Post by Deleted on Jan 15, 2015 22:00:35 GMT
Apollo
Character Info
REAL NAME: Robin James
REAL GENDER: Male
GAME GENDER: Male
AGE: 21
SEXUALITY: Bisexual
FACE-CLAIM: yuuma kuga, WORLD TRIGGER
PLAYED BY: Suzaku
RACE: Wolfhair
FACTION: Adventurer
Appearance Apollo is very young looking for his age. Despite his appearance, he is actually 21 years of age, much to most peoples shock. He has a scar covered by his clothing on his back, which he doesn't like to talk about. His body shape is about, average for his age, somewhat thin, somewhat muscular, in between. He has, rounded eyes, amber colored, but they give him an appearance that looks like he's trying to sleep. His hairstyle is really short, but spiked to the right a bit. In real life, Robin preferred to wear baggy clothing. He was always seen wearing a large white jacket and baggy cargo black pants. He didn't like wearing shoes often so he was often seen in house shoes. His color choices were often Whites, Blacks, Reds, and Yellows. He wore his bright colors when at home however. Apollo did not have any disabilities outside of having to wear glasses, if that can be considered a disability. While in public, Apollo presented himself as, somewhat lazy, he didn't care about how people viewed him, outside of his friends and family. When he was in private, he presented himself cleanly, he showed more emotion. His walking posture was often slow and relaxed. He is often stereotyped as being stuck up due to his clothing choices outside of home. He's often been accused of being a thief. He doesn't care much about how he's stereotyped. Apollos Hair Style Apollos Clothing Choices Just imagine it styled like a hoodie ;3; As an adventurer, Apollo looks somewhat the same, however, his clothing choices are somewhat different. He now wears a white colored cloak over a black long sleeved shirt with armor like pads on his forearms. His pants are not as baggy, and come up above his ankles. He's got some kind of wrap around his ankles, which are somewhat hidden under the shoes he's decided to wear. Other than his clothing choice as an adventurer, the colors he wears are mostly the same.( | Personality Questions to get started: - Introversion / Extraversion: Apollo is in between, sometimes, he'd prefer to be alone, however, the majority is he wants to be around others and socialize. - Intuition / Sensing: Apollo tends to learn more observing how the world works, and experiencing what things have in store for him. Basically, learns more by doing than by not doing. - Thinking / Feeling: Really depends on the situation. If it gets to bad, he tends to let emotion guide his actions, however, he tries to think before he acts on anything. - Judging / Perceiving: He is, flexible on things, he is able to improvise on some things. - What are their views on honesty? His views on being honest, are about 50/50. He believes that some people must lie in certain situations so not to make matters worse for those involved. - How trusting is the character? He doesn't always trust new people. He does try to get to know them before fully trusting them. With trying to get to know new people, he sometimes avoids it, but he tries to get to know a person a majority of the time. - He's pretty good on one on one conversations, he does get shy if it's with someone he hasn't met before. In larger groups, he tends to get nervous easily, and gets tongue tied when trying to talk. - He prioritizes his friends and family over anything else. First comes Family, then his Friends, and anything else comes after. - Apollo isn't very competitive. He tends to avoid combat unless it's required in a job or anything like that. - He is very good at some things, such as making friends, or doing things involving some math. He's not great at Math, however. - Apollo is frightened by heights, he considers this a great weakness as well as a fear, as he often has to do things involving being high up. |
Extra
Nothing really to say here ^^' I'll probably think of something after I end up posting this no doubt haha
Biography
Robin had a decent childhood. He was raised as a foster child due to his parents deaths when he was younger. He handled everything pretty well. To deal with the lack of parents, he usually hung out with his friends only. In school, he was decent, he got mostly As and Bs in his subjects. He was considered a sort of, neutral, student. He had his moments where he'd get into trouble, but it wasn't ever over something serious.
Robin is now, 21 years old, out of high school, and trying to focus on his college work, which is centered around art and making his own video game. He's only ever been in, one or two relationships, both ended fairly. He's still friends with his Ex Girlfriends. The things that happened to him in the past, has shaped him to be the man he is today. He tries his best to be confident for his friends and family. He was always a gamer, which caused him to want to create his own video game. But it wasn't until one of his friends introduced him to Elder Tale that made him really want to create his own video game. His initial thought of the game, was that it was ok, he wanted to do more with it, learn more about what there is to do within the game. It took him awhile to realize that the game itself is about his age, maybe a bit older than he is, which didn't effect his decision to play. His only goal when first joining, was to get the hang of a game like this, and make some friends while he was learning.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Pick either two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon that falls under one of your class' proficiency. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). | Armor | Right Arm Starter Staff - A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Thunderbolt Crash: Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Serpent Bolt: A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds.
Orb of Lava: A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Roleplay Class: Sage
Sense Element: Sages are sensitive to the different forms of mana once it has polarized into the eight main elements. Sense Element allows the Sage to home in onto a specific element and obtain a vague impression of that element's location. This can be useful for searching for water sources when traveling through a dry desert or for being able to navigate oneself through a dark cave by following the trail of light or wind mana. Of course, based on the context of the environment, this skill may not be particularly helpful at times. Using it while sailing on the high seas to search for water mana, for example, will probably overload the Sage's senses. Sense Element has a casting time of 10 seconds, a range of 25 meters, and a cooldown of 60 seconds.
Crafting Class: Tailor
Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Change Log
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