: Saskia [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] The most peculiar traits that stands out about Vincent's design for Anarchist is the cobalt blue pigment of his hair accompanied by a crimson insignia that adorned his right eye, both heavily highlighting his facial features. His skin was white and the golden orbs of his eyes always wore a penetrating gleam. He manipulated his avatars body to be a slim athletic build of approximately five feet nine inches so that the height would be identical with his own in real life. He wanted his character to portray mysterious ominous features as he shrouded his avatar in a mysterious azure cloak and ivory wrapped bandages that slithered tightly around Anarchist's arms and legs. On top of his crown, rests dark blue headgear with a metal frame that boasted from the front of it. Around his neck was a forest green bandana that masked most of his facial features when used in tandem with his signature headgear. He was always a fan of capes, mainly wearing them when he adventured out in the wilderness. His normally wearing blue fingerless gloves and would normally wear sandals whenever adventuring the terrain, despite the impracticalness of the footwear. However, there are some rare occasions when Anarchist is not so shrouded in mystery, commonly seen wearing rather stylish clothes and refined clothing, befitting of a gentleman during social gatherings. His hairstyle would generally remain the same style no matter what the occasion. When casually dressed, he radiates a more positive and vibrant aura that nullified the eerie sensation that most people would feel when he wears his traveling attire. His posture is generally cool, calmed, and relaxed and he walks in a very slow, yet vigilant manner. In reality, Vincent Briggs, is a 24 year old slim light skinned African American male, and United States Marine Corps Veteran, that stands approximately five feet nine inches and weighs roughly 140lbs. He generally dresses in a clean cut manner, favoring classy stylish trends and wearing designer labels. When on base, he wears athletic clothing, favoring basketball shorts, tank tops and a pair of Jordans. Occasionally, he would be seen wearing his green or tan camoflouged uniform around the barracks. [attr="class","h3"]Personality [attr="class","b"] Typically, Anarchist is a bit reserved and reclusive as a player, generally preferring to explore and conquer the game on his own. Occasionally, however, he will find the time to exit out of his comfort zone as socialize with others. He is always been the observant one in situations, often seen as the strategist of the group, employ clever tactics and versatility to aid his comrades in battle. Anarchist is very cool,calm, and collect to most people, he likes to maintain a peaceful and serene style, worrying not about none other than what matters to him. He isn't afraid to speak his mind, and often decides to in most situations, not one for sparing feelings. He is often neutral in tensions that don't really concern him. His constant reclusive attitude triggers unexpected reactions from others. Though he has his own agenda to settle with his life, he seems to care much for others' concerns whom he has forged solid friendships with. He exercises decisiveness and keen judgement when making the tough decisions, often suppressing emotions to accomplish the task at hand. Though he may shows remorse for his actions, but believes he is not suppose to focus on the past but act on the present, as that is what ultimately determines the future. Being one to think matters through, he is known to act on careful reasoning rather than emotional impulse, befitting of his analytical behaviour. He is a very organized and detail-oriented individual, and prefers to discuss avenues of approach before rushing into hostile territory. He often feels more secure when fighting alongside others that have a well formulated plan and favors a group that has great team synergy established and is very loyal to those within. Though he is generally honest in nature, he will often rely upon lies of omission to manipulate a scenario in a way that would become advantageous to his benefit. Because of this, he also holds a certain degree of skepticism with others as well, but he carries a spirit of discernment with a select few and can make quick friends with those he finds to be able to hold intellectually stimulating conversations with. Generally, he can appreciate a large group as long as their is a sense of synergy and unit cohesion amongst them, but tends to prefer smaller elite units of people he is familiar working with. In regards to social matters, as long as he is familiar with at least one or two of the members, then he doesn't mind large groups. Anarchist seems to favor those with competence and a kindred spirit and tends to stray away from those with volatile personalities. He isn't a fan of people with cocky personalities nor does he delight in people that act on their own impulsiveness, putting the group at risk. Anarchist enjoys PvP for the sport of it and enjoys sparring often and testing out different scenarios and tactics to employ with his minions. He aspires to be one of the greatest summoners in the game one day and make his name known well in the virtual world. [attr="class","h3"]History [attr="class","b"] Vincent was born in the populous city of Houston, Texas. Both of his parents led the redeeming quality of a rags to riches lifestyle, though it would rarely be shown due to their frugal disciplines. The exception, however, was to their son, who was their only child. Because of this, Vincent often found himself being very spoiled and would be able to generally be rewarded quite well as an incentive for getting good grades. He went from a ghetto neighborhood in Greenspoint area of Houston to the relaxing suburbs of Humble, Texas. He was raised in a very diverses school district and many of his companies were local thugs or gangsters during his freshman years. He was a bit of a class clown and flirt during high school, which caused him to nearly fail the ninth grade due to simple neglect. He had a brilliant mind, perhaps too brilliant, as he would become entranced in a sense of apathy with any matter concerning studying or doing homework. During his sophomore year, he began to distance himself from the thugs he used to hang with as he slowly began to notice them either get incarcerated or dropout from school. He became more isolated from society and reclusive as he indulged in playing Playstation 6 and online MMOs. Because of this, during his junior year, he would often get teased by the thugs and bullied for being a nerd who spent the majority of his day watching anime marathons and playing video games for hours on end. In his senior year, he found his ambition, and aspired to make something out of himself and joined the military, enduring rough physical and mental stress and emerging a Unite States Marine. He served two tours in Afghanistan before coming back to the states with a severe case of Post Traumatic Stress Disorder. After a more years during his service, he was court martialed, for speaking out against the military while serving his country. His family, however, contributed a large amount of money to bail him out and hire an expensive, but professional defense attorney. He was sentenced to house arrest and was forced to wear an ankle bracelet that always determined his location at any given moment. Succumbing to the grief of the loss of job, he eventually moved back in with his parents with an impending charges and possible prison time accompanied by a dishonourable discharge that would leave a black mark that would ruin his life forever. Before the final day of his trial, he decided to play Log Horizon as a final token of appreciation for what may be his last day in the free world, but it seemed fate had a different journey for him that day as prison he would serve time in would be the most immersive and wondrous realm he has ever dreamed. [attr="class","h3"]Extra [attr="class","b"] Myers-Briggs: INTJ Enneagram: Type 5/6 |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Race of Ritual [attr="class","bi4"]CLASS: Summoner [attr="class","bi4"]SUBCLASS: Animal Trainer [attr="class","bi5"]CRAFTING CLASS: Alchemist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Summon Follower - Golem: Tier I Skill Rock-type Earth elemental familiar. Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Its size starts at 1 meter, but grows an additional meter every 30 levels. Golem's personality type is Docile toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]Tongue of Nature: Tier I Skill It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with. [attr="class","skill"]Fireball Pitch: Tier 1 Skill- A quick and easy fire-based magic spell, summoning a small fireball in the palm of one's hand. It is warm to the touch when handled by the caster but burningly volatile when thrown. A successful direct hit inflicts light fire damage to the target. Unlike other spells, it is manually thrown at targets rather than automatically flying toward them. This comes with a number of benefits and disadvantages. Obviously, this skill requires accurate aim and dexterity. On the other hand, it provides for customized control and timing and its projectile speed is increased when thrown with high velocity. Due to the aesthetics and nature of this skill, Adventurers often throw these fireballs as if they were baseballs. Rumor has it that such a baseball tournament was started in the North American server as a peacekeeping event. This skill has a casting time of 2 second and a cooldown of 5 seconds. The cooldown is increased to 10 seconds if used by a non-mage class. [attr="class","skill"]Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%. [attr="class","skill"]Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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