Post by Darko Lipowitz on Feb 26, 2015 15:45:23 GMT
Main Class: Sorcerer
Plant Food: #7, #8, #9
Skate Away to Another Day: #5, #6
Looking for a chat?: #4
Woodcrafter in need: #3
Uncharted Destinies: #11
Operation C.L.A.S.S; Come Late and start sleeping: #2, #3, #4
House of Horrors: #1
Paying the Reaper a Visit: #1
Total Word Count: 290 + 437 + 533 + 367 + 638 + 761 + 480 + 501 + (794 + 831 + 657)* 1.3 for guild RP + 652 * 1.2 for alliance RP + 1030 * 1.3 for alliance RP = 9093
Main Class AP Claimed: 36
Total Claim: 0 Solo RP AP, 36 Group RP AP, total 36 AP
Link to Previous Claim: Link
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 100 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 136 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 37
Craft Subclass Level: 2
RP Subclass Level: 3
Requested Skill(s):
Magical Disjunction: Tier II Sorcerer Skill
A skill that taps into supernatural realms to deal darkness-based damage to a large amount of foes. The activation of this skill places a magic circle of 3 meters in radius for 30 seconds, dealing damage as long as targets stand underneath the circle. A target damaged by Magical Disjunction has all of their passive skills disabled for a full minute and toggle skills forcibly turned off after damage has been dealt. Because of this secondary effect, it is often a powerful skill to use against an enemy that relies upon such skills to survive. This skill has a casting time of 4 seconds and a cooldown of 45 seconds.
Lightning Chamber: Tier II Sorcerer Skill
A spell that generates a pentagram of blue-purple lightning that attaches onto the target and deals a high dose of continuous lightning damage. It boasts one of the highest amounts of single target burst damage among the Sorcerer's skills, but generates a lot of aggro in return. After the Sorcerer has reached Level 60, an alternate casting of Lightning Chamber can be performed. This spell, called Chained Lightning, has a shorter casting and cooldown time but deals slightly lesser damage, uses up a little bit more MP, and generates a little bit more aggro. Lightning Chamber has a casting time of 4 seconds and a cooldown time of 30 seconds. If Chained Lightning is used, this skill instead has a casting time of 2 second and a cooldown time of 20 seconds.
Proximal Burst: Tier II Sorcerer Skill
A toggle skill that sacrifices casting range for sheer power. When this skill is active, all offensive skills used by the Sorcerer with a maximum casting range of greater than 2 meters become capped at 2 meters. In return, the user's magic attacks are greatly improved. The end result of activating this skill is that the Sorcerer will usually have to cast spells at point-blank range, reducing their ability to safely evade an opponent's counterattack. However, for those Sorcerers aiming for a magic fighter build, this skill only complements their playstyle. It can even be combined with the Robust Battery skill, making the Sorcerer a devastating foe to face up close.
Plant Food: #7, #8, #9
Skate Away to Another Day: #5, #6
Looking for a chat?: #4
Woodcrafter in need: #3
Uncharted Destinies: #11
Operation C.L.A.S.S; Come Late and start sleeping: #2, #3, #4
House of Horrors: #1
Paying the Reaper a Visit: #1
Total Word Count: 290 + 437 + 533 + 367 + 638 + 761 + 480 + 501 + (794 + 831 + 657)* 1.3 for guild RP + 652 * 1.2 for alliance RP + 1030 * 1.3 for alliance RP = 9093
Main Class AP Claimed: 36
Total Claim: 0 Solo RP AP, 36 Group RP AP, total 36 AP
Link to Previous Claim: Link
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: 100 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 136 AP
Craft Subclass: 2 AP
RP Subclass: 5 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 37
Craft Subclass Level: 2
RP Subclass Level: 3
Requested Skill(s):
Magical Disjunction: Tier II Sorcerer Skill
A skill that taps into supernatural realms to deal darkness-based damage to a large amount of foes. The activation of this skill places a magic circle of 3 meters in radius for 30 seconds, dealing damage as long as targets stand underneath the circle. A target damaged by Magical Disjunction has all of their passive skills disabled for a full minute and toggle skills forcibly turned off after damage has been dealt. Because of this secondary effect, it is often a powerful skill to use against an enemy that relies upon such skills to survive. This skill has a casting time of 4 seconds and a cooldown of 45 seconds.
Lightning Chamber: Tier II Sorcerer Skill
A spell that generates a pentagram of blue-purple lightning that attaches onto the target and deals a high dose of continuous lightning damage. It boasts one of the highest amounts of single target burst damage among the Sorcerer's skills, but generates a lot of aggro in return. After the Sorcerer has reached Level 60, an alternate casting of Lightning Chamber can be performed. This spell, called Chained Lightning, has a shorter casting and cooldown time but deals slightly lesser damage, uses up a little bit more MP, and generates a little bit more aggro. Lightning Chamber has a casting time of 4 seconds and a cooldown time of 30 seconds. If Chained Lightning is used, this skill instead has a casting time of 2 second and a cooldown time of 20 seconds.
Proximal Burst: Tier II Sorcerer Skill
A toggle skill that sacrifices casting range for sheer power. When this skill is active, all offensive skills used by the Sorcerer with a maximum casting range of greater than 2 meters become capped at 2 meters. In return, the user's magic attacks are greatly improved. The end result of activating this skill is that the Sorcerer will usually have to cast spells at point-blank range, reducing their ability to safely evade an opponent's counterattack. However, for those Sorcerers aiming for a magic fighter build, this skill only complements their playstyle. It can even be combined with the Robust Battery skill, making the Sorcerer a devastating foe to face up close.