Post by Lavinia on Dec 16, 2014 0:03:18 GMT
Main Class:
Main Class Claims:
Step one: find an ally: [1], [2], [3], [4]
The Sleeping Giant: [1], [2]
Knowledge of curses and consecrations: [1], [2]
Friendly Visit: [1], [2], [3], [4], [5]
Total Word Count:
Step one: find an ally: 538 + 408 + 406 + 472 = 1,824
The Sleeping Giant: 416 + 298 = 714
Knowledge of curses and consecrations: 322 + 650 = 972
Friendly Visit: 408 + 540 + 382 + 434 + 626 = 2,390
Total Word count: 1,824 + 714 + 972 + 2,390 = 5,900
Main Class AP Claimed: 23
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 84
Craft Subclass: - 51
RP Subclass: - 21
Post-Claim AP:
Main Class: - 107
Craft Subclass: - 51
RP Subclass: - 21
Final Levels:
Main Class Level: - 31
Craft Subclass Level: - 22
RP Subclass Level: - 11
Requested Skill(s):
Inversion
Tier I Skill
A spell that shoots a white beam of light forward at a target. When a target is struck by this ability, they are immediately spun in the opposite direction from which they were facing. It isn't really an ability that possesses any real effect other than temporarily disrupting an opponent's advance (perhaps it might even cause them to trip), but it's at least a spammable annoyance. Inversion does not change a target's trajectory and is ineffective on foes with the Immobility skill. This skill has a casting time of 1 second and a cooldown of 5 seconds.
Thorn Bind Hostage
Tier II Skill
Thorn Bind Hostage is well known as the Enchanter's most "offensively-based defensive" skill. After it is cast, mana materializes in the form of thorny vines and wrap around the opponent. This greatly limits the opponent's mobility and they must either wait until the spell wears off or break the vines forcibly. In breaking the vines, they will initiate an explosive reaction as they disintegrate, blasting the victim with a set amount of damage each time. However, if the character is somehow teleported, it is possible for them to break free without destroying the vines. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. This skill's debuff classification is Mind.
Level 21 Skill
Compounding: When this skill is used, the Pharmacist may select up to 3 potions from their inventory. Those items are consumed for the duration of the thread and the Pharmacist receives an item that is a composite of all potions' effects. Toxicity ratings are also added up. If a potion's effect would otherwise be identical to another potion's effect, the effects will stack. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. Compounding also allows a Pharmacist to craft a higher-level potion by selecting two or more potions with the same name as crafting material. The item level of the resulting potion is the sum of the lower-leveled potions. A potion cannot be crafted with an item level higher than the Pharmacist's Crafting Level.
I would like to claim the level 21 Pharm skill because it did not exist when I did my last AP claim if that is okay. :)
Main Class Claims:
Step one: find an ally: [1], [2], [3], [4]
The Sleeping Giant: [1], [2]
Knowledge of curses and consecrations: [1], [2]
Friendly Visit: [1], [2], [3], [4], [5]
Total Word Count:
Step one: find an ally: 538 + 408 + 406 + 472 = 1,824
The Sleeping Giant: 416 + 298 = 714
Knowledge of curses and consecrations: 322 + 650 = 972
Friendly Visit: 408 + 540 + 382 + 434 + 626 = 2,390
Total Word count: 1,824 + 714 + 972 + 2,390 = 5,900
Main Class AP Claimed: 23
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 84
Craft Subclass: - 51
RP Subclass: - 21
Post-Claim AP:
Main Class: - 107
Craft Subclass: - 51
RP Subclass: - 21
Final Levels:
Main Class Level: - 31
Craft Subclass Level: - 22
RP Subclass Level: - 11
Requested Skill(s):
Inversion
Tier I Skill
A spell that shoots a white beam of light forward at a target. When a target is struck by this ability, they are immediately spun in the opposite direction from which they were facing. It isn't really an ability that possesses any real effect other than temporarily disrupting an opponent's advance (perhaps it might even cause them to trip), but it's at least a spammable annoyance. Inversion does not change a target's trajectory and is ineffective on foes with the Immobility skill. This skill has a casting time of 1 second and a cooldown of 5 seconds.
Thorn Bind Hostage
Tier II Skill
Thorn Bind Hostage is well known as the Enchanter's most "offensively-based defensive" skill. After it is cast, mana materializes in the form of thorny vines and wrap around the opponent. This greatly limits the opponent's mobility and they must either wait until the spell wears off or break the vines forcibly. In breaking the vines, they will initiate an explosive reaction as they disintegrate, blasting the victim with a set amount of damage each time. However, if the character is somehow teleported, it is possible for them to break free without destroying the vines. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. This skill's debuff classification is Mind.
Level 21 Skill
Compounding: When this skill is used, the Pharmacist may select up to 3 potions from their inventory. Those items are consumed for the duration of the thread and the Pharmacist receives an item that is a composite of all potions' effects. Toxicity ratings are also added up. If a potion's effect would otherwise be identical to another potion's effect, the effects will stack. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. Compounding also allows a Pharmacist to craft a higher-level potion by selecting two or more potions with the same name as crafting material. The item level of the resulting potion is the sum of the lower-leveled potions. A potion cannot be crafted with an item level higher than the Pharmacist's Crafting Level.
I would like to claim the level 21 Pharm skill because it did not exist when I did my last AP claim if that is okay. :)