Post by Steel on Feb 20, 2015 16:17:44 GMT
Note: I have one of those coconia charms and my AP will be multiplied due to the effect.
Main Class: Swashbuckler
Main Class Claims:
Meeting Another Swashbuckler (The other person involved with this thread has a charm as well.): [1] [2] [3] [4] (2321 words) X 1.2 = 2785.2
A Shadow and a Light: [1] (1750 words) X 1.1 = 1925
She Fell Into Paradise: [1] [2] [3] (1497 words) X 1.1 = 1646.7
A Shaman's First Day (mentor): [1] [2] (3605 words) X 1.35 = 4866
Depths of Depravation: [1] [2] (1814 words) X 1.1 = 1995.4
Showing a girl with a witch hat around: [1] [2] (1642 words) X 1.35 = 2216.7
Star crossed Lovers: [1] (1245 words) X 1.1 = 1369.5
Total Word Count: 16804.5
Main Class AP Claimed: 67
Crafting Subclass: Scribe
Crafting Subclass Claims:
A Scribe Making New Stuff: [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] (4090 words) X 1.1 = 4499
Making a Grimore for Caenborg: [1] (1029 words) X 1.1 = 1131.9
A Shadow and a Light: [2] [3] (3008 words) X 1.1 = 3308.8
She Fell Into Paradise: [4] (777 words) X 1.1 = 854.7
Total Word Count: 9794.4
Crafting Subclass AP claimed: 39
Subclass: Courtesan
Subclass Claims:
The Shadow Teaching the Sun (mentor): [1] [2] (1899 words) x 1.35 = 2563.65
Sarum Coconia Lunar Festival: [1] (500 words) X 1.5 = 750
Londonium Coconia Lunar Festival: [1] (2050 words) X 1.5 = 3075
Total Word Count: 6388.65
Subclass AP Claimed: 25
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4798/steel-ap-claim-3?page=1&scrollTo=21373
Pre-Claim AP:
Main Class: 161
Craft Subclass: 11
RP Subclass: 26
Post-Claim AP:
Main Class: 228
Craft Subclass: 50
RP Subclass: 51
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 52
Craft Subclass Level: 22
RP Subclass Level: 22
Requested Skill(s):
Trigger Jackpot: One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers.
Opening Gambit: A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds.
House Advantage: One should know that even if the odds are stacked, it is not a good idea to gang up on a Swashbuckler. The Swashbuckler delivers three consecutive thrusts forward toward all enemies within a 2 meter range. This skill's animation adjusts itself to compensate for the amount of enemies targeted, so three thrusts that would otherwise be dealt on a single target would have the same animation time as fifteen thrusts that would target 5 enemies. Understandably, this means that if multiple enemies are targeted by this attack, each enemy will have a shorter time period from which they can defend against this attack. This skill has an animation time of 1.5 seconds and a cooldown time of 12 seconds.
Equipment Mastery: Unarmed Combat: A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Skills earned for Scribe:
Level 11 Skill
Document Backup: Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received.
Level 21 Skill
Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Skills earned for Courtesan:
Level 21 Skill
Celebrity Concubine: Influential Courtesans will not only be able to appease a single person at a time, but everyone within their range of influence. This toggle skill causes the Allure skill to activate upon all nearby People of the Land within 10 meters. This skill is thus highly effective for reducing the tension among a crowd of Landers and can even be used as a setup for mass usage of Leverage Knot for the truly blackhearted. After Allure is used when this skill is toggled, this skill goes into cooldown for two minutes.
Main Class: Swashbuckler
Main Class Claims:
Meeting Another Swashbuckler (The other person involved with this thread has a charm as well.): [1] [2] [3] [4] (2321 words) X 1.2 = 2785.2
A Shadow and a Light: [1] (1750 words) X 1.1 = 1925
She Fell Into Paradise: [1] [2] [3] (1497 words) X 1.1 = 1646.7
A Shaman's First Day (mentor): [1] [2] (3605 words) X 1.35 = 4866
Depths of Depravation: [1] [2] (1814 words) X 1.1 = 1995.4
Showing a girl with a witch hat around: [1] [2] (1642 words) X 1.35 = 2216.7
Star crossed Lovers: [1] (1245 words) X 1.1 = 1369.5
Total Word Count: 16804.5
Main Class AP Claimed: 67
Crafting Subclass: Scribe
Crafting Subclass Claims:
A Scribe Making New Stuff: [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] (4090 words) X 1.1 = 4499
Making a Grimore for Caenborg: [1] (1029 words) X 1.1 = 1131.9
A Shadow and a Light: [2] [3] (3008 words) X 1.1 = 3308.8
She Fell Into Paradise: [4] (777 words) X 1.1 = 854.7
Total Word Count: 9794.4
Crafting Subclass AP claimed: 39
Subclass: Courtesan
Subclass Claims:
The Shadow Teaching the Sun (mentor): [1] [2] (1899 words) x 1.35 = 2563.65
Sarum Coconia Lunar Festival: [1] (500 words) X 1.5 = 750
Londonium Coconia Lunar Festival: [1] (2050 words) X 1.5 = 3075
Total Word Count: 6388.65
Subclass AP Claimed: 25
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/4798/steel-ap-claim-3?page=1&scrollTo=21373
Pre-Claim AP:
Main Class: 161
Craft Subclass: 11
RP Subclass: 26
Post-Claim AP:
Main Class: 228
Craft Subclass: 50
RP Subclass: 51
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 52
Craft Subclass Level: 22
RP Subclass Level: 22
Requested Skill(s):
Trigger Jackpot: One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers.
Opening Gambit: A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds.
House Advantage: One should know that even if the odds are stacked, it is not a good idea to gang up on a Swashbuckler. The Swashbuckler delivers three consecutive thrusts forward toward all enemies within a 2 meter range. This skill's animation adjusts itself to compensate for the amount of enemies targeted, so three thrusts that would otherwise be dealt on a single target would have the same animation time as fifteen thrusts that would target 5 enemies. Understandably, this means that if multiple enemies are targeted by this attack, each enemy will have a shorter time period from which they can defend against this attack. This skill has an animation time of 1.5 seconds and a cooldown time of 12 seconds.
Equipment Mastery: Unarmed Combat: A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Skills earned for Scribe:
Level 11 Skill
Document Backup: Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received.
Level 21 Skill
Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Skills earned for Courtesan:
Level 21 Skill
Celebrity Concubine: Influential Courtesans will not only be able to appease a single person at a time, but everyone within their range of influence. This toggle skill causes the Allure skill to activate upon all nearby People of the Land within 10 meters. This skill is thus highly effective for reducing the tension among a crowd of Landers and can even be used as a setup for mass usage of Leverage Knot for the truly blackhearted. After Allure is used when this skill is toggled, this skill goes into cooldown for two minutes.