Post by Icyferno on Jan 30, 2015 14:28:43 GMT
BEFORE READING THIS CLAIM, DO NOTE THAT I HAVE AUTOMATICALLY ADDED ALL BONUSES TO THE DISPLAYED WORD COUNT. THESE ALTERED VALUES ARE IN GREY FOR SWASHBUCKLER AP(2x bonus) AND ORANGE FOR SUBCLASS AP(1.5x bonus). THIS CLAIM CONTAINS SOME POSTS WHICH QUALIFY FOR THE AP BONUS EVENT LAST YEAR SO NEWER PLAYERS ARE NOT RECOMMENDED TO REVIEW IT.
Main Class: Swashbuckler
Main Class Claims:
Mukade is confused! [Solo] [463 + 873 = 1336]
A Venomous Encounter [Solo] [3030]
An Innocent Cow [Solo] [4032]
Finding a new Quest [Solo] [1087]
Teach this cat to thrust [702 + 746 + 1280 + 1628 = 4356]
- Post 1 [702]
- Post 2 [746]
- Post 3 [1280]
- Post 4 [1628]
[O:G] The Last Hall [1209 + 2877 + 1265 = 4086 + 1265 = 5351]
- Post 1 [1209]
- Post 2 [2877]
- Post 3 [1265]
Total Word Count: 463 + 873 + 3030 + 4032 + 1087 + 702 + 746 + 1280 + 1628 + 1209 + 2877 + 1265 = 19192
Main Class AP Claimed: 19192 / 250 = 76.768 = 76 (Decimals truncated)
Craft Subclass: Pharmacist
Craft Subclass Claims:
As Luck Would Have Had It [Research / Solo] [290 + 456 + 418 + 620 = 2094]
An Impromptu Cure [Solo] [1672.5 + 1524 = 3196.5]
Mass Production [Crafting / Solo] [530 + 632 + 297 + 503 + 250 + 281 + 258 + 261 + 260 + 272 + 267 + 263 + 286 + 276 + 258 + 270 + 270 + 285 + 336 + 260 + 436 + 397 + 295 + 384 + 372 + 381 + 257 + 254 + 309 + 332 + 321 + 367 + 344 + 293 + 277 + 336 + 330 + 371 + 381 + 375 + 273 = 13346]
Total Word Count: 290 + 456 + 418 + 620 + 1672.5 + 1524 + 530 + 632 + 297 + 503 + 250 + 281 + 258 + 261 + 260 + 272 + 267 + 263 + 286 + 276 + 258 + 270 + 270 + 285 + 336 + 260 + 436 + 397 + 295 + 384 + 372 + 381 + 257 + 254 + 309 + 332 + 321 + 367 + 344 + 293 + 277 + 336 + 330 + 371 + 381 + 375 + 273 = 18636.5
Craft Class AP Claimed: 18636.5 / 250 = 74.546 = 74 (Decimals Truncated)
RP Subclass: Animal Trainer
RP Subclass Claims:
Gathering the Raid Members! [Closed] [831 + 2727 = 3558]
- Post 1 [831]
- Post 2 [2727]
Total Word Count: 831 + 2727 = 3558
RP Class AP Claimed: 3558 / 250 = 14.232 = 14 (Decimals Truncated)
Total Claim:
Link to Previous Claim: Final Twilight and Event AP Count
Pre-Claim AP:
Main Class: 101 AP
Craft Subclass: 66 AP
RP Subclass: 70 AP
Post-Claim AP:
Main Class: 177 AP
Craft Subclass: 140 AP
RP Subclass: 84 AP
Final Levels:
Main Class Level: 45
Craft Subclass Level: 45
RP Subclass Level: 32
Requested Skill(s):
Swashbuckler
Pharmacist
Replace 'Pharmacist level 21 skill: Currently unknown' with 'Compounding'.
Animal Trainer
Main Class: Swashbuckler
Main Class Claims:
Mukade is confused! [Solo] [463 + 873 = 1336]
A Venomous Encounter [Solo] [3030]
An Innocent Cow [Solo] [4032]
Finding a new Quest [Solo] [1087]
Teach this cat to thrust [702 + 746 + 1280 + 1628 = 4356]
- Post 1 [702]
- Post 2 [746]
- Post 3 [1280]
- Post 4 [1628]
[O:G] The Last Hall [1209 + 2877 + 1265 = 4086 + 1265 = 5351]
- Post 1 [1209]
- Post 2 [2877]
- Post 3 [1265]
Total Word Count: 463 + 873 + 3030 + 4032 + 1087 + 702 + 746 + 1280 + 1628 + 1209 + 2877 + 1265 = 19192
Main Class AP Claimed: 19192 / 250 = 76.768 = 76 (Decimals truncated)
Craft Subclass: Pharmacist
Craft Subclass Claims:
As Luck Would Have Had It [Research / Solo] [290 + 456 + 418 + 620 = 2094]
An Impromptu Cure [Solo] [1672.5 + 1524 = 3196.5]
Mass Production [Crafting / Solo] [530 + 632 + 297 + 503 + 250 + 281 + 258 + 261 + 260 + 272 + 267 + 263 + 286 + 276 + 258 + 270 + 270 + 285 + 336 + 260 + 436 + 397 + 295 + 384 + 372 + 381 + 257 + 254 + 309 + 332 + 321 + 367 + 344 + 293 + 277 + 336 + 330 + 371 + 381 + 375 + 273 = 13346]
Total Word Count: 290 + 456 + 418 + 620 + 1672.5 + 1524 + 530 + 632 + 297 + 503 + 250 + 281 + 258 + 261 + 260 + 272 + 267 + 263 + 286 + 276 + 258 + 270 + 270 + 285 + 336 + 260 + 436 + 397 + 295 + 384 + 372 + 381 + 257 + 254 + 309 + 332 + 321 + 367 + 344 + 293 + 277 + 336 + 330 + 371 + 381 + 375 + 273 = 18636.5
Craft Class AP Claimed: 18636.5 / 250 = 74.546 = 74 (Decimals Truncated)
RP Subclass: Animal Trainer
RP Subclass Claims:
Gathering the Raid Members! [Closed] [831 + 2727 = 3558]
- Post 1 [831]
- Post 2 [2727]
Total Word Count: 831 + 2727 = 3558
RP Class AP Claimed: 3558 / 250 = 14.232 = 14 (Decimals Truncated)
Total Claim:
Link to Previous Claim: Final Twilight and Event AP Count
Pre-Claim AP:
Main Class: 101 AP
Craft Subclass: 66 AP
RP Subclass: 70 AP
Post-Claim AP:
Main Class: 177 AP
Craft Subclass: 140 AP
RP Subclass: 84 AP
Final Levels:
Main Class Level: 45
Craft Subclass Level: 45
RP Subclass Level: 32
Requested Skill(s):
Swashbuckler
[b]Razor-Edged Draw[/b]: [u]Tier II Swashbuckler Skill[/u]
A Swashbuckler skill that is best used to interrupt an enemy currently performing a skill that requires a long period of preparation. Upon striking the target with this skill, the spell that the opponent was preparing has its cast time reset, forcing the target to recast the skill from scratch. This can be a saving grace against monsters with particularly deadly yet slow to cast spells. This skill can be activated using either one-handed weapons or throwing weapons, although performing it with throwing weapons is more practical in keeping the Swashbuckler out of harm's way. This skill has a 1.5 second animation time and the cooldown time of this skill is 7 seconds. Animation times are not affected by this skill.
[b]Insurance Bet[/b]: [u]Tier II Swashbuckler Skill[/u]
An emergency defensive technique that utilizes the Swashbuckler's reflexes and weapon expertise to perform a last-second parry. By intercepting the opponent's attack with one's own weapon and then moving the body in the flow of the attack, much of the offensive potential of the opponent's attack is nullified. This skill may be used in response to an opponent's melee or physical ranged attack. Any damage taken by the attack is reduced by about 80%. However, the attack is still considered to have been successful, and any secondary effects or debuffs caused by the attack will affect the Swashbuckler immediately. This skill has an animation time of 0.5 seconds and a cooldown of 60 seconds.
[b]Opening Gambit[/b]: [u]Tier II Swashbuckler Skill[/u]
A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds.
[b]Trigger Jackpot[/b]: [u]Tier II Swashbuckler Skill[/u]
One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers.
[b]Trump Card[/b]: [u]Tier II Swashbuckler Skill[/u]
A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds.
[b]0 Swashbuckler skills prior to Trump Card activation[/b]: Trump Card deals as much damage as a regular attack.
[b]1 Swashbuckler skill prior to Trump Card activation[/b]: Trump Card additionally slows the target's movement and attack speed by 10%.
[b]2 Swashbuckler skills prior to Trump Card activation[/b]: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy.
[b]3 Swashbuckler skills prior to Trump Card activation[/b]: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds.
[b]4 Swashbuckler skills prior to Trump Card activation[/b]: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation.
[b]5+ Swashbuckler skills prior to Trump Card activation[/b]: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds.
Pharmacist
Replace 'Pharmacist level 21 skill: Currently unknown' with 'Compounding'.
[b]Compounding[/b]: When this skill is used, the Pharmacist may select up to 3 potions from their inventory. Those items are consumed for the duration of the thread and the Pharmacist receives an item that is a composite of all potions' effects. Toxicity ratings are also added up. If a potion's effect would otherwise be identical to another potion's effect, the effects will stack. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. Compounding also allows a Pharmacist to craft a higher-level potion by selecting two or more potions with the same name as crafting material. The item level of the resulting potion is the sum of the lower-leveled potions. A potion cannot be crafted with an item level higher than the Pharmacist's Crafting Level.
[b]Prescription Transfer[/b]: Toggle. A Pharmacist's ability to create potions is limited only by theoretical formulas, and careful study of a potion by reference will allow the Pharmacist to craft or modify it quickly. Any potions that the Pharmacist touches while this skill is in effect will be considered as though it were affected by the Therapeutic Index skill. This effect lasts only for the duration of the thread. If Therapeutic Index was already applied to a potion, this skill does nothing to the potion. Also, while an potion that is craftable by Pharmacists is in the Pharmacist's inventory, they are eligible to speed craft that potion even if they have never crafted that potion in a crafting thread. If the potion should somehow be removed from the Pharmacist's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
[b]MTM Mastery[/b]: Known uncommonly by its full name of Medication Therapy Management Mastery, this skill is the Pharmacist's ability to manage their patients and party members' well-being when using potions. As long as a character has less than 5 Toxicity in a thread and the Pharmacist is participating in that thread, the effects of potions crafted by the Pharmacist are raised by 50% in potency and have their duration doubled, if available. MTM Mastery may only affect one potion per character at a time. When its effect is activated, MTM Mastery for that specific character enters a cooldown of 10 seconds.
Animal Trainer
Animal Trainer level 31 skill: Currently unknown