Post by Princess Ozma on Jan 19, 2015 11:00:57 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims: Counting Crows 1, 2, 3
Total Word Count: 954 + 578 +805 = 2337
Main Class AP Claimed: 9
RP Subclass:
RP Subclass Claims: Getting it Right 1, 2
Total Word Count: 357 + 513 = 870
RP Class AP Claimed: 3
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 9 AP
Craft Subclass: - 0 AP
RP Subclass: - 3 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 5
Craft Subclass Level: - 1
RP Subclass Level: - 2
Requested Skill(s):
Oblivion Claw-
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Main Class Claims: Counting Crows 1, 2, 3
Total Word Count: 954 + 578 +805 = 2337
Main Class AP Claimed: 9
RP Subclass:
RP Subclass Claims: Getting it Right 1, 2
Total Word Count: 357 + 513 = 870
RP Class AP Claimed: 3
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 9 AP
Craft Subclass: - 0 AP
RP Subclass: - 3 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: - 5
Craft Subclass Level: - 1
RP Subclass Level: - 2
Requested Skill(s):
Oblivion Claw-
A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.