Post by Luca on Feb 22, 2015 2:18:06 GMT
Luca
Character Info
REAL NAME: Lucile Carmino
REAL GENDER: Female.
GAME GENDER: Female.
AGE: 19 years.
SEXUALITY: Heterosexual.
FACE-CLAIM: Original/Paradise, SWD3E2
PLAYED BY: Luca.
RACE: Human
FACTION: Adventurer.
Appearance Luca is rather thin and short with 5'5", usually showing sleepy and lazy eyes that tend to drastically change when something catches her attention, turning into large and expressive ones. Her hair is short and varies between straight or messy, in a way that the fringe covers a small spade mark in the right-most of her forehead. Being the kind of a relaxed person, such trait tends to be shown in her clothing, gestures and even walking posture: clothes that usually are large and comfy, somewhat slow gestures packed with a little lazy walking. She isn’t that much talkative among crowds, but certainly is in private. Luca is the kind of person that is seen by many as “perfect”, and yet, may have just as much or more problems than others. Both her avatar and her real body are identical, except for her hairstyle in the real world, which is wavy. | Personality Above all else, Luca always has a gentle smile in her lips that is unconsciously contagious: despite being the quiet type of person, she has no problem in dealing well with people if need be. Apparently generous and calm, her patience is rumored to be in the levels of infinity and beyond, packed with a mind that is sometimes floating around the clouds; these are moments when she is in an internal conflict, usually dealing with her own personal problems, since she never loses control of her emotions and barely show her true feelings to anyone. Thanks to her somewhat quiet nature, Luca is the kind of person to learn from experience by analyzing how things work. However, she’s way more emphatic than one can imagine, but rarely shows any sign of it and usually try to help out others with their problems. She does her best to believe in others and cheers for them, usually trying to encourage friends to make decisions and move forward. Luca values friendship and family over everything, her greatest dream to make her own. Commonly seen as humble by many Luca isn’t competitive at all, but loves it when team work is successful, perhaps because of this unconscious wish to make others happy she is usually attracting people and rarely alone. There are only two things that can snap her out of the usual laziness; battles and music. Whenever alone and with nothing to do, a good nap is her best friend. |
Extra
Luca is a play on the first two letters of her name and surname.
Her blood type is O -
She is right handed and finds it extremely awkward how dual wielding works in Elder Tale.
Her blood type is O -
She is right handed and finds it extremely awkward how dual wielding works in Elder Tale.
Biography
It had been midnight since the struggle began. An overextended labor delivery couldn’t have a more terrifying result: there were no cries. The poor mother’s heart sank at every tick of the clock, but to her relief it was miraculously stated by the midwife: “she is a healthy baby that is just sleeping”. A real tough sleep. With that sleepy little girl in her arms, the last bit of her energy was spent into a kiss on the right-most of the baby’s forehead. Due to the stress and frail constitution the happy and smiling mother passed away leaving her child and husband in this world. It was harsh for the father to raise his child alone, but he never gave up on her and always tried his best… And Lucille knew it all. Because of this she grew as a quiet and always smiling child that would give that man pride and always listen to his stories and advices. She wasn’t a crybaby, picky, and never wanted any kind of special treatment deep within her heart, she always knew how hard her beloved Dad worked for her. Years went by for that girl, raised by her father alone: she was your usual type of educated and quiet person that seek no fame nor tried to step on others, but rather, make friends with everyone, and despite that, she always felt alone. No matter how many friends, no matter how many praises, no matter how much happiness had been around her she couldn’t help but feel only one true feeling: emptiness. Unfortunately, even after so much time thinking and observing her own being, Lucille could never once find the answer nor a solution to that. Then, a huge turn in her life would happen, the day when her father passed away because of cancer. After so much trouble, he could finally rest assured that Lucile could survive in that world thanks to the countless hours of teaching and advices based on his own path within life. Their bond was so strong to the point that in the last day she could see him physically, his funeral, not a single tear was shed, unlike her surroundings. Knowing what he has been through, to her, it would’ve been disrespectful to do so… He could finally rest. Thanks to that same behavior, many started to see Lucile as an insensitive and twisted person, gradually leaving the “perfect girl’s” sides, and to that same girl’s surprise it was heart breaking to know that no one would’ve been waiting her at home nor stay beside her when she needed it. The Hollow in her heart increased, and it was then that she met the computer games. Personal computers weren’t any kind of unknown beings to her but games on the other hand gave her an incredible experience. Amidst Lucile’s journey to fill the gap in her heart she met Elder Tale. The features of that game quickly caught her attention; however, right after preparing everything to play she was somewhere else in the blink of an eye, an unknown world to her. It all started…
Inventory
EQUIPMENT
Left Arm Starter long sword. | Armor Starter Chainmail | Right Arm |
Accessory #1 | Accessory #2 | Accessory #3 |
Accessory #4 | ||
Vanity #1 | Vanity #2 | Vanity #3 |
CLASS SKILLS
Main Class: Swashbuckler
Ante Up:Tier I Skill
The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 5 seconds and an effective controllable range of 1 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 5 seconds and an effective controllable range of 1 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles.
Fencer Style: Tier I Skill
A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Aura Saber: Tier I skill
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Sigilmaker
Level 1 Skill
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Alchemist
Level 1 Skill
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
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