Post by Mahfud on Jan 30, 2015 3:03:14 GMT
Mahfud
Character Info
REAL NAME; Mahfud Effendi
REAL GENDER: Male
GAME GENDER: Male
AGE: 21
SEXUALITY: Bisexual
FACE-CLAIM: Issei, Highscool DXD
PLAYED BY: Mahfud
RACE: WolfHair
FACTION: Adventurer
Appearance (Minimum of 100 words is necessary. You can also insert links to pictures as reference. Describes things about the character not otherwise apparent by pictures alone) Mahfud has a star birth mark on his left shoulder. He is 5'11 and quite thin. He is very pale with not very pronounced muscles. His eyes are a small bit squinted and are grayish green. He where's all black leather that is fitted for maximum dexterity. He is always in high spots and will only be near someone if he completely trusts them. He walks and moves very relaxed but is always on guard. He only wears Red Black but enjoys almost anything light blue. He is seen as some on who hates the new world but is just trying to not be dragged down or get any other player killed. He looks the same IRL but he does not have the star birthmark that he does in game. Will sometimes where a mask or scarf when being hunted by other players. | Personality (Minimum of 200 words is necessary. Explains the character's personality from their basic demeanor to how they get along well with other people.) Mahfud is a very kindhearted person. He often thinks of others over himself, but has his times where he thinks of himself. Even when no playing a game, Mahfud is a very adventurous soul and would do anything for a good adventure, even if it is just exploring an abandoned building. he doesn't need help from others, but he uses his friends as a pillar of strength, giving his more hope when he friends are around. Although Mahfud thinks of others, he doesn't worry much, not even on the inside. Mahfud prefers to think calmly over things so they can go over smoothly, even if the situation is fast-paced. Even though he greatly enjoys adventures, Mahfud is quite a lazy person until his playing a game. In game, he demeanor is pretty much the same, but a lot less lazy and more enthusiastic. Due to he bubbly and positive personality, he is an easy person to get a long with. Most would say he is a good and loyal friend and would never stab you in the back. However, even though he is a nice person, when crossed he releases a rage hidden deep inside of him in the form of revenge. Myers-Briggs: www.humanmetrics.com/cgi-win/jtypes2.asp Enneagram: similarminds.com/embj.html |
Extra
Right Hand, Blood Type B
Biography
(Minimum of 200 words is necessary. Before the games of Elder Tale he was but a boy who came from a normal family. He has five other siblings, which two are older and three are younger, but he does not see them much very often since he has left for schooling. Currently within his past he was a quiet kid who did nothing but his studies and went back home. It was a natural routine where he just went home and back to school. For his extracurricular activities he would practice the piano a lot from time to time for he had a strive to become a pianist instead of a tailor like his father and mother, he wasn't the type to go into clothing that often but he had a natural skill when it came to helping his mother and father out.
At a young age before he went off to his university he did not have a lot of friends, he was quite anti-social for he didn't know how to communicate with others, but many people knew of his siblings. Compared to his siblings they all had a different emotion all six of them: Happy, Raging, Compassionate, Honest, Smart, and Gloomy. Of course, he obtained the gloomy emotion within the family, but other than that he was not gloomy, just...quiet. He didn't truly like talking to others even when he wanted to make friends he just couldn't approach quite well.
Finally graduating from high school he was sent to a private university to study within music to further his skills as a pianist, but meeting his roommate he discovered a game that he had played called Elder Tale. The game was quite questionable, but hey? If this was going to connect him and his roommate some more then why not? Finally heading out to get the game he had returned and tried it out. As he registered for the game he would create an Assassin type of character with the sub classes of a Tracker. After registering he had quite a time. He adventured, fought, and met many people. The game was indeed fun, but just as he thought it was time to log out he could not! Unknowing as to why he was not very sure, but he found that many others had the same problem. He wasn't sure as of what to do at this time, but he knew he had to go into hiding for chaos could ensue among others. So for now he would stay in the shadows until he felt readily to come out.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm N/A | Armor leather | Right Arm Starter Dagger: A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: ASSASSIN
Accel Dance:
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance :
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Hide Walk :
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds.
Roleplay Class: Tracker
Tracker: Trackers excel in the art of stealth. They have the ability to obscure themselves, becoming invisible to the naked eye, and to soften their steps, silencing their movements. Under the veil of stealth, they can travel undetected, allowing them to scout out and follow targets. As such, it is the perfect option for those wishing to play sneaky characters.
Crafting Class: Blacksmith
Blacksmith: Considering Elder Tale's nature as a fantasy MMORPG, it is no surprise that the role of the Blacksmith is a centralized position well respected among the crafting and general community. The blacksmith is able to refine scrap metal and old tools into material and upgraded weapons. No matter what class you are, as long as you use anything metal-based, it is necessary for you to gain the favor of these crafters if you want to survive on the frontlines for a long time. Their unparalleled experience with metalwork also makes them excellent partners with prospective mechanics
Change Log
01/30/2015 -- Edit Few Text
Coded By Saber of L33T T3@M