Post by kittygrey on Feb 26, 2015 20:11:10 GMT
Main Class: Cleric
Main Class Claims:
Out to Buy Some Cat Apparel [1]
Deja Vu and You [1 x 2] [2 x 2] [3]
Pumpkin Pie and Riddles! [1 x 2] [2 x 2] [3 x 2]
An Morning Stroll [1] [2]
Teaching the Basics, In Session [1] [2] [3] [4] [5]
4:10 to Londinium [1] [2]
Tea and Cookies [1] [2] [3]
Deja Vu and You [1 x 2] [2 x 2] [3]
Pumpkin Pie and Riddles! [1 x 2] [2 x 2] [3 x 2]
Meeting Heretic, Death Ahoy~ [1]
Two versus Two [1]
The Sleeping Giant [1] [2]
Dawning Crowns [1] [2]
Making Ham [1] [2] [3]
The First Visitor [1] [2] [3] [4]
Traveler's Return [1] [2] [3]
So a foxy lady and a fox tail walk in a bar... [1] [2] [3]
Sharp Tusks [1] [2]
Snowdonia Winter Ball [1] [2] [3]
A Gentle Breeze [1]
Cat meets hound [1]
Total Word Count: 1075 + 5373 + 2870 + 837 + 3149 + 2057 + 1533 + 5906 + 2870 + 500 + 603 + 1246 + (1600x1.3=) 2080 + (1423x1.2=) 1707 + 2634 + 1783 + 3014 + (1583x1.3=) 2057 + 1252(+1030x1.5) 2797 + 1147 + 877 = 46115
Main Class AP Claimed: 184 AP (The 4 AP floating here is to be added to my Crafting Subclass)
Craft Subclass: Chef
Craft Subclass Claims:
Keeping Spirits High [1]
Total Word Count: 405
Craft Class AP Claimed: 1 + 4 (floating from main class) = 5 AP
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP:
Main Class: 540 AP
Craft Subclass: 105 AP
RP Subclass: 80 AP
Post-Claim AP:
Main Class: 720 AP
Craft Subclass: 110 AP
RP Subclass: 80 AP
Final Levels:
Main Class Level: 90
Craft Subclass Level: 38
RP Subclass Level: 31
Requested Skill(s):
A skill that I unlocked on my last Level up that was not added to my list of skills. Please add upon approval of this claim:
6 Empty Main Class skill slots
[Also note that this over sized claim will be my last over sized claim so thank you very VERY much to whomever has to do this claim XD]
Main Class Claims:
Out to Buy Some Cat Apparel [1]
Deja Vu and You [1 x 2] [2 x 2] [3]
Pumpkin Pie and Riddles! [1 x 2] [2 x 2] [3 x 2]
An Morning Stroll [1] [2]
Teaching the Basics, In Session [1] [2] [3] [4] [5]
4:10 to Londinium [1] [2]
Tea and Cookies [1] [2] [3]
Deja Vu and You [1 x 2] [2 x 2] [3]
Pumpkin Pie and Riddles! [1 x 2] [2 x 2] [3 x 2]
Meeting Heretic, Death Ahoy~ [1]
Two versus Two [1]
The Sleeping Giant [1] [2]
Dawning Crowns [1] [2]
Making Ham [1] [2] [3]
The First Visitor [1] [2] [3] [4]
Traveler's Return [1] [2] [3]
So a foxy lady and a fox tail walk in a bar... [1] [2] [3]
Sharp Tusks [1] [2]
Snowdonia Winter Ball [1] [2] [3]
A Gentle Breeze [1]
Cat meets hound [1]
Total Word Count: 1075 + 5373 + 2870 + 837 + 3149 + 2057 + 1533 + 5906 + 2870 + 500 + 603 + 1246 + (1600x1.3=) 2080 + (1423x1.2=) 1707 + 2634 + 1783 + 3014 + (1583x1.3=) 2057 + 1252(+1030x1.5) 2797 + 1147 + 877 = 46115
Main Class AP Claimed: 184 AP (The 4 AP floating here is to be added to my Crafting Subclass)
Craft Subclass: Chef
Craft Subclass Claims:
Keeping Spirits High [1]
Total Word Count: 405
Craft Class AP Claimed: 1 + 4 (floating from main class) = 5 AP
Total Claim:
Link to Previous Claim: Here
Pre-Claim AP:
Main Class: 540 AP
Craft Subclass: 105 AP
RP Subclass: 80 AP
Post-Claim AP:
Main Class: 720 AP
Craft Subclass: 110 AP
RP Subclass: 80 AP
Final Levels:
Main Class Level: 90
Craft Subclass Level: 38
RP Subclass Level: 31
Requested Skill(s):
[b]Samaritan[/b]: Tier III Skill - A Cleric skill that utilizes the power of good karma in order to bring good fortune to the Cleric and their party. Through the power of altruism, a dedicated Cleric can easily stack their blessings and save it up for when they really need a decisive moment to help the party. This skill starts with 0 charges. Every time you successfully used a healing skill that affected at least one ally, Samaritan gains 1 charge. Samaritan may be activated at any time by selecting the amount of charges to be spent. For every 1 charge of Samaritan spent, the Cleric may reduce the current cooldown time of a skill by 2 seconds. If the Cleric should happen to drop to 0 HP while they still have charges in Samaritan, they will gradually lose 2 charges every second. Until Samaritan's charges are dropped to 0, the Cleric may still act by talking and performing healing skills on other party members. During this time, they are downed and may not attack, use items, or move from their current position. After Samaritan's charges drop to 0, the Cleric's death animation is activated and they can then be resurrected by a party member within 10 seconds or else respawn at their latest safe zone. Regardless of the amount of charges possessed by the Cleric, the maximum duration that a Cleric can stay in the downed state is 10 seconds. The activation of Samaritan adds 0.5 seconds to an affected spell's casting time. It has an instant casting time and no cooldown.
[b]Soothing Pyre[/b]: Tier III Skill - A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. The Cleric summons five small flames that appear surrounding their body in a small circle around them. The skill can be cast on multiple members of the party, or stack on a single player for bonus healing effects, depending on the number of charges used. The fires warmth injured spots on the target, and applies a heal over time effect. This skill has a cooldown of 30 seconds, a healing time of 10 seconds, and a casting time of 3 seconds.
A skill that I unlocked on my last Level up that was not added to my list of skills. Please add upon approval of this claim:
[b]Angelic Circle[/b]: Tier III Skill A resurrection skill designed in the manner of a reactive healing spell. The activation of this skill generates a light blue circle at the target's feet, along with the animation of translucent feathers falling. This skill is used as a form of insurance for the target, placing a buff that immediately revives the target with 10% HP should their HP drop to 0. This buff lasts for 30 seconds. Because this skill reacts immediately, it is one of the few revival spells that can prevent the death of a Person of the Land when timed in advance. Know that while this can be a miraculous feat to use on a Person of the Land, this skill cannot prevent an inevitable death such as through natural causes. This skill has a casting time of 5 seconds and a cooldown of 120 seconds.
6 Empty Main Class skill slots
[Also note that this over sized claim will be my last over sized claim so thank you very VERY much to whomever has to do this claim XD]