Post by Saskia on Dec 14, 2014 3:33:48 GMT
[attr="class","ws"] [attr="class","h"]Saskia [attr="class","fc"] [attr="class","bi"]REAL NAME: Hope MacLaren [attr="class","bi2"]REAL GENDER: Female. [attr="class","bi2"]GENDER: Female. [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Pansexual [attr="class","bi2"]FACE-CLAIM: Lightning, Final Fantasy 13/Final Fantasy 13-2/ Final Fantasy Lightning Returns [attr="class","bi2"]PLAYED BY: Saskia [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] The most peculiar traits that stands out about Hope's design for Saskia is the bright flourescent pink pigment of her hair that was fashioned in a unique style, which highlighting her facial features. Her skin was white and the sapphire gems of her eyes always sparkled like the sea. She manipulated her avatars body to be a slim athletic build of approximately five feet four inches so that the height would be identical with her own in real life. He wanted his character to portray elegance and courageous features as she spent hours beautifying her avatar, accenting her face with makeup and the pefect shade of blush for her cheeks. She simply adores wearing different vanity outfits and constantly changes her fashion throughout the weeks. She mainly dresses casually while in the safety and security of the city and finds the shiny metal armor quite alluring when she adventured out in the wilderness. His hands are normally wearing black fingerless gloves and the boots she wore would normally be quite practical to her environment and given the situation. Both in combat and out of it, she always has a welcoming glow and vibrant aura that attracts others to her. In reality, Hope MacLaren, looks very much like her avatar, except her hair is not naturally pink but died that color. [attr="class","h3"]Personality [attr="class","b"] Hope MacLaren is a famous international popstar icon, Cherry Blossom, using her charismatic charm to entertain her screaming audience. She is a very energetic individual using a lot of stamina to dance on stage for hours on end. She is always the life of the party and often desires to be the center of attention in a crowd. She shows a great deal of enthusiastic endearment as she meets her adoring fan. She is very fiery and ambitious, in achieving her goals and rising to the challenges of being a national icon. However, her ruthless and materialistic nature has made her neglect her own family. In the budding moments of her popstar career, she easily became a very snobby and arrogant. The clash between who she really is and the idol she is expected to be presents an internal conflict within her that is often reflected in her moody behaviour. Despite her rough personality, in seclusion she enjoys laying in the garden and staring into the sky. Dancing and singing is amongst her favorite hobbies as a national Scottish popstar and she enjoys playing the piano as well. Music has always been an extremely big part of her life and she has learned to express herself creatively for ways she may not be able to vocally. She has a vivacious talent in painting and often hangs many of her paintings on walls. She also loves swimming and tanning on the beach. Red wine is among one of her favorite drinks. She enjoys fancy meals, but prefers something homemade. She will never be caught fishing and absolutely despises touching them. She loves cold tempatures and enjoys playing with snow. She dislikes PKers and thieves, but enjoys a bit of treasure hunting herself. She loves to travel in large groups and will get bored too easily in a small one. She appreciates flattery, but values respect. She hates liars and bullies. She does enjoy a good duel from time to time to hone her abilities. [attr="class","h3"]History [attr="class","b"] Hope MacLaren was very spoiled at a very young age. Born in Scotland to two wealthy business-oriented parents, Hope never lacked for anything. She was always favored by the family over her sister, Lacey. They often place her in beauty pageants and she would always win first place. Her parents pushed perfection on her and she was learning to sing and play piano at age 4. She was a very gifted child who excelled in the arts, and picked up painting along the way as she grew older. She was very happy and vibrant and never knew the trials and tribulations that the poorer Scottish families had as they went on with their meager lives. Hope continued to excel in school, and became quite popular for her performances in high school. During a national competition, she was scouted out by a Scottish record label and they announced that they were going to make her a star. Hope was very flattered and began to perform locally in her late teenage years under the stage name, Cherry Blossom, a nickname given to her by her fans for her token pink dyed hairstyle. Shortly after graduating as prom queen, she had more than enough money to live on her own and decided it was time start her own journey to fame and fortune, but at what cost? Though neglecting her family in the process, Hope's music spread across the globe as she began to perform internationally. Shortly after her fourth album, she moved into a two million dollar condo in Gloucestorshire, United Kingdom and lived a very wealthy lifestyle embroidered with glory and fame. In 2016, her newest hit song, Virtual Seduction, reached number one on the charts for Pop music and reached well over 2 billion views on YouTube. Two years later, she dated a famous celebrity named Michael Lugassi for about six months. He proposed marriage and Hope outright refused. Michael started demanding to know why she wasn't saying yes. Things took a turn for the worse as furniture started getting tossed around and the candles he set up for the proposal got knocked over and the cloth set on fire, which spread to the rest of his house, burning it down to the ground in a pile of ashes. When the police and firefighters arrived, Michael was arrested for domestic abuse and the media covered the entire story and broadcast it live on national television. Hope's reputation was scarred and she began to grow homesick. One day, she received a phone call from her sister Lacey, informing her that she just received two copies of Elder Tales and her sister asked her if she could spend some time with playing this innovative virtual reality video game with her. Hope was above geeky things such as video games and preferred to spend most of her time outside in the real world. However, she felt guilty and decided to take a vacation and take an hour out of her day to play with Lacey. Who would have known that an hour could possibly meant a lifetime? [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Brewer [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Taunting Shout:Tier I Skill. A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 2 seconds and a cooldown of 5 seconds. [attr="class","skill"]Cool Defense Tier I Skill Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active. [attr="class","skill"] Knight's Heart:Tier I Skill Toggle skill. Conventions of medieval warfare made it so that even the most heavily-armored knights tended to become the most difficult to take down, thanks to their trusty mounts. These teachings form the basis of this skill. While almost essentially a must-have for Guardian-Cavalier hybrids, it is still a fairly useful skill in the right circumstances. This skill raises the Guardian's aggro-attracting presence while in a mounted state. If this skill is used by a Guardian whose subclass is Cavalier, then they also raise a 10% bonus to AGI while mounted. [attr="class","skill"] Counter Break:Tier I Skill. Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds. [attr="class","skill"] Resilience:Tier I Skill. A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run. [attr="class","skill"] Parry:Tier I Skill. A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds. [attr="class","skill"] Quick Swap: A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"] Shield Mastery: Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases. [attr="class","skill"] Sword Rain Flurry: The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds. [attr="class","skill"]Anchor Howl Tier I Skill A loud soundwave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled. [attr="class","skill"]Covering Tier I Skill Despite a Warrior class's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the character to switch places with the target and take the force of the attack. It can also be activated in response to an area of effect attack, taking all the damage from affected party members onto oneself. Obviously, as good as the character's reflexes may be, this requires that the ally be in very close proximity. This skill has a maximum range of 3 meters, an animation time of 1 second, and a cooldown of 15 seconds. If used by a character other than a Warrior-based class or Warden, the cooldown is doubled to 30 seconds. [attr="class","skill"]Holy Grail Tier II Skill The Holy Grail, a legendary and coveted artifact of Western lore. Some desire it for its rumors of granting immortality, while others desire it as part of a holy quest. A truly dedicated Guardian whose wish is to protect and save their teammates will be able to do so by casting this skill. The activation of this ability creates a golden goblet animation to flash above the target's head for the next 5 seconds. Within this duration, if any attack should otherwise lower the target's HP to 0, they stay at 1 HP for the duration of this skill. All negative effects that deal damage over time to the target also have their damage negated while this skill is in effect. As a result, a teammate in mortal danger can be saved or the Guardian themselves may be able to deliver an unstoppable last stand. This skill is often compared to Castle of Stone for their similar effects, but ultimately this skill is much more situational and support-oriented. Holy Grail has a casting time of 4 seconds and a cooldown of 45 seconds. [attr="class","skill"]Guard Shift Tier II Skill A toggle skill that tenses up the Guardian's body when activated. While this skill is in effect, the Guardian's body will be assisted by an defensive AI which automatically controls their body in order to auto-defend against oncoming attacks. This skill is particularly effective for guarding against attacks even when the Guardian themselves hasn't realized that an attack was launched, for the AI will detect any attack within 10 meters that targeted the Guardian and respond accordingly. This effect can be exploited by enemies aiming to perform simultaneous attacks, so be careful. Another downside is that the activation of this skill prevents the Guardian from moving or performing attacks of their own until it is called off. It is an excellent defensive skill that can provide a patient warrior a window of opportunity if used in battles of attrition. [attr="class","skill"]Gravity Aura Tier II Skill The antithesis to Nightmare Sphere, the Guardian class possesses the ability to generate a force field around themselves to bind everything to the ground. Tasks such as jumping and flight become difficult, if not impossible. Furthermore, characters with heavier equipment may suffer additional effects. The Guardian generates mana into a radius of 5 meters, creating a temporary field of high gravity and causing all enemies within the vicinity to feel weighed down, reducing their attack and movement speed by 10%. Skills that can only be activated in midair cannot be used within this field. The Flight skill is canceled and cannot be activated within this field. Characters wielding two-handed weapons (except ranged weapons) suffer an additional -10% attack speed, characters wearing light armor receive an additional 10% penalty to their movement speed, and characters wearing heavy armor receive an additional 25% penalty to their movement speed. Gravity Aura may be maintained indefinitely as long as the Guardian stands in one spot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds from the moment it is canceled. [attr="class","skill"]Converging Saber Tier II Skill A skill that aims to bridge crowd control with damage potential. The Guardian swings their weapon or shield in a 180 degree arc, causing an aura projectile to shoot 3 meters forward. Enemies struck by the attack experience a sharp pain as the aura diffuses through their body, dealing moderate damage and attracting a high amount of aggro. The aura also has the additional effect of pushing enemies toward the center of the arc, setting up for other area of effect attacks. This skill has an animation time of 3 seconds and a cooldown of 15 seconds. [attr="class","skill"]Castle of Stone Tier II Skill The Guardian projects a powerful aura that nullifies all incoming damage or knockback to themselves for 10 seconds. Despite the amazing implications of this skill, it makes the Guardian immobile for the full duration and can only be used once per 10 minutes at base level. It's said that cooldown-reducing equipment effects for this skill exist to massively reduce the time per use, but it would require a great amount of funding to make this skill anything but a powerful emergency defense. [attr="class","skill"]Armor Crash Tier II Skill Ultrasonic vibrations wrap around the Guardian's weapon, causing it to appear blurred as a result. The result of this attack is that the vibrations will naturally assist the weapon in making clean cuts. This effect is made more amplified when the vibroweapon makes contact with any hard surface, slicing through rock and metal with great ease. While this skill is in effect, the Guardian deals 25% extra physical damage to enemies wearing Light Armor and 50% extra physical damage to enemies wearing Heavy Armor. Monsters struck by the weapon have their Physical resistance reduced by 1 stage for the duration of the attack. Due to the increased difficulty in handling the weapon, the Guardian may not perform any offensive skills using an affected weapon unless they manually cancel the skill. This skill has a casting time of 4 seconds, a maximum duration of 20 seconds, and a cooldown of 40 seconds. This skill's maximum duration increases to 25 seconds at Guardian Level 60 and 30 seconds at Guardian Level 90. [attr="class","skill"]Onslaught: Tier II Skill A skill that transforms the Guardian into a powerful juggernaut for a brief moment. This skill is used along with a two-handed weapon, where the Guardian swings or thrusts the weapon forward with great momentum. If a target was successfully hit by this initial blow, the Guardian's body will automatically proceed into an additional three-hit combo, ending with the Guardian swinging the weapon upward and aiming to knock the enemy into the air. All defense buffs applied to the Guardian during the performance of this skill are instead treated as attack buffs for the duration of the skill. This skill has an animation time of 5 seconds and a cooldown time of 30 seconds. [attr="class","skill"]Ephemeral Guillotine Tier II Skill A Guardian skill usable only with a two-handed weapon while in mid-air. The Guardian raises the weapon above their turn and performs a single front flip. Then, the Guardian immediately descends to the ground at a high velocity. Fall damage sustained is greatly reduced during this skill's duration. Upon contact with the ground, a gigantic vertical cutting wave cleaves the area up to 5 meters in front of the Guardian. The strength and range of this skill is further influenced by the height at which the Guardian used the skill, so it's not unusual for it to be a major offensive factor when used from a cliffside. This skill has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Siege Breaker Tier II Skill The Guardian holds a two-handed weapon or large shield in front of their body and shifts pressure toward their heels to activate this skill. In response, the Guardian's body will automatically dash forward, mowing down targets standing in the way. The higher the item level of the Guardian's armor compared to that of the opponent's, the more bonus damage is dealt by this skill. Nevertheless, this sudden burst of speed is something very uncharacteristic of the Guardian's usual abilities, so an opponent caught off guard by the technique will usually be too late to react to it. This skill has an animation time of 1 second and a cooldown time of 15 seconds. [attr="class","skill"]Vicious Crusade Tier II Skill A Guardian skill usable only with a two-handed weapon. Using a fraction of their life energy, the Guardian slashes forward with such momentum that a red cutting wave appears and cracks the ground for a few meters forward. This gigantic projectile and the terrain damage it causes can tear through a battalion of monsters in an instant. The primary downside to this skill is that rather than MP, it requires a flat cost of 10% of the Guardian's HP to activate. Of course, if you can eliminate the foe before they can lay a hand on you, it's only a small price to pay. There is a cooldown of 20 seconds when this skill is used and its animation time is 2 seconds. [attr="class","skill"]Iron Curtain Tier III Skill The Guardian slams down a shield or two-handed weapon into the ground, causing the animation of a wall of mana to rise up around the surrounding three meters. All ally characters within this boundary receive a great buff to their defense and maximum HP for 5 minutes. Because of Iron Curtain's effectiveness and ability to be perpetually active in the battlefield, it is one of the most important support skills to bring along in major raids. This skill has an animation of 5 seconds and a cooldown of 1 minute. If Iron Curtain is used on a character who is already affected by the skill, its duration instead resets to the full 5 minute duration. [attr="class","skill"]Crest of the Oda Tier III Skill A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. The Oda promote strength and courage, enough to withstand armies. Using this skill, a Guardian summons forth the Crest of the Oda to appear before them, which stays for 5 seconds. If attacked, the skill negates 50% of the damage, and reflects it back towards the enemy. The other 50% is taken to the user. While Crest of the Oda is active, the Guardian cannot perform any other attacks or skills. After 5 seconds, the image will vanish. This skill has a cooldown of 30 seconds and an animation time of 1 second. [attr="class","skill"]Damocles Tier III Skill The Sword of Damocles, a symbol of humility that looms over its wary target. The Guardian expends mana in order to create the illusion of a gigantic sword, floating high above the battlefield. Because of this skill's nature, it cannot be used indoors. The weapon is roughly 10 meters tall with a blade thickness equal to the average adult's body width. Damocles, to most individuals, appears mainly as a psychological deterrent toward anyone who should close in on the Guardian. Through a mental command, the Guardian may cause Damocles to fall down onto the ground at any time, stabbing through any target it falls upon before disappearing. A target directly struck by Damocles is dealt heavy physical damage. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. Only one Damocles can be summoned by the Guardian at once, and it has a maximum sustainable distance of 100 meters from the Guardian. [attr="class","skill"]Buster Rend: Tier III Skill The Guardian raises a two-handed weapon, causing it to extend three meters in length and become enveloped in a bright golden light. They will then swing it forward in a full horizontal 180 degree arc, with the attack phasing through all enemies struck while still dealing full damage. It is one of the Guardian's most potent attacks in terms of DPS to make up for its slightly telegraphed animation. Be warned that despite the skill's aesthetic effect, it is still possible to mitigate the damage received through blocking, even if the weapon appears to bypass the defense. The activation of this skill grants the Guardian a Super Armor buff during its duration, canceling any knockback/knockdown effects and preventing any enemy attacks from interrupting its animation. This skill has an animation time of 3.5 seconds and a cooldown of 40 seconds. [attr="class","skill"]Last Bastion: Tier III Skill A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defense, and magic defense is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day. [attr="class","skill"]Arcana Thrust: Tier III Skill A quick thrust with a weapon or fist that is aimed to smash an opponent's defense, causing the weapon or fist to increasingly glow in a cyan light as it is charged. It is a fast thrust that deals moderate damage, but its specialty is more oriented toward poking holes in enemy defenses rather than dealing much damage itself. When striking any defensive construct (Shamans' Barriers, Sorcerers' Barrier Spikes, Druids' Arbor Phalanx, etc), this skill deals double damage to the construct. Its base animation time is 1 second. Initiating the skill with a 1 second animation time propels the user forward 0.5 meters during the attack and granting no further bonus effect. This skill can be charged up to 5 additional seconds in order to increase the skill's damage by 10% per second and propelling the user an additional 0.5 meters per second. If charged for a full 6 seconds, this skill ignores the target's defense and any defense buffs placed on them during damage calculation. After this skill was successfully used on a target, all defense buffs that were placed on the target are disabled for 10 seconds. This skill has a base cooldown of 20 seconds plus an additional 2 seconds added for every second of charge time. [attr="class","skill"]Laser Pointer: Tier II Skill A ranged skill that fires an projectile that resembles a beam of light in appearance. This attack deals light elemental damage which is dealt as physical damage. If a target is weak against either physical ranged attacks or the light element, this skill ignores the target's defense from armor and buffs. Perhaps the one downside of this skill is that just prior to impact, it will mark the target area with a visual spot of light. Many experienced users try to reduce this weakness as much as possible by performing the attack close enough that the time between the spot's appearance and the moment of impact is reduced. This skill has an animation time of 2.5 seconds and a cooldown of 25 seconds [attr="class","skill"]Missile Strike: Tier II Skill A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds. [attr="class","skill"]Prismatic Laser: Tier II Skill The elementals are all interconnected with one another, and a well-experienced mage should be able to harness their power even from their purest forms. This skill causes mana to condense and materialize, creating a white sphere of light above the caster. Then, after a second, this sphere will split into eight different-colored beams which scatter in opposite directions. Red beams deal fire damage, purple deals ice, yellow deals lightning, brown deals earth, green deals wind, blue deals water, white deals light, and black deals darkness. Once casted, the beams will scatter and strike the ground at equal distances of about five feet away. While this skill is rather visually pleasing, it is rather difficult to aim and use properly. This skill has a casting time of 5 seconds and a cooldown of 20 seconds. This cooldown is increased to 30 seconds for non-mage classes. [attr="class","skill"]Last Stand: Tier II Skill An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes. [attr="class","skill"]Detox: Level 1 Skill When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from sickness status effects twice as quickly. [attr="class","skill"]Jousting: Level 1 Skill The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","skill"]Gallant Steed: Level 11 Skill Long hours of training have finally caused the bond between mount and rider to grow, allowing them to take on everything as partners. If the mount is defeated in battle, it will revive with 1 HP at the end of the battle when resummoned. Also a toggle skill. When this skill is active, the cavalier's mount will not run away during battle. [attr="class","skill"]Squire Training: Level 21 Skill Passive. When mounted, the Cavalier may use any of the following skills as though it were in their skill list: Guardian's Shield Smash, Swashbuckler's Fold Step, Shaman's Barrier Crash. Cooldowns and animation times for each of these skills are applied normally. If the Cavalier has already learned one of the forenamed skills, then the skill's cooldown is reduced by 1 second when not mounted. [attr="class","skill"]Level 31 Cavalier Skill: Currently unknown. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Valkyria Empress – Level 64 – [Image] - Armor and protection is a warrior’s finest asset in battle. Ensuring that one’s body is protected against the elements and threats from enemies is key for any fighter in the field, but looking damn good while doing it is a bonus most soldiers try to achieve. This armor is a middle ground between the two; style and effectiveness. Made for royalty and beauty, the Valkyria Empress set is a major attempt at the balance. From the shape and layers of the shoulder plates, down to the very clicking sound the hells make with each step; this set is one to be both feared and admired. Made out of a mix of iron and light metals, the metal has three main colors attached to it; a dark shade of grey, a pale white, and black. Mixed in as accents, there are several places where solid gold has been added to the armor both for additional protection, as well as for a dazzling look. However, the crafter as also used the wearer’s body to also add to the armor’s beauty. Armor covers the key areas of the body, protecting the user for majority of attacks. Other areas, however, lack such protection, allowing one to see the pale skin and body of the user. Warriors are not just machines of battle, but they are human as well. The Valkyria Empress Set is split into four main pieces; the torso, the waist, the gauntlets, and the boots. The torso is a layered set of metals which have been molded to guard the wearer’s entire upper body, upper back, and shoulders. Underneath the armor, acting as a connector for the plates as well as a support brace for the user’s body, is a thin layer of cloth. This cloth holds all of the plates in place and keeps the metal from rubbing against the tender skin of the user. The actual armor for the torso is a collection of four metal pieces. On the chest there is a bulging convexed star. This stared plate is made out of reinforced iron and is dual layered. The rivets have been enhanced, allowing for nearly any strike to be easily deflected. The shoulder guards are comprised of a set of two plates, shaped to nestle comfortable over the upper bicep and protect down to just above the elbow. One plate sets just above the user’s actual arm, while a second plate hovers just above, held up by a thick layer of cloth. The dual layers create addition protection to shoulder attacks, and the cloth uses energy distribution to minimize damage to the bearer. On the backside of the armor is a set of skeletal-like plates. These plates shift and move directly with the user’s body. This set up promotes flexibility while not sacrificing protection. These armor plates are connected much like a harness and slide on and off the user with ease. The next piece in the set are the gauntlets. The gauntlets are a layered set of finely molded and polished metals which cover from the elbow right down to the finger tips. The setup is simple. The outer side of the forearms is a collection of three layers of thin metal, all bound and melted together tightly. Each layer is slightly smaller than the previous, creating a sort of “stepping” effect from bottom to top. The top layer of the metal, however, is the layer which stretches the furthest. The two under layers of the gauntlets only protect the forearm, where as the top layer is the one which expands into the elbow guard, and this elbow section is also where the left and right arm vary. On the left arm, the gauntlet is given an over sized spike to it. This spike can be used in combat as a bashing weapon should the user be disarmed. On the right arm, there is a small slot where a shield can be connected. On both gauntlets, there is gold molded into the knuckles, giving the first sign of “flare”. The next piece of armor in the set is the simplest, but also the most sexy; it is the waist armor. Taken directly from the measurements of the wearer, the waist armor follows the hips of the female this armor has been molded for, curving over them and accenting their feminine charm. The sides of the waist armor are skimpy, allowing for free and wide movements of the legs. The front region is also light and uses a cloth to cover up the general privatized zone of the wearer. The backside has an extension of the armor which covers the wearer’s buttocks from any brave souls. Out from underneath the hips and the backside of the armor is a long flowing white skirt which mimics that of flowing feathers. The final pieces of this armor are the boots. Made out of the same metallic layered system as the other pieces, the boots are comprised of three thin, highly reinforced metal plates. Beneath them, a silky smooth cloth creates a barrier between the leg and the armor itself. The metal of the boots has been super-heated, strengthened, and then tempered to have a shimmering white gloss to it. Around the knee is a circular golden brace which has been polished and shined. On top of each of the knee caps, an extra metal plate with a large spike has been placed. Much like the spike on the left gauntlet, these have been made to deter attacks and can also be used in combat for unarmed strikes. The bottoms of the boots have been specially molded and formed to fit the more feminine foot and incorporate a cushiony cloth system to make long walks and fights much more comfortable. More cloth has been applied to the heel than the toe. At the heel and around the ankles, golden plating has been applied to not only increase the stereotypical sound of the clicking heels, but to also finish the stylish look of the armor. Underneath the left breast of the armor, the Funeral Parlor emblem has been engraved. [Level 60 Reforge Effects: Elemental Resistance to Darkness / Passive 0.5HP regeneration] [attr="class","skill"]Left Hand: Edelweiss – Level 64 – Lavish swords of royalty which are wielded by Kings, Queens, and high ranking Knights always find their ways to the battlefield. Sometimes, these swords are for nothing but show, however some of them as just as deadly as the might of the leader’s armies. This blade, the Edelweiss, is just that. With a blade stretching for nearly four feet in length, a width of six inches, the Edelweiss is quite capable of destroying any enemy in its swing. The weapon is a fearsome sight, with a sharp royal design engraved into the side of the blade, and a fancy hilt to go with it. Taking the shape of a gun, but having a blade instead of a barrel, the first two thirds of the weapon are a slight feint. Whereas the final third of the weapon’s length is a comfortable handle that is made of a mixture of metal and leather in order to provide a stable and comfortable grip on the weapon itself. At the base of the squared pommel, the funeral parlor emblem has been engraved. [Level 60 Reforge Effects: Heal HP equal to 15% damage dealt] [attr="class","skill"]Right Hand: Vylbrand’s Aegis – Level 64 – Not all of fighting is focused on offense. Much of it is actually preparing for an attack and responding. This item is a warrior’s best tool in that preparation; it is a shield. A cross between an actual shield and a buckler, the Vylbrand’s Aegis is too small to be listed as a regular item of protection, but far too large to be placed into the class of buckler. Instead, it is a cross between. Because of the Aegis’s size, it is able to be worn on the forearm, attached to the gauntlets of the Valkyria Empress set, or held in one’s hand. To enable this, two small center pieces come with the Aegis; one is a small connector piece to safely latch the shield on to the gauntlet, and a strap to allow the shield to be held. The shield itself is a meager one foot six inches in diameter, but is comprised of several plates of iron. Each plate has been individually reinforced before being stacked and welded to the next plate. To hold them all in place and give the shield a smooth, shiny outside, one over sized plate blooms over top of them all, giving the shield its actual circular shape. On the front plate of the shield, the Vylbrand Academy emblem has been engraved into the shield and painted over with a golden flake. On the underside of the shield at its very bottom, the Funeral Parlor emblem has been engraved. [Level 60 Reforge Effects: Elemental Resistance to Darkness] [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Mana Liner Shield - Level 14[+2] - A basic magitech device by Tessia. It can be attached to a person's clothing or armor in order to create a force field barrier made from psyche. The force field is seen only when anything impacts the character's body with decent force. It is equipped as an accessory and only one can be equipped at a time. When a Mana Liner Shield is equipped and the character is damaged, it will increase the apparent level of the character's armor by 1. Note that although this defense is fairly decent, once initiated it will only last for a short time. After the character is struck by any attack, Mana Liner Shield will activate and last for one turn (min duration: 1 post) before turning off for the rest of the thread. Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Gungnir – Level 64– Long and sharp, a weapon which has become a symbol of ancient war; the spear. This weapon is a prime example of how far times have changed from the basic, simple tools of the past to the intricate and snazzy looking weapons we wield on the front today. However, it is also a testament to the advances of old technology. This spear is different than other spears in how it looks, but it maintains the same general shape as those from long ago. The spear stands six feet tall from the pommel to the absolute tip of the fire-shaped head. Eighty percent of the weapon is a black, hollowed out iron shaft wrapped in gray leather straps. These straps vanish underneath the red coupler for the head of the weapon, and the red cylinder which makes up the barrier to keep the user’s grip from accidentally slipping during a thrust attack. The pommel is a symbol design, much like the basic shape of the shaft. It is circular and dome shaped, with the tip of the dome being pointed. It is here that the funeral parlor emblem has been engraved. At the opposite end of the spear, is the head. Every edge on the head has been sharpened, making it an extremely vicious tool of war. The blade is not a solid piece, either, but is more so shaped into that of a small spurt of fire. There is one large flame which jerks outwards, making up the main blade. On its back is a flattened “spine”, taking the shape of a fireaxe’s head. Just behind the fireaxe is a small curve spike. Behind them, and attached to the metallic coupler that holds the shaft and head together, is an additional blade that has been formed in the shape of a dragon’s wing. To add to its fierce look, the edges of the head have been stained black, while the cores have been given an orangish-fire color to them. At the base of the spear, the Funeral Parlor emblem has been engraved. Gungnir – Level 64– Long and sharp, a weapon which has become a symbol of ancient war; the spear. This weapon is a prime example of how far times have changed from the basic, simple tools of the past to the intricate and snazzy looking weapons we wield on the front today. However, it is also a testament to the advances of old technology. This spear is different than other spears in how it looks, but it maintains the same general shape as those from long ago. The spear stands six feet tall from the pommel to the absolute tip of the fire-shaped head. Eighty percent of the weapon is a black, hollowed out iron shaft wrapped in gray leather straps. These straps vanish underneath the red coupler for the head of the weapon, and the red cylinder which makes up the barrier to keep the user’s grip from accidentally slipping during a thrust attack. The pommel is a symbol design, much like the basic shape of the shaft. It is circular and dome shaped, with the tip of the dome being pointed. It is here that the funeral parlor emblem has been engraved. At the opposite end of the spear, is the head. Every edge on the head has been sharpened, making it an extremely vicious tool of war. The blade is not a solid piece, either, but is more so shaped into that of a small spurt of fire. There is one large flame which jerks outwards, making up the main blade. On its back is a flattened “spine”, taking the shape of a fireaxe’s head. Just behind the fireaxe is a small curve spike. Behind them, and attached to the metallic coupler that holds the shaft and head together, is an additional blade that has been formed in the shape of a dragon’s wing. To add to its fierce look, the edges of the head have been stained black, while the cores have been given an orangish-fire color to them. At the base of the spear, the Funeral Parlor emblem has been engraved. Burn Cream L45: Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied. Charm Potion L45: A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied. Impure Poison L45: A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it. Medicinal Formula L45: A basic healing potion that restores about 1125 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied. Medicinal Tablet L45: A healing pill that restores about 1687 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied. Miasma-Cleansing Spray L45: A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element. Therapeutic Index applied Miasma Perfume L45: Smell like pure evil. A spray that seems to induce aggression toward whoever this is sprayed on. For the next 3 posts, all monsters that interact with the target makes the monster's nature more hostile (Friendly becomes Docile, Docile and Curious become Wary, Cowardly becomes Predatory, Wary becomes Aggressive). Sleeping Potion L45: Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied. Potion of Nighteye L45: Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied. Lesser Mana Potion L45: A recipe by Capsule. A basic mana potion that restores about 562 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied. Anti-Poison Poultice L45: A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied. Anti-Stun Tablets L45: Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied. Corrosive Poison L45: A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it. Medicinal Pastilles L45: A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion. Therapeutic Index applied. Potion of Water Breathing L45: A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however. Therapeutic Index applied. Greater Mana Potion L45: A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 1125 MP. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion. Therapeutic Index applied. Smoke Grenade L45: A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke. Therapeutic Index applied. Pet Medicine L45: Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 1012 HP. Low leveled pets can get by with the lower doses, but high leveled pets require much more. Therapeutic Index applied. Minor Potion of Luck L45: A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 0. The duration and strength depends on the level of the materials use to make it. Therapeutic Index applied. Mark of the Graceful Flower L45: A simple, yet elegant floral pattern that adorns the left hand. The ink is jet black, and the markings are precisely tailored to fit the bearer's hand. Image Stratford Arms Platemail. A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Stratford Arms Steel Sword. A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Stratford Arms Great Shield. A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Stratford Arms Long Spear. A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Stratford Arms Longbow Lv.30: A weapon or armor coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. While convenient, they are a little more expensive than if you were to craft your own equips. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. Tuna Sandwich: Level 30 Ordinary food. Canned Tuna fish between two slices of bread, topped with lettuce and tomato. A cool snack sandwich, though some may not care for it. Eating this food provides a slight HP restoration. AA Effect: Increased Defense for 10 seconds Potato Chips: Level 30 Fried food. Potatos sliced thin, salted, and fried in a skilled until crispy, an addictive snack. Eating it provides a slightly greater HP restoration, but makes the character more vulnerable to sickness debuffs for the duration of their next post. Eating too many may also cause weight gain. Doughnut Hole: Level 30 Dessert. The heart of an unfortunate doughnut, cut out from its core in the most grotesque manner- LOL! Not really. It's a dough ball, deep-fried and then rolled in powdered sugar. It provides slight HP and MP restoration. AA Effect: Increased Damage for 10 seconds. Horse Treat: Level 30 Pet food. Small square cake made from molasses, oats, and apples, made specifically for horses to enjoy. Can be used to coerce mobs to ally with animal trainers, or provides a 25% HP restoration to domesticated pets/summons over 15 seconds (In addition to the regen granted by aroma analysis. Cooldown is 60s, effects are halved when used in combat. AA Effect: Increased HP Regen for 10 seconds Unmentionable: Level 30 Monster Bait. An unpleasant mixture of peanut butter and uncooked meat. Practically inedible for humans, but rather attractive to many monsters. Does not provide any bonuses from being eaten, but can lure monsters to a specific location, draw agro when held, or act as a distraction. May not effect monsters whose level is higher then the item’s. Amulet Of The Typhoon Selkie lvl 30 Reforge [magical defense increase] Legend states that the Typhoon Selkie, a mystical being long forgotton by the people of the land, once existed within the oceans around the Unfounded Kingdom. Selkies are said to live as seals in the sea but shed their skin to become human on land. One such selkie shed her skin and fell in love with a fisherman. They lived together for many years, but the selkie always longed to return to her home within the sea. One day the farmer awoke to find that she had left, in her place an amulet she always wore, she said as long as he wore the amulet, he would always be surrounded by her love. This magical amulet is said to be handed down to a selkie when she finds her true love. Hand painted leather designed to look like something only the beautiful powers of the ocean could create. A pure white glossy pearl from the deepest part of the sea sits in the centre surrounded by leather hand painted fins and coral structures. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"] 02/24/2015 -- Seven main class skills added upon approval of Saskia AP claim #6 -- Amaterasu 03/12/2015 -- Added one item to inventory upon approval of Temple Rewards -- Amaterasu 05/28/2015 -- Added Stratford Arms Weapon to inventory upon approval of Weapon Purchase from NPC Shop -- Amaterasu Coded By Archetype=Luna [newclass=.skill]float:left;color:#D8D8D8;font-family: arial; font-size: 9px;width:440px;height: 30px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;margin-bottom: 5px[/newclass] [newclass=.hm2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:105px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;margin-left: 5px;padding-left: 5px;letter-spacing: -1px[/newclass] [newclass=.hm]float:left;color:#D8D8D8;font-family: arial; 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