Post by lestivel on Jan 25, 2015 2:22:44 GMT
Lestivel Trinyer
Character Info
REAL NAME: Daniel Colms
REAL GENDER: Male
GAME GENDER: Lestivel Trinyer
AGE: 18
SEXUALITY: Pansexual
FACE-CLAIM: Hazama, BlazBlue
PLAYED BY: <insert name here>
RACE: Human
FACTION: Adventurer
Appearance Lestivel has a large set of scars across his chest, And a large butterfly tattoo across his back. Lestivel is of lean build. He may not look muscular, but he is quite fit. Lestivel is of average height at 5' 8”. Lestivel has golden eyes that are often kept half closed unless he is in combat. Then they are fully open. Lestivel hips his hair short and well combed. Lestivel enjoys dressing in clothing that looks nice, but still leaves room for movement. Lestivel likes to make sure that he looks good, all the time. Lestivel walks with the swagger of a half drunk man who was recently enticed by a beautiful woman. Lestivel, and Daniel's clothing and walking styles are quite similar, but while Lestivel is white Daniel is black. When creating his avatar Daniel just wanted to make a character that he thought looked cool. He had no idea he would be stuck in that body. | Personality Lestivel is quick to enter into chat with any person he comes across, and is in general quite personable. Unfortunately he rarely makes lasting relationships or friendships. When he does he is both slow and reluctant. Though if someone does befriend him they will have his eternal loyalty. Lestivel will make up any lie he has to when it will suit his goals. Above all Lestivel enjoys the thrill of life and new experiences that come with it. His ultimate goal in life is to experience everything he can. Often times he is whimsical and likes to “fly by the seat of his pants” so to speak. Lestivel knows how the dynamics of combat work, and has basic understanding of small team tactics. He is, however not very well versed on the inner workings of social groups and clique's. This often will help prompt him to leave one group for another, or to be on his own for a spell. Lestivel fears what might happen if he stays in a group to long. He fears making friends then being forced to leave. Upon seeing an attractive person he immediately attempts courtship no matter their race or gender. In combat his personality almost disappears. He becomes focused cold and calculating, never making a rash or impulsive move. |
Extra
(Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.)
Biography
Daniel was born in Kailua, HI. His father being a Marine, Daniel moved every his father was transferred. Daniel taught himself to seem invisible. Having to move so often left him with a large lack of tight bonds or friends. Because of this Daniel became accustomed to joining and leaving social groups at will. When he turned 16 his father was stationed at the U.S. Embassy in London. There he spent his last two years of high school. He began to play games extensively as he made no friends to hang out with. He was prevalent on several online communities and games. Different games posed different challenges for him, though his favorite became mmo rpg's. After some time he came across a mmo unlike any he had played before and he loved it. Quickly he learned the mechanics of the game and began enjoying it. When he graduated he decided to take a year off between high school and university. By a stoke of bad luck his account on one of his favorite online rpg's was deleted. Later he decided to create a second character after his first was deleted. When he logged in something was different. He was stuck in the game of Elder tales.
Inventory
Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap.
EQUIPMENT
Left Arm Starter Pistol: A crudely made starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Swashbuckler
Dart-Tack Target: The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
High Roller: The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds.
Arrow Revolver: A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Gunslinger
Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red.
Crafting Class: Blacksmith
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M