Post by Deleted on Feb 2, 2015 9:52:11 GMT
Class Change
Previous Class: Samurai
Previous Class AP: 720 AP (Level 90)
New Class: Heretic
New Class AP: 18 AP (Level 10)
Skill Additions:
Beginner Equips:
Equip? Yes (if no customized Heretic items are equipped)
Note: Caer Bear devolves to Tenta-Caer.
Previous Class: Samurai
Previous Class AP: 720 AP (Level 90)
New Class: Heretic
New Class AP: 18 AP (Level 10)
Skill Additions:
Centripetal Buffer. Tier I Skill. A skill usable only with a Crystal Ball equipped. The Heretic creates two copies of the crystal ball using Miasma as a temporary composition material. The three crystal balls then float about half a meter outward and rapidly spin around the user. This allows for a decent amount of protection against oncoming physical attacks. Centripetal Buffer has a duration of 10 seconds, a cooldown of 20 seconds, and a cast time of 3 seconds. Centripetal Buffer deals 2 points of Corruption to any targets struck by this skill. Centipetal Buffer's casting time can be increased by 2 seconds in order to summon an additional orb and deal 2 additional points of Corruption to targets.
Miasma Curtain. Tier I Skill. The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second.
Oblivion Claw. Tier I Skill. A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5.
Beginner Equips:
Starter Crystal Ball: A crystal ball crudely made from glass. It appears to be fairly old and unpolished, but still possesses magical power. A wielder of the Crystal Ball is able to make it float in the air, able to bludgeon foes up to 1 meter away with the ball.
Starter Hex Doll: A possessed doll with needles set. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack.
Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Equip? Yes (if no customized Heretic items are equipped)
Note: Caer Bear devolves to Tenta-Caer.