Post by Cobalt on Feb 21, 2015 3:25:26 GMT
Cobalt
Character Info
REAL NAME: Felix Williams
REAL GENDER: Male
GAME GENDER: Male
AGE: 18
SEXUALITY: Heterosexual
FACE-CLAIM: Jace Beleren, Magic the Gathering
PLAYED BY: cobaltxiv
RACE: Ritual Race
FACTION: Adventurer
Appearance Cobalt is an intimidating sight to see. He is six and a half feet tall and decked out in blue. His physique is lean, but not too muscular. He is a mage at the end of the day. Being a Ritual Race, he has runic markings over his face. This doesn't distract from his looks. Cobalt was designed to be handsome. His eyes are a mystical blue, glowing with arcane energy. His hair is as black as night and spiked to the right, similar to an anime character. Typically, he has his hood up, which creates shadows over his face leaving only his eyes and the lower half of his face to be seen. Cobalt looks like a symbol of arcane might. He wears robes that were designed with a lot of detail. They are mostly blue with white trimming and runes all over them. He even has small relics attached to his cloak. They don't serve any purpose, other than looking cool. | Personality Cobalt is an intelligent person with a thirst for information. He likes to procure knowledge, because it helps him to feel secure. He's a planner by nature, and his mind lends itself to strategy and tactics. He is not above using deceit and trickery to reach his goals. He believes that if there is no rule against something, then it is on the table. He carries out his duties precisely and methodically. He focuses on getting the details down to a science. He hates when people rush into things. Underneath his calculating exterior, one would find that Cobalt has a wealth of power and determination. His wit and dry humor occasionally rises to the surface, too. He prefers to lurk in the shadows, not one for living in the limelight. He is used to it being this way. He may seem shy or aloof to those who first encounter him. He is very much an enigma, seldom divulging information. He is more likely to be focused on his latest theories or strange mysteries in the world. Cobalt sees nothing but opportunity in this new world. He is not one to take no for an answer. He believes that anything is possible if enough effort is used to make it possible. Whenever he fails, he goes back to the drawing board, ready to try again. However, he is goals are rooted in logic. He wouldn't pursue a goal that doesn't make sense. Cobalt is an innovative individual and uses this to come out on top. |
Extra
Blood Type: AB
Dominant Handedness: Right
Mantra: Desire. Drive. Details. Deploy.
Biography
Felix has lived his life flying under the radar, so to speak. He is talented when it comes to the intellectual fields, but his brother is more of the jock type. His family only cared about sports, so this left Felix to be his own cheerleader. He didn't really mind all that much, either. He didn't depend on others to make him happy or to give him approval.
Felix was in the top ten of the students at his school. He was also involved in many after school clubs, such as chess club, robotics club, computer club, art club and video game club. This is were he truly felt at home. His favorite was video game club, of course. In this club, they would learn about all types of video games, from retro to modern. A few of his friends suggested that he start playing Elder Tale with them. Felix was a fan of MMORPGs and RPGs, so it didn't take much to convince him. He spent much time reading up on every class and guides to help him when creating his character. He wanted to know what to expect. He decided to log on before his friends so that he could be prepared for when they logged on.
Little did Felix know, that was the last time that he would have been in the real world. His friends never contacted him, and when he attempted to log out, he couldn't. He was trapped in his avatar's body. Felix isn't one to panic, but he was definitely freaked out. He recovered quickly and began to figure out what was going. He adjusted well to his new circumstances, and he would be dishonest if he said he wasn't excited about the situation. Felix has fully embraced the role of Cobalt and plans on making the most of his time in Elder Tale.
Inventory
EQUIPMENT
Left Arm Starter Crystal Ball: A crystal ball crudely made from glass. It appears to be fairly old and unpolished, but still possesses magical power. A wielder of the Crystal Ball is able to make it float in the air, able to bludgeon foes up to 1 meter away with the ball. | Armor Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Right Arm Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Summoner
Elemental Bolt: The Summoner borrows the physical properties of their follower to generate an energy bolt projectile. The projectile copies the attribute of the follower, so a bolt created from Salamander will deal fire-based damage. As this skill derives itself from the energy of the follower, it reduces the follower's damage potential by a small amount for about 10 seconds. In exchange, the bolt itself deals a respectable amount of damage for its tier. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds.
Death Scythe: An attack that allows the summoned Spirit-type Follower to attack physical targets while inflicting poison damage and slight defense debuffs on contact. Alternately, if no Spirit-type Follower is currently active, this skill summons one of these Followers for a split second in order to deliver a single arc-shaped horizontal slash in front of the user, without any other effects. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown time of 75 seconds. If it is used without an active Spirit-type Follower, the cooldown time becomes 15 seconds instead.
Summon Follower - Phantom: Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Scholar
Evaluate: This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M