Post by Murasaki on Jan 14, 2014 18:17:28 GMT
There was once a grand castle where all the nobility in the land would attend its banquets.
Its majestic has since faded away, reducing the castle down to a deserted ruin.
But recently, candlelight has been lit as the creaky gates open once again, waiting for your presence.
They've been expecting you. Welcome to the Banquet.
Its majestic has since faded away, reducing the castle down to a deserted ruin.
But recently, candlelight has been lit as the creaky gates open once again, waiting for your presence.
They've been expecting you. Welcome to the Banquet.
Welcome to Windsor Castle. There are a few instructions you may wish to understand before adventuring further:
- This is a 4-5 player Dungeon Quest.
- The level range of this dungeon is Main Class Level 10-20. Be sure you have adequate gear to fight in this dungeon, as beginner equips will be... not so effective here.
- Players over Level 20 who wish to join this Instance receive a soft cap; their level is temporarily lowered to 20 for the duration of the thread. Tier II+ skills cannot be used.
- You may currently only join 1 Dungeon Quest at a time. If you are currently in a Dungeon Quest, you cannot join any others until your quest's thread has completed.
- Quests that have been inactive are subject to cancellation with reduced rewards according to the GM's discretion. If one of your group members goes inactive, consider skipping them. Post order is not necessary for this quest.
- AP gained from the dungeon will be collected at the end of the thread, not claimed per post. You will receive a similar amount of AP per post, but the GM also has discretion over rewarding players based on their level of activity. Therefore, the more you contribute or work together as a party, the better your rewards will be.
- Sign up for a dungeon quest in this subforum, and a GM will give you approval on when you can start.
- GMs reserve the right to intervene or dock rewards if your quest is deemed too easily. Play it realistically and fairly.
- The level range of this dungeon is Main Class Level 10-20. Be sure you have adequate gear to fight in this dungeon, as beginner equips will be... not so effective here.
- Players over Level 20 who wish to join this Instance receive a soft cap; their level is temporarily lowered to 20 for the duration of the thread. Tier II+ skills cannot be used.
- You may currently only join 1 Dungeon Quest at a time. If you are currently in a Dungeon Quest, you cannot join any others until your quest's thread has completed.
- Quests that have been inactive are subject to cancellation with reduced rewards according to the GM's discretion. If one of your group members goes inactive, consider skipping them. Post order is not necessary for this quest.
- AP gained from the dungeon will be collected at the end of the thread, not claimed per post. You will receive a similar amount of AP per post, but the GM also has discretion over rewarding players based on their level of activity. Therefore, the more you contribute or work together as a party, the better your rewards will be.
- Sign up for a dungeon quest in this subforum, and a GM will give you approval on when you can start.
- GMs reserve the right to intervene or dock rewards if your quest is deemed too easily. Play it realistically and fairly.
[div style="text-align:center;"][b]Windsor Castle Dungeon Party[/b]
[b]Notes:[/b] You can leave notes for other players or GMs to read, such as if you're reserving a player slot for a friend, you want certain classes in your party, etc.
[b]Player 1:[/b]
[b]Player 2:[/b]
[b]Player 3:[/b]
[b]Player 4:[/b]
[b]Player 5:[/b]
[b]Midboss / Boss Requested:[/b] Yes/No. The dungeon has a miniboss and boss that you can also fight, but at a risk of failing the mission if not adequately prepared for. Notify the GM who approves your quest if you'd like to fight them for possible rewards.
[/div]
Here are the possible enemies you may fight within this dungeon. The monster levels scale according to the party's average level. So if your party's average level is 15, Goblin Butlers will start at Level 15, Painting will be 16, Tableware will be 17. Note that while this technically means a party with an average level of 17 will fight the same monster ranges as an average level 20 party, bosses will be stronger in the latter case.
Goblin Butler
Level 10-17
Type: Demihuman
Rank: Normal
Weakness/Resistances: None
A goblin in a suit. Weird. It seems to be among the various servants that remain in this otherwise deserted castle.
Goblin Maid
Level 10-17
Type: Demihuman
Rank: Normal
Weakness/Resistances: None
A goblin in a maid dress. Ever weirder. It seems to be among the various servants that remain in this otherwise deserted castle.
Possessed Painting
Level 11-18
Type: Spirit
Rank: Normal
Weakness/Resistances: Weak [Fire]
A possessed painting that often floats off the wall to attack unsuspecting Adventurers. Most of them resemble Edvard Munch's "The Scream" in appearance. Their signature skill is the ability to shoot targets with a hot paint-like residue, inflicting a slowing debuff.
Phantom Tableware
Level 12-19
Type: Spirit
Rank: Normal
Weakness/Resistances: Resist [Physical]
Possessed spoons, forks, and knives that float about and attack intruders. Because of their relatively small sizes, they are fairly difficult to target with normal attacks. Despite being only one monster, area of effect attacks are especially effective and deal greater damage.
Castle Armor
Level 13-20
Type: Spirit, Machine
Rank: Strong
Weakness/Resistances: Resist [Physical]
A suit of bulky armor given life and controlled by a malevolent spirit within. It is best dispatched by targeting the same point on the armor repeatedly, allowing the armor to crack and exposing its weak points underneath. At this point, its resistance to physical attacks changes to a weakness. It possesses the ability to give itself defense buffs.
Goat Servant
Level 13-20
Type: Beast, Demihuman
Rank: Strong
Weakness/Resistances: None
For when the castle operations need that extra muscle. The Goat Servants are tall and bulky-looking minotaur-like creatures in uniform. They possess a great deal of endurance and can fend off close-range combatants, but can't fend as well against ranged opponents.
Level 10-17
Type: Demihuman
Rank: Normal
Weakness/Resistances: None
A goblin in a suit. Weird. It seems to be among the various servants that remain in this otherwise deserted castle.
Goblin Maid
Level 10-17
Type: Demihuman
Rank: Normal
Weakness/Resistances: None
A goblin in a maid dress. Ever weirder. It seems to be among the various servants that remain in this otherwise deserted castle.
Possessed Painting
Level 11-18
Type: Spirit
Rank: Normal
Weakness/Resistances: Weak [Fire]
A possessed painting that often floats off the wall to attack unsuspecting Adventurers. Most of them resemble Edvard Munch's "The Scream" in appearance. Their signature skill is the ability to shoot targets with a hot paint-like residue, inflicting a slowing debuff.
Phantom Tableware
Level 12-19
Type: Spirit
Rank: Normal
Weakness/Resistances: Resist [Physical]
Possessed spoons, forks, and knives that float about and attack intruders. Because of their relatively small sizes, they are fairly difficult to target with normal attacks. Despite being only one monster, area of effect attacks are especially effective and deal greater damage.
Castle Armor
Level 13-20
Type: Spirit, Machine
Rank: Strong
Weakness/Resistances: Resist [Physical]
A suit of bulky armor given life and controlled by a malevolent spirit within. It is best dispatched by targeting the same point on the armor repeatedly, allowing the armor to crack and exposing its weak points underneath. At this point, its resistance to physical attacks changes to a weakness. It possesses the ability to give itself defense buffs.
Goat Servant
Level 13-20
Type: Beast, Demihuman
Rank: Strong
Weakness/Resistances: None
For when the castle operations need that extra muscle. The Goat Servants are tall and bulky-looking minotaur-like creatures in uniform. They possess a great deal of endurance and can fend off close-range combatants, but can't fend as well against ranged opponents.