Post by Myrder on Jan 20, 2015 3:09:10 GMT
Myrder
Character Info
REAL NAME: Chimei Tekina
REAL GENDER: Male
GAME GENDER: Female
AGE: 17
SEXUALITY: (IRL) Heterosexual (ET) Bisexual
FACE-CLAIM: Maria Naruse, Shinmai Maou no Testament
PLAYED BY: Ashtver
RACE: Fox Tail
FACTION: Adventurer
Appearance Myrder very much differs from her real life body, being a male in the outside world. In Elder Tale, Myrder has long, pure white hair with twintails erupting from the sides and a lengthy fringe. Her eyes are slanted and thin, with purple irises. She has a multitude of light freckles alond the bridge of her nose, and orange slice-shaped tattoos over her eyes. She wears a pair of silver earrings, and a blue and gold clip in her fringe. She prefers to wear pink and purple, to seem cute and pretty. She wears anything that feels comfortable. Her fox tail ears are quite pronounced, and have an auburn colouring. Her tail is about a meter and a half long, with red and white stripes. It flicks unconsciously in a cute way. Myrder herself is around 130 cm tall, and has a slender build. She has a quite bubbly posture. | Personality Myrder's whole point of selecting a female Fox Tail was to lure in male players to slay them. She has a very sadistic personality, liking to make people feel pain. However, she has a soft and gentle side. Her selection of the Chef subclass reflects on this side. She likes to socialize when she's not hunting down players, and never passes up a good drink. She has an enormous appetite, able to eat seconds and thirds while everyone else is full after eating their way two thirds through a meal. She doesn't care to think about a situation. She jumps in and just does whatever she can think of. She prefers to learn from experience, but never learns much anyway. She doesn't bother to prioritize anyone's emotions and thoughts before hers when making a decision. She likes to get the message across that she has power and won't let anyone take it, usually in the form of bloodshed. She's a skilled liar and deceiver, but hates it when others lie to her. She has yet to realise how hypocritical she is. Although she likes to lie, she has a habit of trusting people. She can't help but trust a legitimate sounding story. When around new people, she makes sure to interact with them and analyse them, then think whether she'll leave them be or kill them. She values her life and her life only. She gets very serious in competitions and events, and always goes for the prize. Her sadistic sense, gentle side, lying mouth and trusting tendency are all both weaknesses and strengths, balancing eachother out. |
Extra
Ambidexterous
Name literally means "Fatal Enemy", or "Fatal" when combined
Starsign: Virgo
Believes he's actually a female within the game, unlike a certain Idol on the Yamato server
Name literally means "Fatal Enemy", or "Fatal" when combined
Starsign: Virgo
Believes he's actually a female within the game, unlike a certain Idol on the Yamato server
Biography
Written from Myrder's perspective
My life has been so damn horrible. First I'm orphaned at birth because I'm so nasty to everyone, then I was sent to a discipline camp. It sucks. My parents were wealthy people, I'll give them that. Dad was a lawyer, mum was a doctor. But the thing that's made me REALLY dislike them is the fact that they gave me away to an orphanage at the age of 2. I mean, at least train me, maybe? I didn't do anything that bad, really! I only caused a kid at the park to fall off of the playground and break his arm, but he deserved it. He was insulting my parents, saying how filthy rich they were, and how they stood so high and mighty. Back then, I respected them. I had a high sense of respect at the age of 2, yes. But now? I see what the kid meant. They stand too proud, sending me off like I'm some trash, like I'm a useless brat. And the orphanage? Don't get me goddamn started on that. I guess I'll tell you anyway. I can sum it up in three words: Pile of dung. The hallways were dank and smelled of corpses, there were a maximum of 3 windows open at once in a four story orphanage, the staffing was terrible too. When the children cried in their sleep, the maids would come around and scratch on a small chalk board and tell them to shut up. They were sadistic, worse than I am right now. The food, my God. I didn't eat for a week. That's how determined I was to avoid the food there. The orphanage was terrible, worse than the camp I'm at right now. There, at least we socialize and have fun. We get a bottle of rum every month, and train every other day. Compared to the orphanage, the camp's paradise. The thing that I really liked here was the games. I fell in love with video games at a quite late age, 15 if I remember correctly. At night after discipline and training, we'd game until 1:00 am. But you think that this made me a peaceful person? No. The training was hard and brutal, the games were all about war and blood, and to make matters worse, some were wired to your body to make you feel the pain. I became mad. Sadistic. You name any kind of insanity, I have it. This all happened in Japan, on a forgotten island. How they found it is beyond me. But this is where my terror came to an end. A new family, one said to be British, and disciplinary, had come to adopt a child. Guess who that child was? Yeah, 10 points to you, kid. It was me. So they took me to the UK, and my new life started. They were very nice, and tolerated a lot of my bad behavior. They taught me to cook, clean, do a lot of things. I was happy. After I began to behave more, they came back from work one day with a game by the name of "Elder Tale". I thanked them over and over and started up the game, logging in and whatnot. But when I began to create a character, memories of the games at the camp came back. I was going mad again. But did that discourage me? No. If anything, I wanted to play more. I instantly went in and made the hottest female I could make, as to entice players so I could slay them. I picked Heretic as my main and Berserker as my roleplay subclass. The nastiest ones I could pick. The best I could do for crafting was Chef, though. At least I could put some of my knowledge to good use. This is when I blacked out and the Apocalypse happened. Now I'm stuck here, going mad, scared for my life. I'm stuck in a female's body, with two strange scythes attached to the back of my skirt. I've never been so afraid before. I want to leave, to go back to my British family. I just want to play a normal game!
My life has been so damn horrible. First I'm orphaned at birth because I'm so nasty to everyone, then I was sent to a discipline camp. It sucks. My parents were wealthy people, I'll give them that. Dad was a lawyer, mum was a doctor. But the thing that's made me REALLY dislike them is the fact that they gave me away to an orphanage at the age of 2. I mean, at least train me, maybe? I didn't do anything that bad, really! I only caused a kid at the park to fall off of the playground and break his arm, but he deserved it. He was insulting my parents, saying how filthy rich they were, and how they stood so high and mighty. Back then, I respected them. I had a high sense of respect at the age of 2, yes. But now? I see what the kid meant. They stand too proud, sending me off like I'm some trash, like I'm a useless brat. And the orphanage? Don't get me goddamn started on that. I guess I'll tell you anyway. I can sum it up in three words: Pile of dung. The hallways were dank and smelled of corpses, there were a maximum of 3 windows open at once in a four story orphanage, the staffing was terrible too. When the children cried in their sleep, the maids would come around and scratch on a small chalk board and tell them to shut up. They were sadistic, worse than I am right now. The food, my God. I didn't eat for a week. That's how determined I was to avoid the food there. The orphanage was terrible, worse than the camp I'm at right now. There, at least we socialize and have fun. We get a bottle of rum every month, and train every other day. Compared to the orphanage, the camp's paradise. The thing that I really liked here was the games. I fell in love with video games at a quite late age, 15 if I remember correctly. At night after discipline and training, we'd game until 1:00 am. But you think that this made me a peaceful person? No. The training was hard and brutal, the games were all about war and blood, and to make matters worse, some were wired to your body to make you feel the pain. I became mad. Sadistic. You name any kind of insanity, I have it. This all happened in Japan, on a forgotten island. How they found it is beyond me. But this is where my terror came to an end. A new family, one said to be British, and disciplinary, had come to adopt a child. Guess who that child was? Yeah, 10 points to you, kid. It was me. So they took me to the UK, and my new life started. They were very nice, and tolerated a lot of my bad behavior. They taught me to cook, clean, do a lot of things. I was happy. After I began to behave more, they came back from work one day with a game by the name of "Elder Tale". I thanked them over and over and started up the game, logging in and whatnot. But when I began to create a character, memories of the games at the camp came back. I was going mad again. But did that discourage me? No. If anything, I wanted to play more. I instantly went in and made the hottest female I could make, as to entice players so I could slay them. I picked Heretic as my main and Berserker as my roleplay subclass. The nastiest ones I could pick. The best I could do for crafting was Chef, though. At least I could put some of my knowledge to good use. This is when I blacked out and the Apocalypse happened. Now I'm stuck here, going mad, scared for my life. I'm stuck in a female's body, with two strange scythes attached to the back of my skirt. I've never been so afraid before. I want to leave, to go back to my British family. I just want to play a normal game!
Inventory
EQUIPMENT
Left Arm Starter Kama: A starter weapon designed for novice adventurers. It's essentially a miniature one-handed scythe, a curved blade attached to a wooden stick. Keep in mind that an actual two-handed scythe is considered a polearm, however. You probably should get this replaced as soon as you can. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Kama: A starter weapon designed for novice adventurers. It's essentially a miniature one-handed scythe, a curved blade attached to a wooden stick. Keep in mind that an actual two-handed scythe is considered a polearm, however. You probably should get this replaced as soon as you can. If you choose a two-handed weapon, leave the other hand as N/A. If you are a bard you also get your choice of a musical instrument that can be carried on hand (ex: flute, violin, clarinet, etc.), nothing big like a piano. Bow users get a quiver of wooden arrows or wooden bolts (you'll have infinite ammo for now btw since it is too annoying for us to keep track of ammo usage, icly it is a limited amount though; and toss them in your inventory). |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Heretic
Equipment Mastery: Axes: Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed axes. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of axes normally.
Miasma Bullet: The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds.
Shackles of the Sentenced: Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds.
Miasma Curtain: The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Eye for an Eye: A spell that places a curse somewhere on the target's body and it appears as an eye-looking insignia. The user can see from that insignia as long as the target is within 100 meters. More obvious areas means it's easier to see, but also easy for the target to notice it. If the insignia is covered completely in any way, nothing can be seen. The user must close one of their eyes to see anything from the insignia. This skill has a casting time of 5 seconds, a maximum duration of 30 minutes, and a cooldown of 1 hour.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Berserker
Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead.
Crafting Class: Chef
Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Change Log
Coded By Saber of L33T T3@M