Post by Lavinia on Jan 28, 2015 5:52:31 GMT
Main Class:
Main Class Claims:
Music in the abby: [1], [2], [3]
Source of Pure Anima: [1], [2], [3]
Friendly Visit: [1], [2], [3], [4], [5], [6]
Suspicious Atmospheres: [1], [2], [3]
AAA Rescue: [1], [2], [3]
Friends for Shinies: [1], [2]
OTP Thread: [1], [2], [3], [4]
OTP Thread Bonus: [1]
Total Word Count:
Music in the abby: 608 + 558 + 714 = 1,880 x1.2 = 2,256
Source of Pure Anima: 451 + 462 + 339 = 1,252
Friendly Visit: 728 + 438 + 865 + 447 + 611 + 508 = 3,597
Suspicious Atmospheres: 407 + 473 + 564 = 1,444
AAA Rescue: 533 + 724 + 1016 = 2,273 x 1.3 = 2,954
Friends for Shinies: 377 + 366 = 743
OTP Thread: 513 + 368 + 449 + 600 = 1,980
OTP Thread Bonus: 256.5 + 184 + 224.5 + 300 = 965
Total Word Count: 2,256 + 1,252 + 3,597 + 1,444 + 2,954 + 743 + 1,980 + 965 = 15,191 / 250 = 60
Main Class AP Claimed: 60
Craft Subclass:
Craft Subclass Claims:
First Visitor: [1], [2], [3]
Gathering Pharmacists: [1], [2], [3], [4], [5]
Filling order of a life time: [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13], [14], [15]
Finishing off the list: [1], [2], [3], [4], [5]
Total Word Count:
First Visitor: 438 + 386 + 1016 = 1,840
Gathering Pharmacists: 437 + 411 + 594 + 360 + 559 = 2,361
Filling order of a life time: 294 + 291 + 267 + 393 + 306 + 322 + 374 + 274 + 265 + 375 + 253 + 272 + 370 + 258 + 276 = 4,590
Finishing off the list: 436 + 255 + 331 + 286 + 306 = 1,614
Total Word Count: 1,840 + 2,361 + 4,590 + 1,614 = 10,405 / 250 = 41
Craft Class AP Claimed: 41
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 107
Craft Subclass: - 51
RP Subclass: - 21
Post-Claim AP:
Main Class: - 167
Craft Subclass: - 92
RP Subclass: - 21
Final Levels:
Main Class Level: - 43
Craft Subclass Level: - 34
RP Subclass Level: - 11
Requested Skill(s):
Magical Vector
Tier II Skill
Elemental enchantment. The Enchanter imbues a weapon with a purple aura that releases a constant dull humming noise. If the weapon then hits any magic projectile, it will be reflected back at the user. Similarly, if it makes contact with anything constructed by magic, such as a barrier or familiar, it will forcibly cancel the effect. The aura then disappears and a loud soundwave noise signifies a successful nullification. Magical Vector is often used as an anti-meta mage hunting ability, but its inability to dispel AoE attacks or status effects, direct contact requirement, and moderate cooldown makes it a difficult spell to use. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Cast-On Beat
Tier II Skill
A spell that reduces the cooldown of spells used by the target for 2 minutes. Tier I spells in particular have their cooldown reduced by one second, while Tier II and higher spells are only reduced by 0.5 seconds. It can turn an outclassed and inefficient beginner spell into an ability with as much respectable output as a top tier skill. Enchanters know it as one of the key factors for the Enchanter's "Sprinkler" build, a battle strategy that utilizes Cast-On Beat to fire many shots of Pulse Bullets in a minute and then drastically doubling the moderate DPS with Magi Howling. Coupled with reforges that further boost the effectiveness of these skills, it is quite easy to break the common stereotype of Enchanters being the weak support character. Understandably, reduction of cooldown for the sake of spamming skills will result in a quick loss of MP if not properly managed. This skill has a casting time of 5 seconds and a cooldown of 2 minutes.
Magi Howling
Tier II Skill
A spell that passively increases the power and efficiency of low-base spells used by the target for about two minutes. This is often used on fellow healer or mage party members in order to sustain their output while reducing the strain on their MP. However, this spell can also be cast on the Enchanter themselves, as its effect synergizes with the class's wide array of naturally low base damage spells. Pulse Bullet in particular has its DPS roughly doubled by this skill. This skill has a casting time of 5 seconds and a cooldown of 2 minutes.
Astral Wall
Tier II Skill
The Enchanter creates an arc-shaped barrier roughly 5 meters in front of them. This barrier is roughly 2 meters in height and width, blocking enemies lower leveled than the Enchanter from passing through. The speed at which this barrier is created allows for the Enchanter to serve as a decent defensive support in crowd control. However, keep in mind that enemies with enough strength may still be able to break down the wall with enough repeated attacks, particularly when used against high-level mobs. The casting time of this skill is 1.5 seconds, its duration is 10 seconds, and its cooldown time is 15 seconds.
Prescription Transfer: Toggle. A Pharmacist's ability to create potions is limited only by theoretical formulas, and careful study of a potion by reference will allow the Pharmacist to craft or modify it quickly. Any potions that the Pharmacist touches while this skill is in effect will be considered as though it were affected by the Therapeutic Index skill. This effect lasts only for the duration of the thread. If Therapeutic Index was already applied to a potion, this skill does nothing to the potion. Also, while an potion that is craftable by Pharmacists is in the Pharmacist's inventory, they are eligible to speed craft that potion even if they have never crafted that potion in a crafting thread. If the potion should somehow be removed from the Pharmacist's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Main Class Claims:
Music in the abby: [1], [2], [3]
Source of Pure Anima: [1], [2], [3]
Friendly Visit: [1], [2], [3], [4], [5], [6]
Suspicious Atmospheres: [1], [2], [3]
AAA Rescue: [1], [2], [3]
Friends for Shinies: [1], [2]
OTP Thread: [1], [2], [3], [4]
OTP Thread Bonus: [1]
Total Word Count:
Music in the abby: 608 + 558 + 714 = 1,880 x1.2 = 2,256
Source of Pure Anima: 451 + 462 + 339 = 1,252
Friendly Visit: 728 + 438 + 865 + 447 + 611 + 508 = 3,597
Suspicious Atmospheres: 407 + 473 + 564 = 1,444
AAA Rescue: 533 + 724 + 1016 = 2,273 x 1.3 = 2,954
Friends for Shinies: 377 + 366 = 743
OTP Thread: 513 + 368 + 449 + 600 = 1,980
OTP Thread Bonus: 256.5 + 184 + 224.5 + 300 = 965
Total Word Count: 2,256 + 1,252 + 3,597 + 1,444 + 2,954 + 743 + 1,980 + 965 = 15,191 / 250 = 60
Main Class AP Claimed: 60
Craft Subclass:
Craft Subclass Claims:
First Visitor: [1], [2], [3]
Gathering Pharmacists: [1], [2], [3], [4], [5]
Filling order of a life time: [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13], [14], [15]
Finishing off the list: [1], [2], [3], [4], [5]
Total Word Count:
First Visitor: 438 + 386 + 1016 = 1,840
Gathering Pharmacists: 437 + 411 + 594 + 360 + 559 = 2,361
Filling order of a life time: 294 + 291 + 267 + 393 + 306 + 322 + 374 + 274 + 265 + 375 + 253 + 272 + 370 + 258 + 276 = 4,590
Finishing off the list: 436 + 255 + 331 + 286 + 306 = 1,614
Total Word Count: 1,840 + 2,361 + 4,590 + 1,614 = 10,405 / 250 = 41
Craft Class AP Claimed: 41
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 107
Craft Subclass: - 51
RP Subclass: - 21
Post-Claim AP:
Main Class: - 167
Craft Subclass: - 92
RP Subclass: - 21
Final Levels:
Main Class Level: - 43
Craft Subclass Level: - 34
RP Subclass Level: - 11
Requested Skill(s):
Magical Vector
Tier II Skill
Elemental enchantment. The Enchanter imbues a weapon with a purple aura that releases a constant dull humming noise. If the weapon then hits any magic projectile, it will be reflected back at the user. Similarly, if it makes contact with anything constructed by magic, such as a barrier or familiar, it will forcibly cancel the effect. The aura then disappears and a loud soundwave noise signifies a successful nullification. Magical Vector is often used as an anti-meta mage hunting ability, but its inability to dispel AoE attacks or status effects, direct contact requirement, and moderate cooldown makes it a difficult spell to use. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Cast-On Beat
Tier II Skill
A spell that reduces the cooldown of spells used by the target for 2 minutes. Tier I spells in particular have their cooldown reduced by one second, while Tier II and higher spells are only reduced by 0.5 seconds. It can turn an outclassed and inefficient beginner spell into an ability with as much respectable output as a top tier skill. Enchanters know it as one of the key factors for the Enchanter's "Sprinkler" build, a battle strategy that utilizes Cast-On Beat to fire many shots of Pulse Bullets in a minute and then drastically doubling the moderate DPS with Magi Howling. Coupled with reforges that further boost the effectiveness of these skills, it is quite easy to break the common stereotype of Enchanters being the weak support character. Understandably, reduction of cooldown for the sake of spamming skills will result in a quick loss of MP if not properly managed. This skill has a casting time of 5 seconds and a cooldown of 2 minutes.
Magi Howling
Tier II Skill
A spell that passively increases the power and efficiency of low-base spells used by the target for about two minutes. This is often used on fellow healer or mage party members in order to sustain their output while reducing the strain on their MP. However, this spell can also be cast on the Enchanter themselves, as its effect synergizes with the class's wide array of naturally low base damage spells. Pulse Bullet in particular has its DPS roughly doubled by this skill. This skill has a casting time of 5 seconds and a cooldown of 2 minutes.
Astral Wall
Tier II Skill
The Enchanter creates an arc-shaped barrier roughly 5 meters in front of them. This barrier is roughly 2 meters in height and width, blocking enemies lower leveled than the Enchanter from passing through. The speed at which this barrier is created allows for the Enchanter to serve as a decent defensive support in crowd control. However, keep in mind that enemies with enough strength may still be able to break down the wall with enough repeated attacks, particularly when used against high-level mobs. The casting time of this skill is 1.5 seconds, its duration is 10 seconds, and its cooldown time is 15 seconds.
Prescription Transfer: Toggle. A Pharmacist's ability to create potions is limited only by theoretical formulas, and careful study of a potion by reference will allow the Pharmacist to craft or modify it quickly. Any potions that the Pharmacist touches while this skill is in effect will be considered as though it were affected by the Therapeutic Index skill. This effect lasts only for the duration of the thread. If Therapeutic Index was already applied to a potion, this skill does nothing to the potion. Also, while an potion that is craftable by Pharmacists is in the Pharmacist's inventory, they are eligible to speed craft that potion even if they have never crafted that potion in a crafting thread. If the potion should somehow be removed from the Pharmacist's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.