Post by Circus on Jan 3, 2015 7:03:42 GMT
Circus
Character Info
REAL NAME: Joeseph Alsworth
REAL GENDER: Male
GAME GENDER: Male
AGE: 17
SEXUALITY: Heterosexual
FACE-CLAIM: masakaki, [C]The Money of Soul and Possibility Control
PLAYED BY: Saber
RACE: Ritual
FACTION: Adventurer
Appearance As if to make himself stand out almost purposefully, Joeseph wears clothing which pops. Flamboyant colors and shining garbs fill this man’s wardrobe, and he is quite content with looking like a fool if it gets someone to chuckle. Yet, he also uses it as a weapon. Because of him standing out in a crowd, his enemies know he is present, they know he is there, and they know that when he is; they have a reason to be afraid. Joeseph does not hide who he is and he does not hide himself like many people. Pink, blue, orange, and red are his favorite colors with black and yellow being their supports. However, his outfits are not completely confusing. He does match his clothes and tends to keep a theme of sorts. But, the one key thing that Joeseph always wears to distinguish himself is a top hat. This hat is black, tall, and has a flat brim which stretches several inches out. This hat is always the same, and never leaves his head in public unless he his greeting someone. Even during meetings, Joeseph has been known to wear the hat. It is his signature piece of attire, and something he holds dear. He wears it not just to compliment his clothing, but he uses it as a symbol. The hat essentially is a container for all of the many thoughts of the people he is working towards making happy. Every time someone makes a suggestion, or gives him an idea, he “stores” it into the hat. Upon entering the world of Elder Tale, Joeseph dawned the name “Circus” and also made himself of the ritual race. His marking is unknown to many people, and he hides it from the world, but it holds more meaning to him than many could understand. On his back, there are three diamonds, three squares, three circles, and three hexagons. Inside each of these shapes is a respective class symbol, and all of them connected to a circle with a top hat inside of it. The meaning is kept secret, it is kept quiet, but it is a reminder for Joeseph for why he exists. | Personality Very few people in the world live up to the word “strange” or “unordinary”, these people are social deviants and standouts, outcasts and the ignored. These people know what it’s like to be pushed aside, left behind and put into the dust. Even fewer of these people do anything about it. Some see it as a curse, a pain, and something which has crippled them. Joeseph sees it as something else. His separation from his mother was his greatest gift, as he was passed to a man which turned him into someone worth living as. For this, Joeseph was thankful Taking the name, Circus, Joeseph understood the feelings of many of the people in them. He was cast aside by his family and left to rot in an orphanage without any care for his wellbeing, but was saved by the man he looked up to. He was given a home, a job, and a life. During his time as a youngin, Joeseph learned to be patient with himself and others, he learned to work hard to accomplish his duties, and he learned that even in the darkest of times, there is always a light shining somewhere; he just would have to look hard enough to see it. The boy was taught to be smart, be quick witted, and be wise. His tongue was sharpened to be a weapon and his mind molded into a tool. Lead by example, walk with a high head, and always carry a cane because sometimes, that cane is your only friend. It is your only support in times of oppression; it is your only tool in times of verbal warfare. Wield it like a sword and use it like a hammer, for the sound of you coming will make the hairs on your enemy’s necks stand tall. Joeseph has learned to be tough, be focused, and does not budge when seeking his goals. Once his mind is set, the boy goes forward whether there is a high chance of failure or not. He has nothing to lose and everything to gain, and he will do whatever it takes to get what he wants because what he wants is something a small number of people care for; a smile. His job is not to make himself happy, or to make the world think better of him. No, Joeseph’s job is to come up with ways to make every child smile when they enter his parks. To complete that job, he has to walk through the hell fires of politicians, compete with big companies, and evade overweight tax collectors. To do this, it takes a strong mindset, one unwilling to give in to adversity, and one that is able to adapt on the fly. He is tough, unkind, and cares little for the thoughts of others when they look at him. However, deep down, he cares for how they feel. Joeseph understands that in life, a single smile can wash away years of sadness, and that is his dream. He wishes to create a world filled with joy where every child can smile every minute of the day… And he will put himself in the face anything which dares stand against that. |
Extra
Personality Test: INTJ
Introvert(11%) Intuitive(62%) Thinking(50%) Judging(44%)
Height: 5'9" / 175.26 cm
Weight: 150 lbs / 68.03 kg
Skin: Pale White
Eyes: Yellow Iris/Purple Pupil
Hair Color: Pink
Blood Type: O-
Alignment: Chaotic Good
Biography
The life of the ordinary is boring, and showing them how wrong they are brings me joy. It is easy to get lost in the sea and drown like everyone else but it is much harder to swim against the tides and keep your head above the water, which has been stained red with blood, black with oil, and green with money. The lives of the ordinary are routine. Wake up, shower, eat, commute to work or school, lunch, return to work or school, go home, watch television or spend time with friends or family, eat dinner, rest and relax, and then sleep. Said lives are boring, uninteresting, and stressful. People cooperate with the machine and are like grease in its gears, twisting and turning them until they are eventually crushed under the pressure. Some who are crushed commit suicide, others break laws and are thrown into cells barricaded by bars and guards. Those who handle the pressure live long lives, give away their time in exchange for money, and raise families, giving birth to new generations that will replace them when they become useless to the politicians and money hoarders...
My name is Circus, and I exist to break that machine.
My name is Circus, and I exist to break that machine.
Circus was a man born into nothing, literally. His mother was a secretary for a big Oil Company owner who barely paid her minimum wage, and she was raped by him several times as he threatened her with her own job. Paid to keep silent, and blackmailed by the man, she was forced to work with him. She became pregnate twice because of him, and both children were handed over to Governmental services as their mother could not stand to look at them. They reminded her of the long, late nights that she would be forced to stay at the office. One was a little girl, the other was a boy. They were seperated by nine months, and never met each other. The little girl went to a very kind couple who had adopted several other children, as well as had their own. The little boy was not so lucky.
For six years, the little boy named Joeseph lived in an Orphanage in northern London. He was fed, clothed, and even had access to a standard level of education. He was surrounded by playmates and never went a day where he missed his real family. The Orphanage was his home. However, all good things came to an end, and Joeseph was not so lucky to share the spoils like the other children. Due to the nature of the Orphanage, all of the children were up for adoption, and could be picked up at any day by awaiting families. Some children never let themselves be picked, and acted as devils whenever someone showed up. Others turned into angels and did everything possible to be adopted. Joeseph on the other hand, didn’t care.
The boy never paid any attention to the families that showed up looking for children. He kept to himself, played with his toys, and read his books. He avoided interviews with families, said goodbye to old friends, and welcomed new ones just as he had. Joeseph lived his life comfortably in the Orphanage. He knew who he was, an orphan, and he knew that he was where he was because his family didn’t want him or couldn’t take care of him. Now, he didn’t know the real details behind why he was alone but that didn’t matter. Joeseph had been abandoned With that pain lingering in the back of his mind, he did not dare risk letting someone nab him… Until one day, a man dressed in a pink pinstripe suit arrived.
He was tall, skinny, and had a large cane even though he did not limp. His suit was sharp, slick, and made out of extremely expensive fabrics. He wore a red fedora with a trio of pink feathers on the left side. But, as flamboyant as he looked, his face was hard. Yet, the older children did not care. At the man’s appearance, he was greeted with open arms and hugged all of the children. Following his entry into the Orphanage, several people in much more basic clothing entered with bags and boxes, which were discovered to be filled with toys and books. This man was known simply as “The Giver”. He did not share his name with the employees and did not ever talk of adopting a child. He simply stopped by with gifts for the children. Upon seeing this man, Joeseph instinctively approached him and asked a question which was taboo for him.
“May I go home with you, sir?”
Surprisingly, the man was not angry. He simply looked down at the child, poked him a few times with his cane, and then scoffed. Joeseph was an ordinary child. Brown hair, blue eyes, average height, average weight. He did not have any scars or markings. His clothes were clean, fresh, and taken care of. He even had taken a bath that morning. However, this seemed to have interested The Giver. For he eyed the boy long and hard. For what seemed to be an eternity, the young boy was stared down by the tall man…
“Will you work?” The words which fell from the man’s voice caused the quiet, whispering air to become silent. Joeseph nodded. Fifteen minutes laters, Joeseph was walking out of the Orphanage with his few extra pairs of clothes and a small book titled, the Golden Rule.
The Giver was a named named Mr. Alsworth, and that was how Joeseph was told to address him. Mr. Alsworth was no ordinary person, if his colorful attire or bright white and golden oldsmobile-limousine didn’t give it away, and he did not live like one either. No, Mr. Alsworth was the owner of a nearby amusement park, as well as two others which operated in other European countries. Yet, this park was different. At this park there was something that none of the others had, and one thing Joeseph would learn about very quickly; the circus.
This circus brought together a bunch of strange people under one tent; vagabonds, outcasts, people with strange defects, and those who had run into dead ends in their normal lives. These people had no where to go, no one to help them, except for Mr. Alsworth. Mr. Alsworth gave them a home, gave them a job, and gave them a purpose in life. They danced, shouted, sang, and performed dozens of different tricks to appease the crowds. They were outcasts to the world with no where to go, but Mr. Alsworth gave them a place to life, he gave them a home. Seeing this, Joeseph could not help but be thankful. He did not say anything, but he was indebted to Mr. Alsworth for the man had just given him a chance, and that chance was well received.
Under the umbrella of Mr. Alsworth’s name, Joeseph began to work at the Amusement Park all day, every day. Because of his age, he could not participate in any of the circus acts or work any of the machines, but he could clean and help with the lost and found. Tasked with cleaning up after the crowds of people came through the tents, Joeseph was essentially a janitor in the circus area. However, doing this fueled his imagination and gave him access to the shows whenever he got a free moment. Because of this, Joeseph stole a lot of time to see some of the acts and even though there were the same events every day, he loved it. The sights of the outcasts making people laugh and showing off their bizarre traits made Joeseph smile. But, what made him feel happiest was the smiling and excited faces of the crowd. Eventually, Joeseph stopped going for the shows and more to see people’s reactions. Because he had memorized everything, watching his companions do their stunts was essentially like watching the same show on television over and over; he began to predict what would happen. However, he couldn’t predict the people.
Yet, as time went on, Joeseph found himself more at Mr. Alsworth’s side. Due to the man’s son being a strange fellow, Joeseph was the one who had to take up the “son” figure in several events. Whenever Mr. Alsworth needed a small figure by his side, Joeseph was called forth and dressed up in a little suit. He was given specific instructions, a flash card with words and things to say, and was also given a few pieces of candy in hopes that he would be good. Thankful for Mr. Alsworth’s generosity and giving him a home, Joeseph did not dare cross the man. He listened obediently and did what he was told, out of fear of being yelled at but also out of fear of being forced to leave the amusement park.
But, in doing so, a new world was opened to Joeseph. Rather than simply clean seats, pick up popcorn bags, and retrieve lost and forgotten toys; he was now beginning to learn the world of management. Joeseph sat down during meetings at Mr. Alsworth’s side, listened, learned, and even gave an opinion occasionally, even if it was just to amuse him. Still, the new scene gave Joeseph a new perspective of the amusement park. Not only did it take a good crew, but it took a strong leader. Mr. Alsworth was that leader, and he was relentless. He did not budge, did not waiver, and demanded the world whenever he was approached by politicians or sponsors. They came to him with warnings, but he answered with a heavy, stern glare. They wanted him to change his parks, to adapt so that they could charge more to the guests and eventually charge him more in operational fees. However, Mr. Alsworth was no fool. He did not budge.
The man was like a stone wall in the face of these men. At his side, Joeseph learned how to be tough, how to be strong, and how to hold his ground in the face of disparity. He learned to stand for what he believed to be right, and to never budge even when someone claimed that they were better. He learned to trust in himself, in what he knew, and in what he believed would be the best way to go. Though, Joeseph also learned to compromise, how to barter, and how to use language to his advantage. With Mr. Alsworth as a role-model and a mentor, Joeseph developed a sharp silver-tongue, and brilliant mind.
By the age of fifteen, Joeseph had been molded into a strong leader like Mr. Alsworth. He managed the parks along side Mr. Alsworth and worked with many sponsors and supplies to get what they needed done, fast. He worked hard, did his job, and helped Mr. Alsworth with keeping the parks running. Slowly, they made renovations and created new rides together. The three parks they owned were always busy, always rolling, and always filled with fun. But, as busy and focused on management as he was, Joeseph always remembered his roots. He remembered his beginnings, and always gave back to the Circus. Even if it was a little extra dollars, he did what he could to keep their equipment new and to keep the animals comfortable. When he turned sixteen, Joeseph returned to the Orphanage he grew up in.
His friends were all long gone by then, and there was a whole new room of children inside. They already knew Mr. Alsworth, but they did not know Joeseph. Nor would they. Under the guise of “The Helper”, Joeseph assisted Mr. Alsworth in providing new toys and books for the children. But, he went further than his father. He stayed with the children for a few hours, played with them, and even read them stories. The Orphanage staff who recognized him did not call out his name, nor did they reveal who he was, but they did thank him. Their smiles were always bright, and they were proud of the young boy.
When he turned Seventeen, Joeseph began to operate independently of Mr. Alsworth. Rather than the two of them go to the same parks, Mr. Alsworth began sending Joeseph in first. He would go to the parks, perform brief surveys and check for any problems. He would settle disputes, handle concerns, and listen to any angry complaints from people. Should anything need attention, he would notify Mr. Alsworth directly, or handle it himself. It was during this time that Joeseph began to use a computer. Mr. Alsworth purchased a decent laptop for the boy and had a technician install some software to help him with his duties. Being the quick learner that he was, Joeseph quickly became comfortable with the new tool at his disposal. Work became easier and he started getting the paperwork done much faster. During long flights or train rides, he would play games during his downtime. And it was then that he learned about Elder Tale…
The game was a new thing for Joeseph, and he was never very serious about it. He played alone and didn’t bother with getting entangle with other people simply because he didn’t have much time for it. Yet, it slowly started to creep into his daily routine until finally he was on the game almost every day. The boy played several characters, bouncing between them whenever he felt like it and leveled fairly quickly. He learned the various classes, their strengths, their weaknesses, how to make a strong character versus a pitiful one, and even how to trade. Then, he learned more about the events system and how people interacted. Soon, he started to hold small events and games at the inns, inviting anyone who was willing to come play. He never really had a large gathering though, but that was okay. As long as the few who showed enjoyed themselves…
Yet, that was when things changed. A few months after he began to play, the world he poked at occasionally and played in his downtime became his reality… and Mr. Alsworth was left to manage the parks on his own.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm | Armor | Right Arm -Empty- |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Summoner
Summon Follower - Golem: Rock-type Earth elemental familiar. Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Its size starts at 1 meter, but grows an additional meter every 30 levels. Golem's personality type is Docile toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Phantom: Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Summon Follower - Carbuncle: Beast-type Light elemental familiar. A beast-like summoning companion centered around a ruby core. Completely powerless in terms of physical attacks, but has the capability to shoot rays from the ruby core. Also has the ability to cut off barriers and heal the summoner or another target. Resembles a combination of a fox and rabit with a ruby on the forehead. Carbuncle's personality type is Friendly toward its Summoner and Wary toward all enemies. This follower takes 2 seconds of cast time to summon.
Roleplay Class: Idol
Showtime!: The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread, the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info