Post by kori on Feb 24, 2015 8:35:54 GMT
Kori
Character Info
REAL NAME: Richard Wells
REAL GENDER: Male
GAME GENDER: Male
AGE: 28
SEXUALITY: Heterosexual
FACE-CLAIM: Shou Makishima, PSYCHO-PASS
PLAYED BY: Kitsune
RACE: Half-Alv
FACTION: Adventurer
Appearance Kori is a tall slender individual who has the appearance that he has yet to figure out what the sun is. He has Long white hair and his face most often has the starting of a five o clock shadow from lack of proper maintinence in the shaving department. His eyes are a pale cold yellow that some describe as ill in appearance. Kori usually appears to be a strange mix of half asleep, with dark bags under his usually half lidded eyes, and hyper as he never seems to be able to hold still for long always darting around as he goes about life. His fashion can best be described as practical. His usual garb is a dark v neck shirt half tucked into his pants, a simple leather belt with varrious holsters and pouches attached which he keeps his tools in, a pair of black wool pants stuffed into knee high black leather work boots with metal caps over the toes. Over that Kori is always seen wearing a long white coat reminecent of a lab coat but made of a much thicker material that is rubberized on the inside. The coat has a large baggy hood which he rarely uses unless the situation should call for it. Stuffed in the pockets of his coat are a pair of rubberized heavy leather work gloves he keeps on his person at all times. | Personality Kori is a quirky individual. More often than not he can be seen running about to where he needs to be as if he were constantly late, and some may even think that to be the case as his lack of proper sleeping takes it tole on his appearance, but the truth of the matter is he simply enjoys a good run. Punctuality is the name of the game for Kori and another key part for his swiftness in legged self transportation. Kori's dialogue can best be described as wordy. Once he gets started its pretty hard to get him to shut up. He is versed in the english language and just loves to show off all the different ways he can say the same thing, especially when talking about something he is working on. Kori's work takes up almost all of his fascination. He just loves the sight of grinding gears and a well wired device. If his first love in life were machines then the second would be thinking about ways to make new ones. On the rare occasion he isn't doing something with his hands or out and about among society, Kori can be found with his nose shoved in a book whether it be a book of blueprints or a well written science fiction novel it doesn't matter. Any reading material can be insightful in some way shape or form. Most who have met Kori would tell you he can be a bit obsessive at times. He often fixates on an idea and it is quite difficult for him to multitask. This fixation at times seems to evolve into blatant stubbornness and has been known to get him in trouble in the past. Stubbornness aside, though, Kori is relatively easy to get along with and genuinely enjoys being around people so long as they do not attempt to delve too far into his business. Despite being open to being social in groups, at his core, Kori tends not to trust people on a personal level due to the past betrayals. The way Kori sees it, its best that everyone keeps what they hold dear to themselves close and enjoy society with a watchful eye. |
Extra
N/A
Biography
Kori grew up in an unassuming average household. His early childhood can only be described as typical for a single child growing up with a binary set of parents in a decently well to do area. As he progressed through school Kori quickly discovered his intellect exceeded the other students. He tried desperately to make friends and be a part of the group. Sadly other children were less than open to letting him be a part of their group and led him on often times convincing the socially inept Kori to do things that would get him in trouble. It didn't take long for Kori to catch on, however, and before long he developed a detached opinion on people. Willing to socialize, even enjoying the act of it, but skeptical of everyone. He devoted the rest of his primary and secondary schooling to the advancement of his mind as opposed to openly trying to be a part of the group often finding books better companionship than people.
By the time Kori reached his senior year of high school he was primed and ready to go to college. His head bursting with ideas for new inventions and better ways to develop old ones that would, in his opinion, vastly improve the human condition but he would quickly find out that society was not ready nor willing to hear the rantings of a youth with a farfetched idea in his head. Kori scraped through college finding it to be a far less open minded place than he had hoped. Professors wanted things done their way and didn't have time to waste. The textbooks proved to be a dull source of reading material even to Kori who usually enjoyed reading just about anything. After two years Kori left the school in favor of taking a trade in mechanics which eventually lead to him getting a job as a maintenance worker at the local power plant.
After two years of working at the plant Kori felt his life had grown mundane. This is about when he became willing to listen to a friend's sales pitch on mmos. Just try it and see, his friend insisted. So Kori did just that loading elder tale for the first time. He was immediately hooked on the world's rich environment and the freedom he could take to apply his smarts in the crafting system within the game. When the apocalypse came Kori found that he didn't care one bit about going home. As far as he is concerned he could never go back and be happy. Since that point in time Kori has become a tinker within the game, constantly working to produce new devices and even starting to implement the art of sigilmaking into his work.
Inventory
(If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
EQUIPMENT
Left Arm Starter Long Sword: A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Sorcerer
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Magi Lightning, Grand Fall: The Sorcerer raises their hand or weapon to the sky and performs a casting animation, causing a portion of the sky to saturate itself with mana. Afterward, a thunderbolt will fall from the sky and strike the foe for lightning damage. This skill cannot be used on a target indoors. If it is cloudy or stormy when this skill is used, its damage is doubled. If used in stormy weather, it also splash damages everything within 1 meter of the target. The sign of a bolt from the blue is a significant phenomenon talked among the People of the Land, so this skill has had a number of names such as "Fury of God". This skill is notable for being a technique with a massive range, except that its casting time and cooldown prevents the skill from being anything other than a combat initiator. This skill has a casting time of 5 seconds, a range of 25 meters, and a cooldown of 30 seconds.
Thunderbolt Crash: Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M